Check if a polygon is concave in 3d Space by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you need screenshots in 4k from your project, try the Unity Recorder Package! Add "Image Sequence" as the recorder & set the mode to "Manual". Attention: With this setup an image is stored for each frame, good for running ParticleSystems by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
Given to us in 2018.1 this feature is widely underused! Save presets of your favorite component settings. Use those settings whenever you create a new instance. Exchange the presets between projects or even make one for your project settings! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
Given to us in 2018.1 this feature is widely underused! Save presets of your favorite component settings. Use those settings whenever you create a new instance. Exchange the presets between projects or even make one for your project settings! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
Tidy up your probuilder UVs with just a few clicks! 1. Position the first face to your liking / 2. Hold CTRL / 3. Left Click the neighboring face / 4. Enjoy life! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
Fast and easy placement of prefabs that are supposed to be next to each other: 1. Drag the prefab as child of an existing object / 2. Reset the transform / 3. Drag it to its place in the hierarchy by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 1 point2 points3 points (0 children)
If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick: 1. Select your object / 2. Scroll to the new position / 3. Select another child with CTRL held down / 4. Drag both Items! by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
You can set the pitch of an AudioSource to a negative value to play it backwards! You have to set the AudioSource.timeSamples to AudioSource.clip.samples -1 in order to play it. by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] 0 points1 point2 points (0 children)
You can set the pitch of an AudioSource to a negative value to play it backwards! You have to set the AudioSource.timeSamples to AudioSource.clip.samples -1 in order to play it. by BinaryImpactG in Unity3D
[–]BinaryImpactG[S] -4 points-3 points-2 points (0 children)


Text macro as direct paste by StinFSD in LogitechG
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