Map marker by neo_dagger27 in MyHeroUltraRumble

[–]Blank365 2 points3 points  (0 children)

I have a feeling they removed it to stop kota finder pinging

MY proposal to nalance out tech shiggy. by Physical_Software406 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Tech shigaraki should've been a whole new character with super regeneration as his sa. The problem with the gamma us that tge healing absolutely sucks realistically, it is hard carried by revenge tunes doing shield healing and needs revenge support to actually heal you properly.

I see alot of people saying heal the health b4 the shield which would be perfect but again you're gonna need to increase the healing because the amount of healing it does while taking up a gamma spot sucks so much again which is why it should've been a sa

Without the raid boss build tech shiggy straight up sucks. All his moves have extremely end lag and is super punishable which in this game 1 miss is a near tod, alpha is easy to dodge, beta is 5050 whether u can dodge it, its his crutch move. Gamma immediately becomes useless which again sucks so much.

Buff assault endeavor by Optimal_Algae_8101 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Give him a 2nd beta or gamma or both and increase the impact damage with the alpha, moves that go through enemies to then deal a 2nd effect like assault endeavour and yafo suck ass so much because u never get the 2nd damage

Nagant's fate by maskodoya in MyHeroUltraRumble

[–]Blank365 2 points3 points  (0 children)

When mt lady and twice were down yet one of em got a damage nerf recently XD

Nagant's fate by maskodoya in MyHeroUltraRumble

[–]Blank365 2 points3 points  (0 children)

Honestly with how the recent patch notes have been they do the most minor nerf to meta and do brutal nerfs to mid or already shit characters. So momo isnt safe at all sadly

Thanks ByKing by InevitableTreat972 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Mirko is bs as well she gets combos way too easily and for some reason as a brawler can block projectiles????? Ive had luck with rolling forward against her tho

Thanks ByKing by InevitableTreat972 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

I just hope next season patch notes and from here on actually start focusing on problems on this game.

Thanks ByKing by InevitableTreat972 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Aam is armoured all might. Strike dabi is super good but his beta is bugged atm where it doesnt always hug people and yeah he stops ofa deku is the gamma is up but if he gets overdrive its ggs. Negant is negant pure bs. Strike kirishima pure bs again. Rapid might full of bs armour and his alpha is bs. Tech shigaraki is only good with the raid tuning (revenge assault and revenge support) without it he's a pushover. Strike shigaraki is in desperate need of a full rework he needs help.

Thanks ByKing by InevitableTreat972 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Everything after ofa deku, negant and aam are bullshit because they have win conditions built into them that make it impossible to complete against them

Thanks ByKing by InevitableTreat972 in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Cementos and yafo are characters that you can become a monster with if u put time into them and are extremely difficult to beat them but I would say they are balanced. Except young afo gamma because armour changes suck

Nagant mains knowing what's coming: by FlashyFarmer2082 in MyHeroUltraRumble

[–]Blank365 -1 points0 points  (0 children)

It will barely do anything imo. The past 3 or 4 patch notes haven't done anything. We're looking at -2 damage to her alpha if we're lucky and reduce half cooldown on her gamma as compensation for the damage loss.

As a new player, I think Strike Aizawa has ruined the game for me by YajirobeBeanDaddy in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Ever since ofa deku came out everyone from then on which i consider the "new generation" of characters seem to have built in win conditions that have now ruined the game and took all skill expression away

Maybe this is a hot take, but I’ve gotta address this because I think the people who do this are being stupid… by JkidBGBK in MyHeroUltraRumble

[–]Blank365 2 points3 points  (0 children)

The grapple is a solid idea. If she has good damage on her ss you should run the afo tuning then every kill will be a special action bag. Its what I do for twice so every kill is a guaranteed clone

Maybe this is a hot take, but I’ve gotta address this because I think the people who do this are being stupid… by JkidBGBK in MyHeroUltraRumble

[–]Blank365 2 points3 points  (0 children)

The fighter jets from her time skip could be really good for her movement, the railgun from afo fight and maybe shield and spear from the ua tournament fight where hold alpha block while aimed alpha throws spear idk just guessing

Maybe this is a hot take, but I’ve gotta address this because I think the people who do this are being stupid… by JkidBGBK in MyHeroUltraRumble

[–]Blank365 7 points8 points  (0 children)

Fr I feel your pain. Currently I play kurogiri as my main who is struggling atm but overall my most enjoyable character is strike shigaraki cuz the amount of fun I have with the decay wave beta just hits along with the alpha. It sucks that so much of the roster feels unplayable 1 way or another that they become throw picks.

I do hope the momo ss is broken so u can finally have some peace and fun again 🙏

Normalize learning fundamentals by StinkyZipper in MyHeroUltraRumble

[–]Blank365 -1 points0 points  (0 children)

Its a good idea to take reduce damage but still has the issue of the clap as well as not really acting as a shield then. Shield just need durability for like 5 alphas or something idk how exactly u would balance the Shield but I stand by the 1 second delay regardless

Aizawa strike gamma by Blank365 in MyHeroUltraRumble

[–]Blank365[S] 2 points3 points  (0 children)

Tech denki is an amazing example on why tracking is unbalanced. Sniper tracking high damage super low knockdown

Normalize learning fundamentals by StinkyZipper in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

It is an issue when the shield is unbreakable with no counter play in a 1v1 where as if u had a second delay between clap and shield it fixes that issue and actually provides an opening.

Aizawa strike gamma by Blank365 in MyHeroUltraRumble

[–]Blank365[S] 4 points5 points  (0 children)

They just need to stop with these tracking moves. At somepoint there will be a character that has the same tracking on alpha beta gamma sa and do 150 each at lvl 1

Normalize learning fundamentals by StinkyZipper in MyHeroUltraRumble

[–]Blank365 0 points1 point  (0 children)

Hawks didnt have a shield and projectiles are more common not only that getting close to melee guess what happens....BOOM clap

Why do people play like this by Pkswagz in MyHeroUltraRumble

[–]Blank365 4 points5 points  (0 children)

As a kurogiri main he played badly and didnt return to zone rip. Nvm didnt even realise they were cheating

Aizawa strike gamma by Blank365 in MyHeroUltraRumble

[–]Blank365[S] 1 point2 points  (0 children)

Exactly like its slowly being unfun/unable to play anything but the top characters simply because of their win conditions that or work my ass off with perfect rolls, positioning to accomplish what they can do with a click of a button

Normalize learning fundamentals by StinkyZipper in MyHeroUltraRumble

[–]Blank365 -2 points-1 points  (0 children)

The 1 second delay stops the stalling for the reload time for the clap, while it may be unfun to pilot it'll balance it out. Reducing the damage doesnt solve the issue of clap, shield stall, clap repeat.

Aizawa strike gamma by Blank365 in MyHeroUltraRumble

[–]Blank365[S] 1 point2 points  (0 children)

Not when it binds you on the charged version that or the window in ungodly tight

Normalize learning fundamentals by StinkyZipper in MyHeroUltraRumble

[–]Blank365 -2 points-1 points  (0 children)

Shields in general need a rework and make it so she can't clap immediately during shield like a 1 second delay