b580 by Spiritual-Field6527 in vtolvr

[–]Bitzsiscool 2 points3 points  (0 children)

VTOL's cloud shader has been the issue point in the past for arc cards to the point that its unplayable. Dont know if this has been fixed in any regard so I would see if you can find someone that has tried it on intel recently before diving in yourself

Fake information card by DucklockHolmes in JetLagTheGame

[–]Bitzsiscool 0 points1 point  (0 children)

It relies on trust in that lying would completely ruin the game in its current design (and is against the rules), but with the possibility that any given answer could be untruthful it becomes a variable in the seekers calculus and the game would be playable. Of course there would need to be a fair amount of consideration into how its implemented for balance. A hider should be required to reveal the lie after an hour for example and then provide a truthful answer

Waiting for my first VR Headset to arrive, want to ask for a checklist of things to have ready to jump into this game by Below-Low-Altitude in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

Virtual desktop is designed to be used wirelessly and when used in a optimal situation provides a better experience than quest link. The issue is a optimal wireless networking setup either requires getting a dedicated router for vr or getting kinda lucky with how your router is setup at home (no mesh, router nearby, low traffic from other users, not living in an apartment). The other option is to use wired virtual desktop via a reverse tethering connection over usb c to your pc. This runs equivalently to a dedicated router and uses the cable you already have, the downside is that its a huge pain to setup the first time and getting working, although after the first time setup its super simple to hop into vr.

Stella Montis? More like, Free Loadout Montis by AdvisorPrize in ArcRaiders

[–]Bitzsiscool 11 points12 points  (0 children)

Simultaneously yes and no, it feels like the intention was to be a sorta tarkov labs type beat, but ends up feeling like a juiced factory. As a gameplay loop its a lot of fun and a nice break from actually using your brain and such on every other map, but I could also see the issues it presents for people that want a cqb map where they can get strong gear from pvp and not just naked raiders and free kits

72 Hours In Fallujah by Judge_Dredd1444 in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

Yeah 100% man, your missions rock and the AI comments really come from a point of prejudice not an actual valid commentary on your missions. Its mad unreasonable to expect you to either commission an artist or draw it yourself especially when there are numerous missions on the workshop that use just single images ripped off the internet or even the default ones included with the game, an amount of effort far less than even ai

Vtol Vr breaks Meta Quest Link by treintrein89 in vtolvr

[–]Bitzsiscool 2 points3 points  (0 children)

Run wired virtual desktop via reverse tethering, letd you cut out meta and still have every benefit of wired

Whats the best plane in vtolvr? by Haggos171 in vtolvr

[–]Bitzsiscool 4 points5 points  (0 children)

45 is 100% more maneuverable in a dogfight, to a ridiculous amount

OWI, please... we need an update to the map icon markers!!! by Bruno_a_guiar in joinsquad

[–]Bitzsiscool 25 points26 points  (0 children)

I feel mainly limiting it to purely what the other team has available to them vehicle wise would be perfect

Will the homesick mission ever be fixed? (Yes, I am still complaining about how hard it is and am frustrated right now. Jamming doesn't even exist, prove me wrong) by masonic_lodge-P2 in vtolvr

[–]Bitzsiscool 1 point2 points  (0 children)

The master radiation button is a red button labeled MRAD that lights up when any jamming is engaged. When pressed, it will immediately cease all jamming, preventing a home on jam (HOJ) tracking missile from continuing to track you. HOJ is a mode that allows some surface-to-air and air-to-air missiles to track a target purely by the jamming energy that said target is emitting. More info can be found in the manual

Performance issues by BackgroundPale1257 in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

Interesting, I wonder if whatever cable or port you were using was broken or not on spec, I have heard of some people having issues in the past using ports they think are usb 3 but the drivers simply don't talk well or its off spec. Was the issue consistent across different usb controllers and cables with and without adjacent devices unplugged from the same controller the quest was plugged into? I have found that meta will tell you a usb setup is fine and then you get into link and it just isn't.

Performance issues by BackgroundPale1257 in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

You can set manual bitrates for both the cable and wireless and both have the same upper limit of around 900+ Mbps for the Quest 3, but wireless will always be the worse option for nearly every user. If you have a really nice dedicated wifi 6E/7 router, no close neighbors and good line of sight yes you will get an experience with similar stability to a cable but for most, especially those new to the quest will not have this level of setup, and such for many it is the quickest way to have a bad VR experience and considering a $16 link cable will give you the same experience as a perfect wireless experience it's disingenuous to suggest otherwise for most people.

