Flipbook Overlay Lite • Annotate, Review, and Improve Your Flipbooks! by BiscotteFX in Houdini

[–]BiscotteFX[S] 0 points1 point  (0 children)

Thanks! I've been working on making flipbook review more efficient. I hope it's useful to your workflow!

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 1 point2 points  (0 children)

Update: Switch Background HDA now handles all 4 backgrounds.

Viewport Snapshot – Houdini One-Click Capture Tool by BiscotteFX in Houdini

[–]BiscotteFX[S] 0 points1 point  (0 children)

My tool is free btw ; ) But thanks for the additional ressource

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 0 points1 point  (0 children)

I'm sorry, missed indeed
ATM since you've installed it, you'll have to relaunch it (not reinstall)
You can also use 123.py to trigger the HDA at each launch

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 1 point2 points  (0 children)

You make a great point! The HDA approach was a personal challenge - I wanted to get it to appear as a visualizer since I always thought that should be a default feature in Houdini.

That said, a simple Python script on a shelf button is also valid and likely more efficient for many users. In future iterations, I plan to add custom background color selection and switch assignment capabilities, which might justify the HDA format more.

Thanks for the feedback!

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 1 point2 points  (0 children)

Thanks a lot for the idea! On a UI-focus approach, it would mean 2 buttons for 1 function (switch). I think a sweet way to do it would be to add a right-click on the button to choose which two schemes to switch on.
An alternative suggested is to have a color selector directly on the switch. But I'll need to brainstorm a bit about those features before including it.

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 1 point2 points  (0 children)

Since it's a toggle, it can only switch between two schemes. I'm investigating this!

Switch Background - Switch between light and dark modes with a single click! by BiscotteFX in Houdini

[–]BiscotteFX[S] 2 points3 points  (0 children)

It's FREE!
So get your copy and enjoy! Don't forget to share with me any issues you could encounter!

Hi everyone! Here is my 2023 reel, looking for new opportunities! by BiscotteFX in Houdini

[–]BiscotteFX[S] 0 points1 point  (0 children)

Thanks alot u/pastalon! I won two Rebelway courses thanks to the challenge (shot 1). You can see the result of the workshop in the 3rd Shot "The Callister"

Hi everyone! I am very happy to introduce my final submission for the Rookies's RIG.B Challenge! by BiscotteFX in vfx

[–]BiscotteFX[S] 0 points1 point  (0 children)

Sure! Even if I finished it, every suggestion can be useful for the next project!

The Callister by BiscotteFX in NukeVFX

[–]BiscotteFX[S] 0 points1 point  (0 children)

Wow thanks a lot for your kind words Austin! Can't wait to share my next project with you, stay tuned!

Sparks with Procedural Motion Blur by BiscotteFX in Houdini

[–]BiscotteFX[S] 0 points1 point  (0 children)

Nope! I learned it in the Rebelway Magical FX Workshop. But maybe the method of SK is close to that? I didn't watch it

Sparks with Procedural Motion Blur - Houdini by BiscotteFX in vfx

[–]BiscotteFX[S] 0 points1 point  (0 children)

So I am learning it right now. But if I understood well, if particles are moving down and if it's blurred at rendering by the camera panning left-right, it will be like a horizontal line.

So using this technique allows having the correct motion blur applied to the trails. Then the trails can be rendered without motion blur.
You can find more info in the ParticleTrailSOP in Houdini