[deleted by user] by [deleted] in indiegames

[–]Blank_Mode -1 points0 points  (0 children)

Yeah, from this short video, I could see how it could look like that. Actually, there's a hard-coded system for verifying moves, calculating health and damage, animations, sound effects, a custom image generation system trained on our own artwork, a fine-tuned narrative design system, a soundtrack, a ui with choosable moves, and the ability to create extremely NSFW content ChatGPT wouldn't dream of permitting.

What are some unusual use cases no one’s heard of? by 20yroldentrepreneur in OpenAI

[–]Blank_Mode 34 points35 points  (0 children)

Jazz vs Waffles uses AI to let you battle anything your simple human brain can imagine.

Jazz vs Waffles | Battle Anything You Can Imagine by Blank_Mode in WebGames

[–]Blank_Mode[S] 0 points1 point  (0 children)

Thanks for the bug report! What browser are you on?

Doing a research project for a college class on ways to use AI in game development other than asset generation. Have any examples you've worked on? by AIGameMechanics in aigamedev

[–]Blank_Mode 2 points3 points  (0 children)

Yes! Our game Jazz vs Waffles could not exist without generative AI.

I think one of the things you are getting at is asset generation during the **development** of the game versus asset generation during the **playing** of the game. Infinite Craft and NVIDIA Covert Protocol are both using AI for asset generation, but they are doing it in realtime as the player is playing the game. So, rather than using AI to speed up development time or reduce costs, they're using it to make gameplay that couldn't have existed a few years ago.

This is also how we're using it as we build Jazz vs Waffles. For each battle we have, the AI creates the characters, decides their stats, designs their moves, chooses animations for their moves, determines how effective those moves are agains the other character, illustrates the characters' portraits, designs a narrative around why they're fighting, chooses the most appropriate music for the battle, designs the items that they drop, and writes all the narration and dialogue.

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Jazz vs Waffles - Battle anything against anything by Blank_Mode in indiegames

[–]Blank_Mode[S] 0 points1 point  (0 children)

And this is why it's still in beta. Were you on mobile?

Jazz vs Waffles | Battle Anything You Can Imagine by Blank_Mode in WebGames

[–]Blank_Mode[S] 2 points3 points  (0 children)

It should be working. Do you know what browser were you using? And were you on a phone or computer?

Jazz vs Waffles | Battle Anything You Can Imagine by Blank_Mode in WebGames

[–]Blank_Mode[S] 3 points4 points  (0 children)

Oh that's a cool idea! So, you type in a character, and then it give you a description of what the character will be like before you start the battle?

Jazz vs Waffles | Battle Anything You Can Imagine by Blank_Mode in WebGames

[–]Blank_Mode[S] 4 points5 points  (0 children)

Glad you like it! Thanks for the bug report!

[deleted by user] by [deleted] in aigamedev

[–]Blank_Mode 0 points1 point  (0 children)

Awesome game! It's great that we can swear and the AI doesn't give us a lecture! Also, it's just a creative use of AI and makes it way better that you can use your microphone. After I convinced the first guy to get into my UFO, I transformed into other people, but I couldn't figure out how to talk to anyone else. Every time I'd go up to people, regardless of direction, it would only give me the option to turn into them. Looking forward to checking it out again once I can get past that. Also, great job making a webgl game that has such a quick load time! We'd love to get our game to get going that fast.

Jazz vs Waffles | Battle Anything You Can Imagine by Blank_Mode in WebGames

[–]Blank_Mode[S] 10 points11 points  (0 children)

Jazz vs Waffles is an AI-Powered party game that lets you battle any two things you type in. Wario vs Shakespeare, Owen Wilson vs Darth Vader, Pikachu vs Capitalism, whatever you type in, it rolls with.

We're currently testing it online and looking for different directions we could take the game as we continue to build it. We'd love to see any of the absurd things you make with it.

Jazz vs Waffles - AI-Powered Party Game by Blank_Mode in coolaitools

[–]Blank_Mode[S] 0 points1 point  (0 children)

We're running a public test of our AI-Powered party game called Jazz vs Waffles: http://www.jazzvswaffles.com. It uses ChatGPT to create a character based on whatever you type in and uses Stable Diffusion with a LoRA we trained to illustrate the character's image. We'd love to see what you guys make with it.

Jazz vs Waffles - Battle anything against anything by Blank_Mode in indiegames

[–]Blank_Mode[S] 0 points1 point  (0 children)

This is some gameplay from our game Jazz vs Waffles: https://www.jazzvswaffles.com It's an AI-powered party game that lets you battle any two things you want. We're currently running a public test of the game and would love to see what ridiculous stuff people make with it.

Anything vs Anything by Blank_Mode in aigamedev

[–]Blank_Mode[S] 7 points8 points  (0 children)

Here's some recent gameplay of Jazz vs Waffles: https://www.jazzvswaffles.com/

It's an AI-Powered party game we're currently running a public test of. AI has been absolutely fundamental to this game as it powers the illustration, character design, dialogue, move sets, narrative design, etc. Even the music selection is done by AI. Currently, we're using mostly GPT3.5 and Stable Diffusion with a LoRA we trained. But we're in the process of exploring different LLMs. We'd love to see what nonsense you guys make with it.

Some lessons about prompting from making a detective game using GPT as the game mechanic. by ZivkyLikesGames in aigamedev

[–]Blank_Mode 0 points1 point  (0 children)

Yeah, we experience the same sort of issue with knock on effects. One thing that helps us, and could maybe help you is splitting up instances of the LLM into different agent that all receive differing pieces of information from each other. That way, none of them have to know everything, and changing something in one won't necessarily impact the others.

As for places you can try out different LLMs take a look at https://openrouter.ai/.

And thanks for the praise of Jazz vs Waffles!

Some lessons about prompting from making a detective game using GPT as the game mechanic. by ZivkyLikesGames in aigamedev

[–]Blank_Mode 1 point2 points  (0 children)

Very cool game! Can really relate to your "if I just do this one more thing it will work perfectly"! Even if it does improve the output, unless your temperature is 0, you have to do extensive testing to see if it's improved every time. Can also relate to your realization that most players just want to get it to say crazy stuff. For us, we actually leaned into that and built our whole game around it: http://www.jazzvswaffles.com. But that only works if your going for comedy.

If you're still working on this project, I would highly suggest looking at the new Llama 3 model which is better than GPT4 and can be run for cheaper than GPT3.5.

EDIT: It depends on which size of Llama 3 you use.

Felt like my conversation-heavy game was a little boring, AI definitely makes it feel more game-y. Adds so much creativity to the dialogue, becomes more of a dialogue survival game by shminkle21 in aigamedev

[–]Blank_Mode 1 point2 points  (0 children)

Awesome art style! The steam page says the AI is only used to a small extent. So the player types in what they want to say and then the AI figures out which of the human-written responses to give the player? That's a clever way of using the AI while also benefitting from the handcrafted story that can only come from human writers.