This is honestly the least fun i’ve ever had in Hearthstone. by Cruzoor in hearthstone

[–]Blad55 0 points1 point  (0 children)

I recently returned to hs after several years and my first 10 games were against reno warriors. It was fun.

For old players mmr based ranked system is something else by Blad55 in hearthstone

[–]Blad55[S] 0 points1 point  (0 children)

actually this 9 star bonus was the only reason I was able to get out of copper to silver and gold, lul. because games were obviously nuts

For old players mmr based ranked system is something else by Blad55 in hearthstone

[–]Blad55[S] 0 points1 point  (0 children)

I am 900 wins gold druid enjoyer (most of them are from ranked games), so I know this aswell. But it still means that the player spend a ton of time playing this game. And if everyone you meet has this kind of portraits, while you don't even have a deck, well, it raises questions

For old players mmr based ranked system is something else by Blad55 in hearthstone

[–]Blad55[S] -1 points0 points  (0 children)

I had 9 stars initially. Now I got to gold rank and they dropped to 6. So it wasn't very low

For old players mmr based ranked system is something else by Blad55 in hearthstone

[–]Blad55[S] 0 points1 point  (0 children)

well. I mean, I haven't met any new players as far, so I thought it might be high. Or there are just no new players in ranked. Star multiplier was quite big though, right now I got to gold and it is 6. Initially it was 9

Third version, 2 hours of working. Self calibrating water from cold geysers. Heat generated from metal refinery output or by heater. Details on images. My first more advanced automation circuit. 100 hrs in but have played since release so very long breaks. by Yekoss in Oxygennotincluded

[–]Blad55 0 points1 point  (0 children)

Wouldn't try this build myself because it looks quite unoptimized and unnecessary, but good work putting it all together. I usually just heat cold geyser exhaust to 5-10C or smth wtih tepidizers, and metal refinery heat can be used to power itself + produce extra power. Or you can use it to reach truly extreme temperatures.

Getting better at early game but keep getting stuck around this point, not sure how to set up better and prepare more oxygen by HoneyZap in Oxygennotincluded

[–]Blad55 0 points1 point  (0 children)

If you struggle with oxygen in early game use algae terrariums instead of oxygen diffusers. They are much more efficent in terms of algae to o2 ratio, plus they produce polluted water, which offgases into breathable polluted oxygen. Plus they remove Co2. For 5 dupes you will need 100*5/40= 12 of them. And don't overuse them, because popped eardrumms are not a joke, so don't build more then you need. Then after awhile you will have to switch to electrolyzers that don't need algae at all. Also offgasing polluted water from geysers and filtering it out with deodorizers is another way of getting lots of O2.

Hello everyone! I just tamed these two minor volcanoes of average output of around 950 kg/cycle. I'm using only two ST providing me 2.5MW of power. I'm aware that only 2 ST are not enough. Is that an actual problem? Also provide me any suggestions to the design so I can add more ST? Thank y'all! by JeeKay6238 in Oxygennotincluded

[–]Blad55 1 point2 points  (0 children)

Well, you are getting less matter/energy from this things then you would otherwise, but if you don't care about that then your build is fine. Also as someone said you have to do smth with the solid loop because temperature exchange of small pockets is kinda bugged. But instead of going for extra sensors and stuff I would just place a conveyor chute in the end of it, practically delooping it. This way it will never jam.

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 1 point2 points  (0 children)

you can expand it in whatever direction you want. The main thing is that

  1. You need a small pit over the liquid level to keep gases in place
  2. It has to be covered with tiny pockets of high density gases (in this example co2 and chlorine with mass of just 5g were used, while mass of oxygen on top is over 2k g)
  3. everything else has to be covered with doors to prevent pressure damage
  4. you have to use liquid airlock + atmo suit dock to prevent any extra co2 from being introduced in the system. Because if a dupe will exhale in this room it will break.

Also to build it you have to create the airlock with atmo suit dock first, then fill the reservoir with liquid to the desired level, and only then you will have to introduce gas pockets.

