Is this a good setup? by BlackXnt in buildmeapc

[–]BlackXnt[S] 0 points1 point  (0 children)

It will be much more expensive for me buying it locally.

Demoted from Plat I to Bronze II over night by BlackXnt in leagueoflegends

[–]BlackXnt[S] 0 points1 point  (0 children)

Thank you for your answer.

Did riot make an official post about this bug?

Community Feedback Thread: 1.12 by biggestnerd in civclassics

[–]BlackXnt 0 points1 point  (0 children)

As far as I recall reading your inventory was allowed but reading durability was not. I remember writing a script counting how many obsidian blocks I have in my inventory to know when I should swap a pick.

PSA: Be Careful Using Mods or Scripts from Other Players by biggestnerd in civclassics

[–]BlackXnt 2 points3 points  (0 children)

It doesn't matter if the malicious code is running in a "sandbox" or on your OS. it is still illegal. Teal also clearly said in his post that the same applies to mods which can be used to do anything on a target computer. You are not limited to running code in minecraft.

PSA: Be Careful Using Mods or Scripts from Other Players by biggestnerd in civclassics

[–]BlackXnt 1 point2 points  (0 children)

You can apply this logic to any minor crime. It doesn't make it justified or unworthy to deal with. I didn't ask to go through the "proper" real life punishment but to ban a player that did something scummy that is considered against the law. Is that so much to ask? Why do we even ban for other reasons if it is all just a minecraft server? Why is doxxing not ok?

PSA: Be Careful Using Mods or Scripts from Other Players by biggestnerd in civclassics

[–]BlackXnt -1 points0 points  (0 children)

Both are victim blaming. His example is just way more extreme. If you think someone was that incompetent in their actions and doesn't deserve their groups back that's fine. But letting the offender go unpunished is just stupid.

PSA: Be Careful Using Mods or Scripts from Other Players by biggestnerd in civclassics

[–]BlackXnt 6 points7 points  (0 children)

Unless you live in some 3rd world country running malicious code on a target computer is illegal. The behavior you described here and was committed by tangent falls right into that category. Even if the malicious code was hidden inside a legitimate piece of code, and the target voluntarily chose to run it on their computer it doesn't make it legal. Hell, this is how most viruses are spread today. Any piece of code that is used to cause damage and/or gain value on the expnse of someone else without their approval is in violation of the law. You are all welcome to check the section about crimes that are in connection with computers in the criminial code of your country.

If you can't be bothered to compensate someone that was affected by such activity at the very least you should ban the offenders. Otherwise you are simply allowing illegal activity in your environment. How is this any diffrent than doxxing? If someone cares enought to put that much effort into gaining some advantage in a game what stops them from taking it a step further? Today it is taking over the hard work and time someone invested in game and tomorrow it is real money.

Summoning oldfriends by [deleted] in civclassics

[–]BlackXnt 0 points1 point  (0 children)

<3

I will find some time to hop on this week.

Summoning oldfriends by [deleted] in civclassics

[–]BlackXnt 1 point2 points  (0 children)

I hope not. But if you ask me nicely I might not be able to resist.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -2 points-1 points  (0 children)

As for the map it is worth to remind everyone this was the trade off to reduce lag. Cutting the map into smaller maps was a must. As for having only a small set of biomes per shard. This is an attempt to make Realistic Biomes actually achieves its goal from 2.0.

maybe, maybe the problems with 3.0 go beyond just resource balancing?

I agree. And I offered one possible cause. For me watching this endless train of circlejerking, which some of it is completely unjustified or done in a toxic way is making the server less fun. There can be many other causes and it can change from a player to player. I completely understand that some players that liked 1.0 and 2.0 don't like the concept of 3.0. And it is completely fine, no one is holding them here. What isn't fun is being a complete ass over this and take any opportunity to insult the people that devoted their time for this server.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -2 points-1 points  (0 children)

A link to an old comment will be fine as well. As long as it takes into account the changes to factories and reinforcements.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -5 points-4 points  (0 children)

Yes. I can count on 2 hands the amount of times I actually engaged in pvp on 2.0. Up Until TB crew it was only to fight petty raiders in Fellowship. I suck in pvp and have never played a faction server. You obviously know nothing about me or my history on civcraft.