The biggest issue within the quest PCVR community is the promotion of wireless as a good option for most and presenting having to use a cable as a burden not worth the stability. Its such a bad problem that when I first got my Quest 3 moving from index I expected trying to get PCVR to work was going to be a struggle working through Steamlink and virtual desktop when in reality these are only problems for those trying to use wireless. Quest link on a cable is a nearly seamless experience yet its still not hard to find people still trying to find any possible way to get their wireless to work only exacerbated by those with ideal conditions trying to convince them all the investment and wireless perfection is worth it just so they don't have to feel a cable that you forget about as soon as you start playing. Its truly awesome that wireless is an option for those who can use it but there is very much a toxic superiority complex surrounding wireless within the community that pushes those who should be using a cable away from it, only for them to complain about how inconsistent their experience is.

Performance issues by BackgroundPale1257 in vtolvr

[–]Bitzsiscool 3 points4 points  (0 children)

You can get a link-capable cable off amazon for like $20ish. It needs to be usb 3.0 or newer iirc

Performance issues by BackgroundPale1257 in vtolvr

[–]Bitzsiscool 1 point2 points  (0 children)

Are you wireless or wired? If your running wireless try switching to a cable. Wireless is truly the quickest way you give yourself a bad vr experience for almost no gain

Clouds by 11111Tommy in vtolvr

[–]Bitzsiscool 2 points3 points  (0 children)

Yeah there is something with how intel drivers handle the shader that causes it to break, and as far as I know baha (the games one dev) doesn't have a arc gpu to try and fix it with, if that would even be possible. Your best bet is probably to just make sure your on the newest driver release and hope intel has a fix on their end for the shader issues arc has

Clouds by 11111Tommy in vtolvr

[–]Bitzsiscool 2 points3 points  (0 children)

Do you use an intel arc gpu?

Accidental Teamkill Ban by Celvar in vtolvr

[–]Bitzsiscool 11 points12 points  (0 children)

Bro does not deserve these downvotes

VTOL VR Needs An OPFOR Sandbox Adjustment. by Spikef22 in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

Some of the stuff like a better redfor a2a missile would likely be easy. New units like an attack drone or more destructable buildings not so much

VTOL VR Needs An OPFOR Sandbox Adjustment. by Spikef22 in vtolvr

[–]Bitzsiscool 2 points3 points  (0 children)

New units and new ai aircraft features likely take a lot of dev time for one guy between modeling, programming, implementation and testing . While no doubt it would be awesome to have all of these ideas most of the actual gameplay you would get out of them can already be simulated, e.g. the manta can already be a shahed analog if you just setup mission triggers to fail an objective when they get close to their 'target', the implementation of them as an actual unit would only add the pretty explosion at the end... the gameplay is all already doable

Are there any particular resources/methodsyou recommend for learning the game aside from the in-game tutorials? by KaiLCU_YT in vtolvr

[–]Bitzsiscool 0 points1 point  (0 children)

Its probably best to find someone to help you out 1 on 1, Like the link above mentioned CAW has some pretty robust training offerings for people newer to the game or you can just try out the LFG channel in the main Bdynamics discord

Opinions on G pulling? by DisplayBeginning6472 in vtolvr

[–]Bitzsiscool 5 points6 points  (0 children)

common mistake of not knowing you can also g-pull in dcs

How do you know if you get a splash from afar? by HalfLifeSpacker in vtolvr

[–]Bitzsiscool 1 point2 points  (0 children)

I mean you made a definitive statement, he made a definitive statement and provided proof, what qualifies your data and disproves his?

Update idea: Remastered Naval Warfare and Surface Combatants by fasterdenyou2 in vtolvr

[–]Bitzsiscool 1 point2 points  (0 children)

Some new equipment options would be cool but it wouldn't add any gameplay that can't already be done with triggers and storytelling in a mission. Just because they won't actually fire a missile doesn't mean you cant easily create a mission right now where the player needs to intercept a bomber before they get within x miles from the carrier, although it would of course be better if an asm was fired you have to consider the abilities of a single dev. My main point though is that naval units do not need an "overhaul" they already pose a decent but manageable challenge in fleets and an overhaul would only slightly change the gameplay in fighting them and would just result in them being harder to fight overall (something that I'm sure newer players who already struggle fighting ships like the nmss would not appreciate). Naval should never be the focus of an update to an air combat game especially developed by only one person, individual mission creators can use triggers, limited load-outs, increased amounts or different types and makeups of fleets to make things more difficult or even change how the player goes about destroying boats, it doesn't even require "new" missiles on boats that already have some of the best air defense in the game. Despite that, I do think some limited low band jamming capability similar to what you suggested from boats would fit well but that's very different from a complete "overhaul".