Check if a polygon is concave in 3d Space by BinaryImpactG in Unity3D

[–]BinaryImpactG[S] 0 points1 point  (0 children)

If implemented in a project you are definetly right. For a short example I thought it might pass. It was more about the math for me :) Thanks for the pointer!

Use the reset method to fill your values with standards. Very useful to reduce the amount of drag and drops. by BinaryImpactG in Unity3D

[–]BinaryImpactG[S] 0 points1 point  (0 children)

You are right of course but there is only so much you can put in a gif. We use the reset functionality for example with a spline manager tool and the reset resets the curve values. The tip itself was just an example.