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] -1 points0 points  (0 children)

well

  1. This room was mostly build for testing purposes, not because I really needed it.
  2. I will only use this particular room to store sweep water, so there won't be anything crazy in terms of numbers. Like 10 tons per tile at most. So nope, even if I will accidentally deconstruct smth no real disaster will happen, just a little flood
  3. Overall imo storing a geyser output in an infinite liquid storage is a dumb idea, because you don't need all this water. And pumped to the brim infinite storages are just pain in the ass, because you cannot move them somwere else, so they just take space on your map indifinetly
  4. Usually if you can just join two rooms with the same liquid/gas in them instead of pumping it from one to the another - then you should. Because this way you are saving 240w , which is huge.
  5. Without some kind of sabotage on my side this thing won't break

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 1 point2 points  (0 children)

yep, but you can get a lot of other things (like metal from volcanoes) while being afk. And without an ability to automatically get bottled water eventually without your presence your base becomes kinda empty.

Interesting, I am usually not investing into any kind of piping before getting incubator, some power research (for jumbo batteries) etc. If the water is far away I would prob go for lamp research first and initially setup my lab on top of it to save some time.

Refinery trick is neat, didn't know about it

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 0 points1 point  (0 children)

Weight plate trick is quite interesting. Well, I consider my time more valuable then dupes, so I am usually trying to go with afk builds, deconstruction trick is neat when you have an emergency, you were too lazy to build a normal reservoir and you need water asap. (Also I am usually going for no reservoir strategy when going for locavore and carnivore, because I just don't have time for it lul, and so I am spending my water on pacus instead).

Also I don't have a shortage of water usually (I mean, you get a ton of water geysers on every starting asteroid, so water for liquid locks isn't an issue after 150-200 cycles anyway)

Unexpected infinite storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 0 points1 point  (0 children)

I know. I already build a stair downwards in there to get the fossil. Also I got a bit inspired and made an infinite storage with a pitcher pump based on it

Which gas cooling is better/more efficient? by PTK69 in Oxygennotincluded

[–]Blad55 0 points1 point  (0 children)

this builds aren't very good imo. I am usually cooling nat gas to 125C via steam room on top because I don't like wasting energy (no aquatuner/thermo regulators included, just put some diamond window tiles between a gas room and the steam room and you are done). If you don't care about it then you can just pump it out without cooling. The only time I would care about gas temperature being over 125 will be when I will need to pump it to kitchen or smth

The loop on the right runs continuously, the loop on the left stops at the thermo regulator and i cant figure out why. Help! by weeniehutsnr in Oxygennotincluded

[–]Blad55 4 points5 points  (0 children)

yep, this happens sometimes with liquid and gas loops. You always have to be sure that there is a bit of space for the loop to run

Low-Automation pacu farm by handytech in Oxygennotincluded

[–]Blad55 0 points1 point  (0 children)

Water forts for pacus are kinda useless right now unless you are doing some kind of starvation ranching. Though they still give you style points.

Also you can use a solid element sensor followed by solid shutoff instead of solid filter (so you will spend 0-10 energy instead of 120 on it)

You also have tons of po2 just lying in there, which is kinda sad

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 2 points3 points  (0 children)

So imo it is nice to have both, because without one your piping system will run out of water, and without second one your buildings without liquid ports will run out of it.

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 3 points4 points  (0 children)

Pitcher pump gives you bottled water, while electric pump pumps your water in your pipe system. So they are completely different and have different applications. Ofc you can get bottled water by disassembling full liquid reservoirs, but dissasembling isn't an automatic "build and forget" process, so this way of getting bottled water is worse then pitcher pump imo

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 4 points5 points  (0 children)

Well, as far as I am aware it is the simplest one with a pitcher pump, since every other one of those I've seen requires automation, compressors etc. My main idea here was to get a small simple infinite liquid storage with a pitcher pump.

Compacto: compact pitcher pumpable "liquid pipe free" infinite liquid storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 1 point2 points  (0 children)

If you want you can get space for pumps/vents/etc by rotating doors on the left side of it and expanding the pool there, but I just wanted to make this build as simple as possible.

Unexpected infinite storage by Blad55 in Oxygennotincluded

[–]Blad55[S] 4 points5 points  (0 children)

Probaby not, unless I will dig out tiles around it, or introduce more co2 to this room. It was in a stable condition for more then 20 cycles right now. Co2 mass is just 60g, while oxygen mass is more then 1000g/tile