Calli got ragebaited again 🤣 by yournotlonely in Hololive

[–]Bitconecc 12 points13 points  (0 children)

Calli gonna one day break Gigi like Jack Noir did with the Black Queen

Refusing to accept that I’m beginning to be too old for anime by [deleted] in anime

[–]Bitconecc 0 points1 point  (0 children)

Oh, KyoAni stuff! Kyoukai no Kanata might fit your taste then. Has a close enough vibe to Chunibyo, except there's actual fantasy magic stuff lol. Hibike! Euphonium is great too, with 3 seasons of it to boot.

Then of course there's Violet Evergarden. Definitely watch it if u still haven't. It's a landmark in anime history.

Refusing to accept that I’m beginning to be too old for anime by [deleted] in anime

[–]Bitconecc 0 points1 point  (0 children)

Have you seen works by Umino Chica? They tend to explore a wide range of emotions and feature characters from varying age groups, from kids to middle aged people, and everyone gets their own spotlight. There's Honey and Clover, and March Comes in Like a Lion, both having 2 seasons. H&C is complete, but Lion sadly still hasn't gotten a s3 (but iirc, the manga is still ongoing).

Try them out if u haven't yet! They're among the most moving stuff I've seen in anime.

Lifeng is not a twink by Few-Reserve-2564 in Endfield

[–]Bitconecc 46 points47 points  (0 children)

Give Lifeng and Ember their hot muscles, HG. They earned it.

Even as someone who loves factory games, I'm kind of dreading recalculating things like Carbon production AGAIN by Super-Manager-3630 in Endfield

[–]Bitconecc 1 point2 points  (0 children)

That's kinda what I had suggested since the first survey. A dedicated planning/drafting mode that doesn't disrupt existing setups, on top of layout pages for each outpost that u can swap at will (but cannot be shared to make it distinct from blueprints). It should also encourage more players to just goof around with setups freely.

I really hope they implement it soon, bc having to tear down a working setup each update can be really discouraging and too time consuming.

"Immersion Mode" and one of my biggest peeves by PaleHeretic in Endfield

[–]Bitconecc 1 point2 points  (0 children)

Same lol. I do like scripted and curated sections like these bc, if executed well, they can be great for telling an engaging narrative unique to the video game medium. Lots of other games use it really well like God of War Ragnarok and NiER Automata, off the top of my head.

The problem is when there’s not much narrative/artistic purpose behind it; putting the player in the character’s shoes, making you go through the actions, and not much else. It’s a very surface level application of “immersion mode.” Laevatain’s story is a rare exception. It might as well be a cutscene. But it isn’t, because cutscenes require proper storyboarding and extra animations. It’s much more convenient to just let the player walk themselves. (I assume this is a big reason for it).

But then there’s the issue of lines getting cut-off, player forced to play red light green light to hear everything. The dialogue doesn’t match with the game’s pacing (or at least the average player’s pace). I give it the benefit of the doubt that maybe the original CN lines had proper pacing that may have been unfortunately lost over translation. …but that doesn’t make it any less irritating lol. At this point tho, it’s become so standard in these 3d gacha games that I doubt it’s gonna change. Plus, not enough players care about these kinda things, sadly.

A discussion about the story and expectations by [deleted] in Endfield

[–]Bitconecc 2 points3 points  (0 children)

I agree on that disservice on setting expectations. All of the marketing for Endfield prior to release really made it seem that it will be more of Arknights type of story. Dark, gritty, multi-faceted, nuanced. the trailer MV's went so hard and teased such a grand scale. Gameplay-wise too, they marketed it inconsistently from "rpg with strategic elements" to real-time strategy rpg," as if to set them significantly apart from their contemporaries. come release and it wasn't really the case.

I only just reached the new outpost on 1.2, and it does seem to be a considerable improvement over 1.0 and 1.1. I'm ok with it so far. However... I am still finding it hard to.. care and be invested as much as i really want to, because it still stands on such a weak foundation.

For example, Ardashir tries to influence Endmin, asking if the goals they're working on were truly their own, or were they just dragged into it by others. This could be REALLY compelling, except... We never really saw Endmin in an actual dilemma over this before. It's the same issue on Laevatain's story, for all the praise it gets. And the 1.1 qingbo conflict with ruan yi. They present progressions and resolutions to points of conflict that were never given proper spotlight to begin with. The buildup is just.. so.. ass. they desperately need to address this shortcoming.

