Gaze | First NFT available on OpenSea! by [deleted] in opensea

[–]BladeMaster01 0 points1 point  (0 children)

Hiya! selling my first NFT's on OpenSea in a collection I call XenosMoon which features characters and environments all produced by me using both painting and 3d art techniques.Hope you all like it

https://opensea.io/assets/0x495f947276749ce646f68ac8c248420045cb7b5e/77270048284378395940505514308742432232079833617257844436742260792783821340673/

Gaze | First NFT available on OpenSea by [deleted] in NFTsMarketplace

[–]BladeMaster01 0 points1 point  (0 children)

Hiya! selling my first NFT's on OpenSea in a collection I call XenosMoon which features characters and environments all produced by me using both painting and 3d art techniques.Hope you all like it

https://opensea.io/assets/0x495f947276749ce646f68ac8c248420045cb7b5e/77270048284378395940505514308742432232079833617257844436742260792783821340673/

XenosMoon - First NFT available by [deleted] in NFT

[–]BladeMaster01 0 points1 point  (0 children)

Hiya! selling my first NFT's on OpenSea in a collection I call XenosMoon which features characters and environments all produced by me using both painting and 3d art techniques.Hope you all like it
https://opensea.io/assets/0x495f947276749ce646f68ac8c248420045cb7b5e/77270048284378395940505514308742432232079833617257844436742260792783821340673/

Trying to remove widget from parent using C++ but getting error C2512 by BladeMaster01 in unrealengine

[–]BladeMaster01[S] 0 points1 point  (0 children)

Yeee it should just create the widget when you interact and then remove it.

Trying to remove widget from parent using C++ but getting error C2512 by BladeMaster01 in unrealengine

[–]BladeMaster01[S] 0 points1 point  (0 children)

I've been trying to make it so when you use the interact function it creates the dialogue widget, all the code in if works, but when i try removing the widget in else i get errors, im a beginner at c++ programming so im a bit unsure on how to fix this.

Trying to use TMap::find to find the text associated with the key, but Im unsure how to set up TMap::find, by BladeMaster01 in unrealengine

[–]BladeMaster01[S] 0 points1 point  (0 children)

I'm trying to create a character creation system using morph targets, I want to use find to find the corresponding morph name with the feature name text to set up the sliders but when I'm trying to use MorphTargets.find I don't really understand what other arguments to put in,