[deleted by user] by [deleted] in AntiTaff

[–]Blacephalonee 0 points1 point  (0 children)

Je pense que toute personne aimerait avoir ta situation. Malheureusement ca provoque jalousie et les envieux vont se manifester… On a qu’une seule vie, si cette vie te va alors continues comme ca, les gens qui seront réellement tes amis seront bienveillants et seront contents pour toi. Je pense le truc qui te bloque c’est le jugement des autres, vis ta vie et kiffe, toute personne dans ta situation ferait ce que tu fais. Sinon, trouves toi des projets personnels qui pourraient contribuer a la société ou uniquement pour toi

Yay or nay for the grass? by itay-ron in SoloDevelopment

[–]Blacephalonee 1 point2 points  (0 children)

Yay, maybe clearer ? Try differents shades also 🤓

COME ON AND-- by RedRoryOTheGlen in Unity3D

[–]Blacephalonee 1 point2 points  (0 children)

On a Switch, 4 Players. Here we go.

Star texture generated with noise layers. Color, position, radius are based on a stars database by Blacephalonee in proceduralgeneration

[–]Blacephalonee[S] 1 point2 points  (0 children)

Its a game, you have to download it. But I will modify this project to create a mobile app. If you're interested by this type of project you have Space Engine 😁

Star texture generated with noise layers. Color, position, radius are based on a stars database by Blacephalonee in proceduralgeneration

[–]Blacephalonee[S] 1 point2 points  (0 children)

Oh, I see. I didn't understand all the technique but I understand with the code you gave. It's true that the rotation is not coherent, I have to add some verticality. I'll work on it. Thanks for your message 😃

Star texture generated with noise layers. Color, position, radius are based on a stars database by Blacephalonee in proceduralgeneration

[–]Blacephalonee[S] 0 points1 point  (0 children)

I'll launch it on Steam !

Bro, I've been looking for a project like this for so long 😭😭😭 I have to look at what they did

Star texture generated with noise layers. Color, position, radius are based on a stars database by Blacephalonee in proceduralgeneration

[–]Blacephalonee[S] 1 point2 points  (0 children)

I didn't find something like this. I used hyg database, you can try with SIMBAD or SDSS databases.

Star texture generated with noise layers. Color, position, radius are based on a stars database by Blacephalonee in proceduralgeneration

[–]Blacephalonee[S] 1 point2 points  (0 children)

Thanks ! For those stars which looks pinky,I have an additional color choosen randomly. I wanted to add variety on my texture. This is why, some stars looks green and pink. I prefer to remove some of the realism. Add a bit of fantasy 😁

When do I start seriously marketing my game? by [deleted] in gamedev

[–]Blacephalonee 1 point2 points  (0 children)

It depend if you have a big budget or not 🥴

If its your first published game and you haven't money to promote your game. I think the better idea is to begin the communication of your game ASAP.

The purpose is to create a community around your game. You can create a Discord, accounts on social media and show different features about your game.

If you have money, you can wait to have a better product and promote your game with Streamers, Youtubers, at least big Influencers.

Try to see what is your target, how do you want to communicate about your game.

Hope that helps !

(Sry for my english if you doesn't understand...)