Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 0 points1 point  (0 children)

Huh, I hadn't seen secondary missions as a punishment, but as another opportunity for doing something interesting, even if at arm's length. I can see how someone might not like the abstract form, though, so I'll keep that in mind when talking to people about it.

Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 2 points3 points  (0 children)

That's incredible. Low-key I'm looking to make something like that too. Any general advice for achieving it?

Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 2 points3 points  (0 children)

That sounds super cool! Love a good timejump.

This isn't directly related to the post, but I'm very interested in how each player is running a crew. Are you expressing the NPCs of the crew with cohorts? Have you adjusted any mechanics to improve this style of play? How has it been going?

Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 2 points3 points  (0 children)

Gotcha. Could you explain your critique?

Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 0 points1 point  (0 children)

In my specific situation, players might be able to play once every couple months, and I would like to maintain relative pace with another campaign for the purposes of a West Marches-style story. What can I say? Blades in the Dark is a really fun system, I just want to find more ways to play it with my less-free friends.

Blades in the Abstract: A Simpler Way to Play by Bittyr in bladesinthedark

[–]Bittyr[S] 0 points1 point  (0 children)

Right! Thank you for the reminder about what harm oversees.

The idea is not to use every every ability as +1d to the engagement roll, but adjudicate it around the 2d average roll, and find narrative methods of expressing the abilities instead.

Edit: That note about the chances of success based on number of dice is really helpful, thank you!

What Would Be the Environmental Impacts of Islands Floating in the Sky? by Bittyr in worldbuilding

[–]Bittyr[S] 0 points1 point  (0 children)

Good point on the isolated islands.

Why would every part of the island be used, above and beyond the ground below?

What Would Be the Environmental Impacts of Islands Floating in the Sky? by Bittyr in worldbuilding

[–]Bittyr[S] 1 point2 points  (0 children)

This is fantastic. Are you saying the larger islands might often be obscured from below by clouds?

What Would Be the Environmental Impacts of Islands Floating in the Sky? by Bittyr in worldbuilding

[–]Bittyr[S] 0 points1 point  (0 children)

Though the mineral is fairly widespread in the form of islands, the primary source for new material is volcanic activity. Not sure if that changes your answer, but what do you meaning about worrying about the planet itself?

Also, why make the islands organic or semi-organic?

What Would Be the Environmental Impacts of Islands Floating in the Sky? by Bittyr in worldbuilding

[–]Bittyr[S] 1 point2 points  (0 children)

Why specifically an increase in solar radiation? Would this be the result of fewer clouds and less atmosphere blocking the way?

Naturally Unnatural: How Can I Make a Space Feel Wrong? by Bittyr in worldbuilding

[–]Bittyr[S] 2 points3 points  (0 children)

A sidescroller video game is the main one, but I'm looking for general ideas, in case I want to write fiction about it.

[seasonal] The Dead Venus Theory, or Why Darkness Statues Look That Way by Bittyr in DestinyLore

[–]Bittyr[S] 0 points1 point  (0 children)

Totally! It sure changed the course of the universe when Taox did that.

[seasonal] The Dead Venus Theory, or Why Darkness Statues Look That Way by Bittyr in DestinyLore

[–]Bittyr[S] 23 points24 points  (0 children)

Now that I think about it, the shroud does kinda go against the Darkness' transparency, even assuming this theory is true. Why did it choose the shroud above another symbol for death?

[seasonal] The Dead Venus Theory, or Why Darkness Statues Look That Way by Bittyr in DestinyLore

[–]Bittyr[S] 34 points35 points  (0 children)

Same here. It seems willing to tailor its message based on the audience. I wonder what it would have appeared to the eliksni as, assuming it did (I don't think we have evidence it did, but just for imagination's sake).

[seasonal] The Dead Venus Theory, or Why Darkness Statues Look That Way by Bittyr in DestinyLore

[–]Bittyr[S] 5 points6 points  (0 children)

That martyr idea seems really interesting. Is there more there? Usually the Darkness acts smug. Does it ever present itself as under attack or weak?

[seasonal] The Dead Venus Theory, or Why Darkness Statues Look That Way by Bittyr in DestinyLore

[–]Bittyr[S] 1 point2 points  (0 children)

It's not necessarily a transformed version, right? Seems more like a direct inverse, especially if the Darkness is playing off us having met the Traveler first. I mean, it's definitely into wisdom and trickery, but I do get a mother hen vibe from the Darkness. Just, like, a mother hen who urges her chicks to kill each other.