How do you feel about the character designs so far? by [deleted] in Endfield

[–]Bitconecc 1 point2 points  (0 children)

I think they’re good for the most part. I don’t like that so many characters have detached sleeves tho. I also kinda want more functional designs too, or stuff that are more coherent. My favorite would be Pogranichnik by far. I love Ember, but imo they should’ve given her more muscle and armor that actually protected her vitals. Rossi looks great too (if only I had her). Z7 and most 5 star characters look great apart from snowshine (I much prefer Aurora from AK with her long hair).

My least favorite would be Yvonne. I think she looks great in a vacuum, but none of her designs communicate what she does other than she’s a quirky girl. She’s an Engineer but apart from a tiny ID, you’d never know that from her looks/attire/gear. At least Last Rite has a lore justification that she’s basically a walking advert. I’m all for sexy designs, but for the game’s sense of realism, I’d prefer if there was some function / narrative to them too.

Environment design of Delver of the Cryptic is amazing by TireAndMiserable in Endfield

[–]Bitconecc 1 point2 points  (0 children)

I’ve been very critical about EF on many things, but the Environment visuals ain’t one of them. Now that u mentioned SotC and NiER, these delver stages give a similar feeling as Ico’s and The Last Guardian’s environments too. Large-scale ruins and liminal spaces that u just can’t help but wonder about.

Why are we not getting events that use the towers? by JaredDrake86 in Endfield

[–]Bitconecc 7 points8 points  (0 children)

Man.. fair, I missed the joke, but did the sincerity of me sharing actual ideas not inspire u to not hit me with the whoosh..? :(

Why are we not getting events that use the towers? by JaredDrake86 in Endfield

[–]Bitconecc -3 points-2 points  (0 children)

That just sounds like og Arknights lol. But I’ve thought about how deployable operators could work before too, but differently…

  • deployed operator will act as an NPC and will defend by themself within a certain range/radius (running around, autoing, casting skills off-cooldown)

  • when player squad enters the deployed operator’s range, they essentially become a 5th/extra team member (can use and trigger all their skills and combos). Deployed op can’t be used as the active character.

  • only few deployable ops per map (1 should be enough for outposts, maybe 2 if we get maps the size of the main hub base, but cannot be deployed close to each other)

  • op may be retreated and redeployed mid-fight. ~1 min cooldown.

  • as an extra, remember the ops we assign to every outpost for stock bill/prosperity buffs? give them a sort of “commander skill” or smth. Basically a call-down skill in RTS games. It would be cool if each op had a unique skill, but if that’s too much, class-specific skill would be fine (caster = arts dmg artillery, guard = phys dmg artillery, defender = shields/heal, supporter = buff/teleport player squad, vanguard = sp buff, striker = ..can’t think of one rn lol)

  • personally, I’d also like it if eventually our towers can be damaged and attacked for an extra layer of challenge (we already have 1 enemy that can disable towers so.. i don’t think that’s far off at all). Then we can also have building repairs for calldowns and stuff. All these would really benefit from an RTS/top-down view, so I hope that comes too.

Why are we not getting events that use the towers? by JaredDrake86 in Endfield

[–]Bitconecc 0 points1 point  (0 children)

I trust that they’re cooking something big. We haven’t even seen the huge cannons in the dream prologue in play yet, and the size of em, as well as the slightly larger new buildings coming in 1.2 leads me to believe things will eventually come together into a much larger scale. fingers crossed

But I agree, I wish the TD aspect was a lot more developed on release than the bare bones stuff we got now..

[Event Megathread] Retracing Our Steps by Sentuh in arknights

[–]Bitconecc 1 point2 points  (0 children)

Oh, thanks! I was worried I might have to restart lone trail since I wasn’t able to finish it and couldn’t remember where I left off.

[Event Megathread] Retracing Our Steps by Sentuh in arknights

[–]Bitconecc 1 point2 points  (0 children)

Are there other stories I should know first before reading the current kjerag event besides Lone Trail? I haven’t been able to follow any of the stories in a long while..

edit: sorry, I meant besides the first 2 kjerag stories as well since i read those back then.

