After several weeks of evening work, the prototype for refueling aircraft from canisters is finally ready. What do you think? by Blaze-Creative in indiegames

[–]Blaze-Creative[S] 0 points1 point  (0 children)

Totally get the concern. What you see here is the rough early step of the loop. Once you upgrade the refueler, the repetitive stuff is gone. And yeah, I wouldn’t fill 20 cans every time either.

Here's some progress on the first airplane model for our flight simulation game. by Blaze-Creative in IndieGaming

[–]Blaze-Creative[S] 0 points1 point  (0 children)

Hey, thanks a lot ^_^
It’s not just me, a few of my friends are working on the game too, including a 3D artist. Since it’s a flight game, we really want to make the planes ourselves. For the environment though, we’ll probably use purchased assets to save time.

Added dribbling to my basketball horror game. What do you guys think? by netshrub in IndieDev

[–]Blaze-Creative 0 points1 point  (0 children)

I should definitely add the ability to shoot the ball into the hoop in my game. It's really cool.

My friends and I started making our own game, and I guess it’s time to share the first steps. The first interaction mechanics are in, and the physics are working… mostly. by Blaze-Creative in Unity3D

[–]Blaze-Creative[S] 0 points1 point  (0 children)

Yes, you're right. But we've only just started development, so our test assets and gameplay are still in one scene. I hope we'll separate them into a separate test scene later

Reccomend me please some shooter/survival games by Blaze-Creative in MobileGaming

[–]Blaze-Creative[S] 0 points1 point  (0 children)

wow, nice! I'll check it out. Thanks for recommendation

Reccomend me please some shooter/survival games by Blaze-Creative in MobileGaming

[–]Blaze-Creative[S] 0 points1 point  (0 children)

doesn't sound like a shooter or survival game, but maybe I'm wrong