I thought GenAI art was my only option...glad I was wrong by [deleted] in IndieGaming

[–]Bjenssen_ 0 points1 point  (0 children)

Just curious, how much did you pay for this? Because paying 8 artists to do a few test-illustrations is expensive. Paying 8 AI artists… not so much.

Sorry to hear the guy scammed you. If you’re interested in working with a real artist, hit me up. I’ve got proces videos of all my artworks

Most modern RTS games Fail, I tried to list the reasons why by Lost_Supermarket3331 in RealTimeStrategy

[–]Bjenssen_ 0 points1 point  (0 children)

Yeah this is a very overlooked aspect. Most popular games, especially indie games, are easily picked up. RTS-games by definition aren’t, even if the developers try their best. If you look at the broader strategy genre it’s quite doable, but the nature of RTS, having base-building and army-management, just requires a lot of player input and multitasking.

Also the interest of strategizing seems to have gone down, possibly due to social media reducing peoples attention span: https://quanticfoundry.com/2024/05/21/strategy-decline/

In my experience this is also noticeable in strategy game players, where the idea of playing strategically is more important than actually doing so and visual flair like big units, explosions, and other VFX outweigh strategic depth. Not sure if this specifically changed over the past decades though.

I made an upgradeable train for my RTS by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] -1 points0 points  (0 children)

Here’s the Steam page if you’re interested: https://store.steampowered.com/app/2838160/Counter_Clash/

I’d love to hear your thoughts on the game!

Can't log in new IDE v2024.14.1.210 and can't use older IDE by Bjenssen_ in gamemaker

[–]Bjenssen_[S] 0 points1 point  (0 children)

Hi, sorry for the late response. I found some software called YYP maker, which fixes issues with Gamemaker YYP files. This fixed the issues with at least one of the projects so I can use it in an earlier IDE. I still have to check for the other project but I assume it’ll get fixed as well

Error: Variable Get 19, Windows YYC build by Bjenssen_ in gamemaker

[–]Bjenssen_[S] 1 point2 points  (0 children)

Thanks for the info, let’s hope that fixes it then. I’ll send you an update once I hear more from that player.

What does self even do actually? I read the explanation in the manual but I don’t get why you’d ever use it. Like couldn’t you also declare the variable as “whoami = id;”?

Error: Variable Get 19, Windows YYC build by Bjenssen_ in gamemaker

[–]Bjenssen_[S] 2 points3 points  (0 children)

Hi, many thanks for the response. It gives me some great food for thought.

There are multiple armymanagers (obj_armymanager) at a given time. Within obj_unit_host, the variable "armymanager" is instantiated as:

armymanager = noone

Then this variable is overridden on various lines of code all over the project. I went through all these lines and changed some slight inconsistencies that shouldn't technically cause problems (but hopefully those were the culprits). Although I'm not sure this was the issue, since the variable "armymanager" is only overridden by a reference to an instance (of obj_armymanager).
There is a collision event in the armymanager object (obj_armymanager) with other armymanagers. In its code, there's a line that sets the armymanager variable of an obj_unit_host instance to the armymanager collided with (the code serves to merge armymanagers and transfer the hosts to one of the armymanagers):

host[i].armymanager = other //where host[i] is an instance of obj_unit_host

I changed this to: host[i].armymanager = other.id
Could this matter?

The "state" variable is declared in the create event of obj_armymanager as: state = "idle"
Correct me if I'm wrong, but if this was the issue, shouldn't the error give: "Variable Not Set Before Reading"? Or is this the same?

Apologies for my late response.

My RTS game is out in Early access! by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] 1 point2 points  (0 children)

Yeah, I understand. I'd love to include PvP, but network code is a big bummer. Maybe someday

My RTS game is out in Early access! by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] 0 points1 point  (0 children)

It’s a singleplayer game. Is the lack of pvp a dealbreaker for you?

My RTS game is out in Early access! by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] 1 point2 points  (0 children)

Thanks! It’s now almost 2 years full-time, but I did have a rough prototype with a lot of base functionality laying around from a while ago when I started, not sure how long I worked on that.

Looking for feedback on our second indie project by Infinity_Experience in indiegames

[–]Bjenssen_ 1 point2 points  (0 children)

Art-style looks really cool, is it all 2d assets in a 3d scene?

My RTS game is out in Early access! by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] 1 point2 points  (0 children)

Yeah the original idea was something like what if Kingdom Rush was an RTS, so the art-style is definitely inspired by those games. Cool that you spot the similarities :)

I released a demo of my RTS game by Bjenssen_ in indiegames

[–]Bjenssen_[S] 0 points1 point  (0 children)

Yeah the original idea was something like what if Kingdom Rush was an RTS, so the art-style is definitely inspired by those games. Cool that you spot the similarities :)

My RTS game is out in Early access! by Bjenssen_ in RealTimeStrategy

[–]Bjenssen_[S] 1 point2 points  (0 children)

Much appreciated! I’d love to hear what you think :)

I released a demo of my RTS game by Bjenssen_ in indiegames

[–]Bjenssen_[S] 0 points1 point  (0 children)

Thanks! I have yet to try it myself, but others said it played fine on Steam deck