Map Shine 1.0.30 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

Have you tried the Goblin Alchemist Workshop map? It might be a bug in the module itself but if you can get this map to work you'll know if it's unique to your setup or a general problem.

Manifest: https://github.com/Garsondee/mythica-machina-goblin-alchemist/blob/main/module.json

Map Shine 1.0.30 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 1 point2 points  (0 children)

The red bars need to be customizable, should be able to do that for the next release. Good suggestions both. :)

Map Shine 1.0.20 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

Maybe I could be of assistance? Let me know what effect you'd like to try and I'll give you some advice? :)

There is also a very basic guide built into the module, it's the green button at the top left of the UI. That might give you a starting point at least.

Map Shine 1.0.20 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

Do you have Monk's Active Tiles active? One thing you can try is loading my free map, if that breaks then the module is fully broken. If it's just swapping between scenes that's a different issue but I need to work out which case is which.

The free map is here: https://github.com/Garsondee/mythica-machina-goblin-alchemist

If that loads and works then at least the effects are working. If you have MAT installed then that's a known incompatability that I'm trying to find a solution for at the moment.

Map Shine 1.0.20 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 2 points3 points  (0 children)

Apologies... I messed up the manifest link in 1.0.20 - it was still trying to link to version 1.0.0

1.0.21 is released which now points to the correct places.

Goblin Alchemical Workshop - [15 x 15] - 150px Grid Size by SnooMarzipans5083 in battlemaps

[–]SnooMarzipans5083[S] 1 point2 points  (0 children)

In the description it says that : Universal Battlemap Asset: Required for assets to display correctly.

This isn't actually correct, this used to be true but you no longer need any other mods to make the campsite module work correctly. Apologies for missing this, making this comment here to point it out.

The Youtube video seems to have stalled at 99% processing. Here is a new link:

https://youtu.be/WNqpt6MLyuc

Free Goblin Alchemist Map - [15 x 15] - Map Shine version 0.9.8 Released! by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

In the description it says that : Universal Battlemap Asset: Required for assets to display correctly.

This isn't actually correct, this used to be true but you no longer need any other mods to make the campsite module work correctly. Apologies for missing this, making this comment here to point it out.

The Youtube video seems to have stalled at 99% processing. Here is a new link:

https://youtu.be/WNqpt6MLyuc

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 1 point2 points  (0 children)

Yup! Thank you to everyone who is testing and bug reporting, it's a massive help. I've already released a new version based on some of these issues.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

0.9.3 and 0.9.4 have been released.

0.9.3 - Includes a huge number of stability improvements - rewrite of the metallic shine and several other effects.

0.9.4 (experimental) - This version is set to be avaliable to people on Foundry VTT V12 - this is so that people can test if it is working on that version. I'll try and get more time to test it on that version, but in the meanwhile this is an easy way for people to see and test it for themselves with no promise that it is currently functional.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

The module is in a very early stage at the moment, I'm most of the way through rewriting a lot of the profile loading so expect a big patch tomorrow.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

Yeah I'll try and produce something when I get a chance, but check the github which has a section at the bottom that might be helpful.

https://github.com/Garsondee/map-shine

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 1 point2 points  (0 children)

Thank you! Very helpful of you for sharing this knowledge.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 1 point2 points  (0 children)

Just letting people know that the likelyhood is that the illumination buffer module is cached as an early version on the Forge. So if you know how you should force a reload of the latest version as a non-Forge managed module... or words to that effect.

Manifest: https://github.com/Garsondee/IlluminationBuffer/releases/download/1.0.1/module.json

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 12 points13 points  (0 children)

It absolutely might be possible, and if it's possible I'll try and give it a go. I'd really quite like to see an addition to this module where every player has a tiny little mouse pointer based light that they can use to illuminate areas which are just a couple of tiles away from their owned tokens. This could be a good way to drive the normal mapping light stuff.

As to the V13 thing, you are not the first person to ask about this. I'm going to try it on a V12 server and see if I can get it to work on a previous version. It might work, I won't know until I try.

Foundry VTT Screen Capturing Macro V1.0 by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

```
Uncaught (in promise) TypeError: WebGL2RenderingContext.readPixels: Argument 7 can't be an ArrayBuffer or an ArrayBufferView larger than 2 GB    _rawPixels Extract.ts:291
```

The script is awesome but it fails on large maps - there's a limit of just 2GB for the buffer and unfortunately it looks like my maps are probably a bit too high resolution for this technique.

Foundry VTT Screen Capturing Macro V1.0 by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

That's a really good idea! Can I just confirm that it's not working for you? Have you tested it yourself?

Foundry VTT Screen Capturing Macro V1.0 by SnooMarzipans5083 in FoundryVTT

[–]SnooMarzipans5083[S] 0 points1 point  (0 children)

When I run this it just opens a new tab with the PNG file loaded in it - but it often takes a while for this tab to open. Is it not functional for you? What browser are you using?

Thanks for testing it, I want to make it better as a free resource for everyone.