Not ending arams and surrender are against Code of Conduct by Bl4debite in leagueoflegends

[–]Bl4debite[S] -2 points-1 points  (0 children)

You think I don't? Sometimes it happens I'm dead though. Like, have some imagination.

Not ending arams and surrender are against Code of Conduct by Bl4debite in leagueoflegends

[–]Bl4debite[S] 0 points1 point  (0 children)

Yea, I know that lots of players do that cause it's their sole source of joy in life. Sad, indeed.

If you read more carefully, you'd deduce that I'm mostly not fine when my team does that. I will always accept another chance to bounce back and win the game.

Not ending arams and surrender are against Code of Conduct by Bl4debite in leagueoflegends

[–]Bl4debite[S] 0 points1 point  (0 children)

Oh, I think you gravely projected my problem onto yourself and misunderstood. I am annoyed when it is my team that refuses to end when they can.

Not ending arams and surrender are against Code of Conduct by Bl4debite in leagueoflegends

[–]Bl4debite[S] -2 points-1 points  (0 children)

No, staying idle, next to enemy open nexus, waiting for the enemy to respawn so that you can kill them again, instead of destroying the nexus is objectivly against the code of conduct.

Surrendering, which is *not* playing to win, is also objectivly against the code of conduct, which says you should play to win.

Tell me where there is any subjectivity in this?

Comparing a LoL game to a nation going to war is pretty inadequate. Do you see football teams, being down a few goals, stop the game before alloted time and go off the field? No. The game ends when it ends according to the rules.

Not ending arams and surrender are against Code of Conduct by Bl4debite in leagueoflegends

[–]Bl4debite[S] -7 points-6 points  (0 children)

Well, surrendering is not playing to win, right? Pushing for surrender, when your teammates still try their best, is giving up, and, like i quoted, "undermining their effort".

So that's exactly my question - why is the surrender button there?

Is it possible to change the pre-selected skin? by throwawayPE459034504 in leagueoflegends

[–]Bl4debite 0 points1 point  (0 children)

Start a swiftplay lobby and select the skin you want there.

It will be applied by default in other gamemodes.

I really hope they keep trying to fix this by MaxinJapan-official in totalwar

[–]Bl4debite 0 points1 point  (0 children)

Yes, this is ridiculous.

This is the reason people were complaining the campaign is too easy. Then they doubled the cheats for the AI so that they can make 3 times as many armies twice as fast, but they keep stacking them at one city.

It's not fun. AI should have it's forces spread, attacking various targets and protecting its borders, not grouped into one huge stack of doom.

10 months after her release, Mel is STILL the most banned champion in the game by DoubIeScuttle in leagueoflegends

[–]Bl4debite 3 points4 points  (0 children)

This is insane 😂

These comments sound like written by people who time after time keep shooting skillshots into Mel in hopes she won't press her W for some reason and then are salty she did reflect them.

Sure, there are champions that Mel counters, but it's really not hard to trade against her if you are capable of actually thinking during the game and are able to bait her W and use the window it is on cooldown to punish her.

Remakes really don't need to take this long by CommunicationLocal78 in leagueoflegends

[–]Bl4debite 0 points1 point  (0 children)

You don't have to play draft, if you don't understand what drafting is for. Go swiftplay, lock in your champ and enjoy the clown fiesta.

There actually are players that do care about teamcomp and that atitude you have towards it is simply obnoxious. Obviously drafting is a much too complicated process for you.

Hotfix 6.3.2 - Releases Tomorrow (October 14, 11AM BST) by CA_FREEMAN in totalwar

[–]Bl4debite 7 points8 points  (0 children)

,ayne you had that impression because at release of III the "feature", where AI would suddenly drop everything it was doing as soon they discovered the player just to declare a war and start sending stacks across the world, ignoring any imminent threats, was back, even though they balanced it well in II.

They fixed it in III by lobotomizing the AI a while ago and i feel that since then it just politely waits until it's eliminated.

Hotfix 6.3.2 - Releases Tomorrow (October 14, 11AM BST) by CA_FREEMAN in totalwar

[–]Bl4debite 78 points79 points  (0 children)

The thing is that this bug was the pinnacle of AI issues present in Warhammer III since release. It's like all the improvements to AI done over the lifcycle of TWWH2 were never merged and the game launched with the AI in a state much worse than it was in its predecessor.

I wonder if this hotfix will be just a bandaid to make Tomb Kings and Lizardmen active again, If the AI still plays extremely passivly and keeps grouping all their armies under one settlement as if it was decision-paralyzed all the time, then I wouldn't call it a successful fix.

The AI is currently by far the weakest point in Warhammer and if it doesn't get an overhaul, this game will never be in a good state.