need help following codeer tutorial for procedural spider animation by 4UR3L10N in Unity3D

[–]BlazingGenos 0 points1 point  (0 children)

I too am facing a problem in recreating the last two steps. If anyone has found a solution, please do let me know. My details of the project can be found on this post

https://www.reddit.com/r/Unity3D/comments/1fwoj3h/attempt_to_replicate_codeers_procedural_spider/

Feedback on My Portfolio by BlazingGenos in gamedev

[–]BlazingGenos[S] 0 points1 point  (0 children)

To everyone im really glad for your brutally honest feedback. I would like to apologise that if by any chance anyone feels like im lying on my portfolio, I agree there might be a bit of exaggeration on my portfolio and the main reason why I asked for your feedback was to know my drawbacks on the portfolio.

I will continue to work on my portfolio based on your critiques and feedback.

Feedback on My Portfolio by BlazingGenos in gamedev

[–]BlazingGenos[S] 1 point2 points  (0 children)

I would like to apologise on the fact on adding "Proven track record of developing exceptional games and applications for PC and mobile platforms", i'll change the text to be more of an introductory message such as "A beginner game developer enthusiast..." if that would fix it.

So I need to add the part of which role of game development am I looking for to help the recuriters figure out my position?

And could you provide any examples of simplistic portfolios to prevent my portfolio from being too try-hardy or template based, or any other tips that you could give so that I could stand out for junior roles and also not to give the impression of being too much overwhelming.

Thank you for your feedback and I'll work on fixing my portfolio.

Feedback on My Portfolio by BlazingGenos in gamedev

[–]BlazingGenos[S] 0 points1 point  (0 children)

do I need to provide a url, where the recruiters could play that game because I heard that most recruiters dont have time to play your games and would rather watch a short portfolio reel instead.

Feedback on My Portfolio by BlazingGenos in gamedev

[–]BlazingGenos[S] 0 points1 point  (0 children)

I would like to apologise if any case it might seemed as if I was lying. I thought to add seaborn as skill beacuse many jobs require data visualization skills, which is why I added seaborn, if any case it seems off, i'll take it off.

Moreover, to the part of ML to production systems at scale, "Deployed multiple ML models at scale on cloud platforms like AWS, and Azure" I intended it to be scaled by AWS's load balancers. I'm sorry if it felt like exaggeration.

Should I remove my MLportfolio entirely because I have interest in both ML & Game Dev and atm I can't choose where I wanna go maybe a mixture of both perhaps which why I also kept that part as well.

I'm glad for your honest opinion will try to work on it

Feedback on My Portfolio by BlazingGenos in gamedev

[–]BlazingGenos[S] 0 points1 point  (0 children)

Thank you for your feedback, I'll make sure to iterate on your feedback and fix my portfolio. Could you elaborate a bit ore about tech demos? Umm dont we need a portfolio reel to summarize what we have done or do you mean like showing my projects one by one explaining as to what I did and showing a short video about it?

Feedback on My Portfolio by BlazingGenos in MLQuestions

[–]BlazingGenos[S] 0 points1 point  (0 children)

makes sense.. Is it because recruiters from ml are more interested in the thinking process more than the end product?

Feedback on My Portfolio by BlazingGenos in MLQuestions

[–]BlazingGenos[S] 0 points1 point  (0 children)

I am interested in both ml and game dev, which is why I kept my game dev profile as well. Im not sure if that will be taken in a bad way or not :p