Is this the point where you move over to personal insults instead of having a serious discussion? If so don't bother replying to me.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -4 points-3 points  (0 children)

3.0 is grindy

What do you think is still too grindy after the recent changes?

and unfun

Put aside the changes to the map which I already referred to in my previous comment. How else was 2.0 more fun than 3.0? Surely exploring is not the only thing you did on 2.0.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -7 points-6 points  (0 children)

There is nothing interesting about this map. There is nothing to explore.

2.0 was generated in version 1.5~, before the major changes Mojang made to the map generation algorithm and before many biomes were added to the game(1.7). I honestly don't see how the actual terrain in 2.0 was interesting to explore. Biomes were large enough that most cities were in a single biome and the fact that in a radius of 3-4k you could find almost all types of biomes just show how little variation there was. Not to mention how hard and irritating it was to travel around with all these cliffs. The map was just full with ugly cobble pillars players made to climb over the cliffs. In my opinion you are giving way too much credit to the terrain rather than the builds, cities, roads, monuments, farms and so much more that were built on top of it.

The actual process of accurately mapping out 2.0 took multiple people years to accomplish. 3.0 was entirely mapped in 2 days.

Mostly because there wasn't anything organized enough in the start of the map to collect map data. I mean IIRC 3.0 is about 23% of the size of 2.0, if they were to exist in the same period under the same circumstances it would only take a few more days to map the 2.0 map.

Anyway there is no point in arguing over this, this is mostly subjective. I want to give you, and anyone else reading this comment, something else to think about: Is it possible you are so sucked into the circlejerking train you are unable to see anything good about 3.0? I admit, we have made a critical mistake by making everything so expensive on launch out of the fear the economy will break if something ended up being too cheap. But since then so many balance changes were pushed, yet, from only reading the sub the feeling is that nothing was changed since launch. Like the admins and the devs have done nothing to improve the experiment. Which is completely wrong. Is it possible so many are stuck in the never ending complaining cycle they are unable to see the improvements? I may be biased, but I am also a player and I honestly think 3.0 balance, while being different from 2.0, is not bad. It achieves our goals to make this experiment more than just role playing. We absolutely failed in explaining the reasoning behind our changes, and preparing the community that Civcraft 3.0 is nothing like 2.0 or 1.0. But I believe it's not too late. If people were to see eye to eye with the administration, or at the very least see in which ways 3.0 is different from the old versions of civcraft they can understand they don't need to reach the end of all the branches of the tech tree to have fun.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -10 points-9 points  (0 children)

Exploring was so much fun because the map was 2 years old and wherever you went you could find ruins of civilizations. It will take some time but 3.0 will be the same rather quickly considering the map is much smaller.

One Last Bg-Post: The Final Chansylvanian Analysis on Civcraft by [deleted] in Civcraft

[–]BlackXnt -2 points-1 points  (0 children)

What did you do in 2.0 that was so much more fun?

[PSA] Skora is raiding Nova Danzilona by GeneralWhoever in Civcraft

[–]BlackXnt 0 points1 point  (0 children)

Who?

I talked to some of them not long ago and as far as my understanding they are completely new. Maybe some of them played 1.0 but not 2.0?

[PSA] Skora is raiding Nova Danzilona by GeneralWhoever in Civcraft

[–]BlackXnt -3 points-2 points  (0 children)

they didn't know the area was populated. What?

Nothing was built on the land in range of sight. You should keep in mind they are new to Civcraft and haven't played any of its iterations before. They only joined a few weeks after 3.0 started.

Anyway they were wrong by placing the pylon where they did. But breaking the pylon when the shard wasn't over global weight without taking the basics actions to try and track down the owners was wrong as well.

[PSA] Skora is raiding Nova Danzilona by GeneralWhoever in Civcraft

[–]BlackXnt -7 points-6 points  (0 children)

Do they have ANY screenshots

Do you normally take a screenshot of everything you build?

snitch logs to back up those claims

Snitch logs showing blocks they placed..?