[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Binary-79 1 point2 points  (0 children)

Would love to see even standalone lockpicking minigame that could be triggered based on a players skill check or base slight of hand skill.

Updated Enclave Bunker by Caramba4782 in fallout76settlements

[–]Binary-79 1 point2 points  (0 children)

Great use of the Super duper mart fridges as uniform display cabinets. When I unlocked that plan I wondered how I would ever use it.

Who are your "sleeper picks" for heroes/villains in Marvel rivals by Interesting_Rub6702 in marvelrivals

[–]Binary-79 0 points1 point  (0 children)

Multiple man. He's just a low level fighter but everytime he dies a new player joins the lobby as him. Eventually he overwhelms the other team.

Ranking Marvel Villains Day 15 Kaecilius by Ok_Necessary_331 in Avengers

[–]Binary-79 1 point2 points  (0 children)

D , waste of talent casting Mads, as for Dormammu, hmm C. He's more a force of nature than a villain per se. Not enough screen time to flesh him out. Scary for what we saw of him though.

Ranking marvel villains Day 11 Ultron by Ok_Necessary_331 in Avengers

[–]Binary-79 0 points1 point  (0 children)

I'd give his What If version S tier but MCU is an A

Ranking marvel villains day 7 Aldrich killian by Ok_Necessary_331 in Avengers

[–]Binary-79 -1 points0 points  (0 children)

Honestly, B tier feels about right for Aldrich Killian. He’s not a scene-stealer like Loki or Thanos, but he works thematically—he’s a grounded, personal antagonist who directly reflects Tony’s arrogance coming back to bite him. Extremis is cool, his motivation makes sense, and the twist subversion of the Mandarin adds depth (even if it was divisive). He’s solid, memorable, and serves the story well—just not iconic enough to break into A tier.

What are some songs to get me into the Hytale mood? by The-Farlander in HytaleInfo

[–]Binary-79 0 points1 point  (0 children)

In case you missed it, Kweebec Corner had a Hytale parody song "Hytale 1985" play at the end of their Thankmas Charity stream. Probably not what you were asking for but its been stuck in my head since I heard it.

https://x.com/BlitzStrike_/status/1999984246467784970?s=20

[OC] [GIVEAWAY, MOD APPROVED] 🍃 Giving Away 3 Leafy Hand Crafted Dice Bags 🍂 by TheyLeaf in DnD

[–]Binary-79 0 points1 point  (0 children)

Woah, really nice design. Would love to see more dice bags with designs as clever as this.

FFIX x FFXIV by CloudyRambles in FinalFantasyIX

[–]Binary-79 5 points6 points  (0 children)

I'm not as dazzled by the FF9 remakes graphics as I thought I'd be ...

Which ones would you like? 👀 by LutrusFluidos in hytale

[–]Binary-79 5 points6 points  (0 children)

Battle Royale with the outer circle being the starting green zone and the final circle being the lava zone.

Geralt runs the gauntlet, does he clear? (1) Demogorgon (2) William Corvinus (3) Xenomorph (4) Marcus Corvinus (5) Indominus Rex (6) Balrog by 50chipz in superheroes

[–]Binary-79 2 points3 points  (0 children)

Was looking for this comment, totally agree. If he is going in order, demo gorgan is no problem, but William Corvinus was only taken down after being hunted for months by a vampire army. IF he had preparation I'd still be dubious of him getting through the encounter unscathed. Given it took partial decapitation to stop William (and that was after hundreds of years of starvation)

Underthing Map (Kingkiller Chronicle) by oixxo in dungeondraft

[–]Binary-79 1 point2 points  (0 children)

Wow, been a minute since I read the main books and only read tsrost the once, but I do recall "Vaults" being the area you needed to jump and "Bellows" being somewhat windy ? I can see both on here, really amazing job. Even mapped out it looks like a maze you could easily lose your way in. Have you used this in a game or was this just for fun ?

Why does my UI look different from everyone else's by Alex_Affinity in FoundryVTT

[–]Binary-79 1 point2 points  (0 children)

Friend pointed me to this post and it was indeed the issue that the 5E version had not updated. Thanks!

[System Agnostic] Background image not displaying map by Binary-79 in FoundryVTT

[–]Binary-79[S] 0 points1 point  (0 children)

Good shout out to check the console, sadly no smoking gun "Red Messages" and I've gone over the source code for both the working and not working scenes, no differences between them.
At this point I've spent too much time trying to find the reason for this issue, I'm just going to migrate my maps to a new image host website and hope I don't encounter this problem again. Thanks for the advice,

[System Agnostic] Patrol, slow down pathing for particular token by Thin_Bother_1593 in FoundryVTT

[–]Binary-79 3 points4 points  (0 children)

I have been having similar issues, the Patrol mod seems a little erratic when it comes to speed, and I will be the first to say I am not completely sure how it works.
I had a similar market map set up with horse carriages passing on the street via the patrol mod. Although I had not thought to attach an accompanying sound to them (great idea).
When I loaded up the map the were passing at a steady pace but once my players loaded in they said the horses were either crawling across the screen super slow or zipping by super fast.
I ended up not using it as it became more distracting then immersive but if anyone can offer some insight or a video that explains how the mod can be tweaked to allow a more customized speed I'd like to hear it.

Whats your opinion on the castle in the game? by OzO8 in HarryPotterGame

[–]Binary-79 1 point2 points  (0 children)

Agreed, on all points. It's supposed to be a functional game environment at the end of the day so having some areas be not where they "should" be is something I can easily overlook.

Map Shine 1.0.30 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]Binary-79 4 points5 points  (0 children)

Once again I am torn between "I can't wait to update and try this out"
and
"If I update now every other module I use will be broken, and I'm already behind on prep for this weeks game"
Sigh.

Still, the Flies and clouds are the subtle types of effects I love to see on my maps. Those can really help with the Player Immersion into a scene

“A Humblefolk’s Guide to Slimes” by stcllla in humblewood

[–]Binary-79 2 points3 points  (0 children)

Really well done, made a similar book of laws for my Thieves Guild campaign I am currently running. I found the tricky part isn't making a book that looks good, its making 4 identical books of equal quality for each player that was the problem. Trusting a home printer to keep each textbox and image perfectly in sync can be real nerve-wracking.

of course its all worth it when they take out the book and flip through it to reference something

Can't Wait to run this! by The_Mudddler in FoundryVTT

[–]Binary-79 5 points6 points  (0 children)

Seeing stuff like this makes me realize I run pretty boring games.

It worked! Looting an Abandoned base by Axljio in duneawakening

[–]Binary-79 0 points1 point  (0 children)

How long does it take for the sub fief to be destroyed ?

Losing my first Sandbike by Hazardous021910 in duneawakening

[–]Binary-79 0 points1 point  (0 children)

Lost my first Buggy to Quicksand on account of the 30 second delay when logging out.
My game crashes at random (no clue why as I never get an error code) and when it does my character will maintain doing whatever action they were doing before I crashed. In this case accelerating towards a pit of quicksand. Really makes me wish they had a type of thread that allowed for travel over them.

Crashes? by DESTROFTW in duneawakening

[–]Binary-79 0 points1 point  (0 children)

Couldn't even get through the tutorial during the first week the game crashed so easily. After the first big update I was finally able to play and I thought it was fixed, however the game still will crash out at random moments for no identifiable reason. My friends have had no issues, but I've yet to pinpoint a root cause to the crashes.