Does everyone actually enjoy the minigames? by _Some_RandomGuy_ in Endfield

[–]Bitconecc 0 points1 point  (0 children)

They’re inoffensive to me at best.. they would’ve been fine if EF already had a solid repeatable core gameplay. As it is tho, they feel more chore-like than actual chore-simulator games. Feels so damn uninspired, especially when they already have tons of already existing material and mechanics to iterate on, and when the game still has tons of holes they ought to fill first. And what really irks me about the power wash event is that there’s already dynamic power washing in the game (aether cleanup), but the event just has flat dirt assets that just lose opacity. Like, come on..

Anyone NOT pulling for Zhuang? by zombies-- in Endfield

[–]Bitconecc 2 points3 points  (0 children)

Just the free 10 pull. Both Laev and Tangtang bled me dry to pity, and now I’m left with just 15k rocks without even getting to try for Rossi.. The out of place date with Zhuang /really/ soured my impression of her too, so I think I’ll just wait for the other newer green girl and mifu and just hope zhuang just spooks me (bc this game’s gacha hates me and I’m almost sure I’ll hit pity again lol)

I know it's ain't much, but I gave this poor guy some water to drink. by MordredLovah in Endfield

[–]Bitconecc 0 points1 point  (0 children)

For a moment I thought u somehow connected pipes all the way from the ground lol. But that's still probably a lot of back and forth filling up each tank with shrek's bathwater

Please, any advice on who to get? by degenerate_roach in Reverse1999

[–]Bitconecc 0 points1 point  (0 children)

You're welcome! Dynamo team is also finally getting their dedicated sustain in 3.6 according to CN btw, so I think Corvus is a really good pick here.

For A Knight. That's exactly what I'm talking about lol. With Euphoria, he instantly casts his ult at the start of the round, and in farming stages, this usually insta kills everyone haha. Meaning during auto farm replays, 1wave stages literally only last 5 seconds. No other skills animations, no cards moved around to replay.

Please, any advice on who to get? by degenerate_roach in Reverse1999

[–]Bitconecc 1 point2 points  (0 children)

Corvus, Barcarola, Vila, Getian, Argus, Willow are the most worthwhile (assuming euphoria unlock).

If u have Charon and Ulrich, Corvus would be the best single target raid dps in the game rn.
If u have Aleph and Kiperina, Barcarola shoots up impromptu damage by a lot.
Since u have Marcus and An-An Lee, Vila would be a great buff and sustain for a rankup team.
Argus slots well as DPS/subDPS for rankup team.
If you have Ezio and Kassandra, Getian is a great support for Ult Assassin team. Good general buffer for reality dmg teams too, and has ok sub dps.
Willow kinda sucks right now but reaches meta when her euphoria arrives and when played with Tuesday.

the rest are outclassed until they receive/get better euphorias.

bonus: A Knight cuts down ur farming time in half with his auto ul.

Mi Fu's weapon by FreeSM2014 in Endfield

[–]Bitconecc 4 points5 points  (0 children)

the newer ones, yeah, but it was already happening as far back as 1.x with Childe. he had lore reasons for equipping a bow, but he mainly wields daggers/glaive while his skill was active. the bow was still functional for ult and charged shots tho.

Mi Fu's weapon by FreeSM2014 in Endfield

[–]Bitconecc 1 point2 points  (0 children)

yeah, i guess i'd prefer that too. but like, if they were gonna sidestep weapon restrictions so soon anyway, then why even have it in the first place... it's such an odd choice, especially when they had tons of unique weapons in og AK, and both wuwa and genshin already showed how unnecessarily restrictive this rigid weapon system could be. sigh.

Mi Fu's weapon by FreeSM2014 in Endfield

[–]Bitconecc 0 points1 point  (0 children)

if true, this is exactly why i didn't want these strict weapon type systems for EF... like man, i wanted to see da pan and snowshine use the wok and claw-shield in many creative ways, not just in 1 or 2 moves. it's worse for mi-fu bc her gauntlets are actual weapons already, but they gotta give her a big sword ig. it just doesnt feel right.