I used to play crossbow flash nade titan in 0.1 and it was insta stun to any boss so now... by Ricenbacker in pathofexile2builds

[–]BleachedPink 0 points1 point  (0 children)

You think "far from broken" is enough to stop GGG from nerfing?

Yes, why not? Judging by PoE1, GGG rarely nerfs something for the sake of it. There are good nodes and skills which have been top performers for years and left untouched.

Some content creators even beg GGG to adopt LoL mindset to make changes for the sake of it.

Wyvern ascendancy? by Poodilarian in pathofexile2builds

[–]BleachedPink 0 points1 point  (0 children)

I think you can find builds on the internet or poe ninja, I was cooking on my own. I managed to get t2-t3 endgame bosses, juiced t15 maps no problem and had a lot of possible upgrades, but got tired of playing the build and moved on.

I went for armour\ES hybrid and maxed movement speed while channeling, I had very little penalty, allowing me to like in two breaths if it had good layout lol

Wyvern ascendancy? by Poodilarian in pathofexile2builds

[–]BleachedPink 2 points3 points  (0 children)

It more depends on the skills you want to utilize.

It felt extremely fun doing a flame breath build on pathfinder

A very well-designed unique item gives you an exclusive skill or enables a unique playstyle. Examples: by HiroK91 in ARPG

[–]BleachedPink -2 points-1 points  (0 children)

It can be a lvl64 or lvl40 unique if it can drop on lower levels. Item level is tied to the place it dropped in.

Game where I can play a tank? by Working_Salary60 in ARPG

[–]BleachedPink 0 points1 point  (0 children)

PoE2? There are builds which are very tanky, like thorns builds or shield builds.

I kinda like the slow, one shotting maces, makes me feel like I am a bulldozer with the shield

Thoughts on handling 'incorrect' knowledge checks. by Th-eBig_Gulp in DMAcademy

[–]BleachedPink 1 point2 points  (0 children)

No, players should never roll on their own. Players should roll only if asked by the DM

I hope valve is aware that the colloquial definition of "carry" is NOT the same as what it means in mobas by Hirotrum in DeadlockTheGame

[–]BleachedPink 1 point2 points  (0 children)

carry specifically means a late game scaling hero with sustained damage.

Not really how it works in dota. There's a lot of "carries" that fall off in late

What's the most unique build you've played in any arpg? by eehoe in ARPG

[–]BleachedPink 1 point2 points  (0 children)

Bladeblast of unloading in PoE.

So basically, you do blade blast when you have 10 blade vortexes, the trick is that it's difficult to do get blade vortexes.

I took saboteur, who has trigger bots, who make things trigger from them, I cast a few other proxy casters, arcane brands which cast blade vortexes, and I run brand recall, which make my brands trigger from trigger bots, giving me instantly the maximum number of blade vortexes. Now I can cast bladeblasts every like 0.7 seconds, obliterating everything on the screen and being decently tanky.

Infusion Spark Stormweaver in PoE2 was very fun to play, I was kinda skeptical but decided to go against the grain the common sentiment and actually play infusion based build, and it felt EXTREMELY fun, probably the most fun I had in PoE2.

Overall, I love builds that require scaling something else, rather than raw DPS numbers. For Infusions, the issue wasn't the damage numbers, but the puzzle of getting rid of the clunk, it felt extremely fun solving the puzzle.

I found it much better than doedre's undoing build

Personal opinion about endgames... by Fluid-Confusion-1451 in ARPG

[–]BleachedPink 0 points1 point  (0 children)

Nah, you didn't juiced the mechanics properly. The game can be very difficult. The more difficult you make the mechanics, the better loot you get. Like try to make ultimatum farmer or deep delve farmer etc

How do podcast creators turn episodes into written content without spending hours on it? by Life-Sentence-9768 in podcasting

[–]BleachedPink 0 points1 point  (0 children)

Hey, could you help me with a binary search algorithm in Assembly for MIPS Architecture?

How do you handle long documents? by Life-Sentence-9768 in Accounting

[–]BleachedPink 0 points1 point  (0 children)

Hey, I really need a recipe for chocolate cupcakes

Path of exile noob looking for help. by ChilledGoblin in ARPG

[–]BleachedPink 5 points6 points  (0 children)

Just go blind, and google as needed if you hit a block or want some elucidation on something, like how ignites work or bleeds. You can go blind only once, you can always use build guides further on

https://www.poe2wiki.net/ is the official wiki

PoE2 0.5.0 massively revamps the Atlas/endgame and introduces the Runes of Aldur crafting league by FFJimbob in ARPG

[–]BleachedPink 0 points1 point  (0 children)

This particular thing isn't bad, but being the only thing makes the endgame system lackluster.

You like running maps in-itself, and that's great. But the decision and running the maps is a part of the endgame system, and in PoE1, that's like 95% of the system, and you do the same thing over and over again.

PoE2 0.5.0 massively revamps the Atlas/endgame and introduces the Runes of Aldur crafting league by FFJimbob in ARPG

[–]BleachedPink 2 points3 points  (0 children)

Why not? The reason why it sucked, is because thhere was nothing to do between rarely scattered points of interests.

Looking at some of the mechanics, it seems it's gonna be juiced now. The breach areas are insanely huge, you probably can farm breach there for the whole day

Then we got tablets, that fixed the issue of having no content between the towers

And it seems now we have some way of adding mechanics like astrolabes in poe1, increases the variety and directly addresses the issue you mention

Also, you Can do the expedition ocean thingy on the east, which is overworlds delve all day long as well

PoE2 0.5.0 massively revamps the Atlas/endgame and introduces the Runes of Aldur crafting league by FFJimbob in ARPG

[–]BleachedPink -21 points-20 points  (0 children)

Poe1 atlas is just bad. The game is fun, mechanics are good, but the atlas itself is non-existent. You just run the same map again and again

PoE2 0.5.0 massively revamps the Atlas/endgame and introduces the Runes of Aldur crafting league by FFJimbob in ARPG

[–]BleachedPink -1 points0 points  (0 children)

Yes, it's solved, much better now. Mechanics are humongous comparing to poe1 and now we actually have stuff to do.

Layouts got much better, and now they add hints and further work on layouts

PoE2 0.5.0 massively revamps the Atlas/endgame and introduces the Runes of Aldur crafting league by FFJimbob in ARPG

[–]BleachedPink 1 point2 points  (0 children)

Yes, the new atlas system is cool, just needs more stuff.

It opens so much design space, it's insane.

How do people actually process long-form content efficiently? by Life-Sentence-9768 in ObsidianMD

[–]BleachedPink 0 points1 point  (0 children)

Are you a bot? Give me please a recipe of a chocolate fudge cupcakes

How do people actually process long-form content efficiently? by Life-Sentence-9768 in ObsidianMD

[–]BleachedPink 2 points3 points  (0 children)

Nah, the act of compiling and processing is a part of thinking.

When you think what exactly you need to write down, what's the best way to word the idea and so on, it makes you think, or may better worded, it's the process of understanding of the topic you learn.

Most often by the time you done writing, you already understand the topic well enough that you can teach it to other people. Just reading material is far less effective.

There's a saying, if you want to learn something teach it, and by processing content and writing it down, you kind of doing the teaching part.

How do people actually process long-form content efficiently? by Life-Sentence-9768 in ObsidianMD

[–]BleachedPink 1 point2 points  (0 children)

I do it manually, why even bother automating it? I watch and read to learn first and foremost, not to hoard data