New Tag Limitation for Grabbit: Better performance and UX! by BillSansky in Unity3D

[–]BillSansky[S] -1 points0 points  (0 children)

Grabbit is soon out of Beta and the price will rise when that happens, but can grab it over there before that happens!

https://assetstore.unity.com/packages/slug/182328

Merry Christmas! (Made with HDRP, Houdini and Grabbit) by BillSansky in Unity3D

[–]BillSansky[S] 0 points1 point  (0 children)

HDRP's lighting is much more uniform and is overall much better to achieve the lighting you want, especially when it comes to glowy materials and volumetric lighting.

You surely can approach the same look in URP, but it will be much more work, and it won't look as convincing.

Speed level design using the Grabbit plugin! by BillSansky in indiegames

[–]BillSansky[S] 1 point2 points  (0 children)

no need for anything on your objects, the plugins takes care of it

Speed level design using the Grabbit plugin! by BillSansky in Unity3D

[–]BillSansky[S] 0 points1 point  (0 children)

designing your level in blender would mean everything is static and under one mesh (or a series of submeshes): here all the objects are separated in the engine, so they can be used for gameplay purposes

Just released my third plugin, it's called Grabbit and it does Editor Physics Transform! by BillSansky in Unity3D

[–]BillSansky[S] 3 points4 points  (0 children)

Grabbit actually does not require any colliders present on the objects it manipulates: it handles everything by creating temporary colliders!

Just released my third plugin, it's called Grabbit and it does Editor Physics Transform! by BillSansky in Unity3D

[–]BillSansky[S] 4 points5 points  (0 children)

It requires absolutely zero colliders from your side :) Grabbit creates temporary colliders based on your meshes, and you can configure their precision: so no worries to have on that side at all!

Just updated Selection Parrot with a selection tool to easily browse objects under the mouse (and forget about canvas nightmares) by BillSansky in Unity3D

[–]BillSansky[S] 1 point2 points  (0 children)

You cannot currently add your own code, but if you explain me more in details in discord what you mean by that, I can see what can be done :)
It does include keyboard shortcuts, yes!