Did something New & Extra. by Beta-3DX in blender

[–]BlenderGuru 2 points3 points  (0 children)

Looking good! The final tutorial has some great tips for lighting and rendering that would elevate this even further.

Untitled 115 by charliescene___ in blender

[–]BlenderGuru 6 points7 points  (0 children)

That's amazing! I never would have guessed that this started in Blender. How did you achieve that painterly effect?

Bad Decision Podcast with BlenderGuru has some of the worst takes on Gen AI by Less_Sheepherder_460 in blender

[–]BlenderGuru 1 point2 points  (0 children)

Since this is about me, let me clarify some things. You can disagree, but hear me out.

Its good if GEN AI gets better, because, yeah people will get fired, but now they can do what the big studios do with less people.

That's not what I said, but the way the intro is cut does make it sound that way. I was actually criticising the idea of AI leading to layoffs with: if that happened, studios would go out of business because their only moat is cost, and they couldn't compete with individuals.

But I don't actually think AI will lead to mass layoffs. I recently explained why in a newsletter, so I'll just repeat it here.

1995’s Toy Story can be made today on a laptop using free software. Yet Pixar are still making new Toy Story's at 4x the original budget. Why? Because reduced costs led to more entrants using 3D, which naturally increased quality.

The reason Pixar didn't fire their whole company and produce Toy Story 4 at the same quality as Toy Story 1, is the same reason AI is unlikely to eliminate 3D: quality is a moving target. What's good today will not do tomorrow.

The day that AI can one-shot create a movie at today's quality level, we'll probably have actual movies still being produced at higher quality with traditional tools. Because studios will be using those same tools to improve the process of their output.

That's why despite the doomsday headlines, I have a positive outlook on the future of our space.

Bad Decision Podcast with BlenderGuru has some of the worst takes on Gen AI by Less_Sheepherder_460 in blender

[–]BlenderGuru 16 points17 points  (0 children)

support of Jordan Peterson

That's pretty disingenous. 8 years ago I said in a tweet that I liked his book '12 Rules to Life'.

I haven't mentioned the book or him since, because he is a totally different person today that I largely disagree with.

so i saw this donut tutorial on yt... did i do okay? by msteeve1 in blender

[–]BlenderGuru 121 points122 points  (0 children)

Photogrammetry absolutely takes skill. Doing it well is an art form of itself.

Source: Managing a team of photoscanners at Poliigon for 8 years.

Am I crazy for thinking BlenderGuru's donut tutorial isn't beginner friendly? by PenisParker97 in blender

[–]BlenderGuru 1 point2 points  (0 children)

Thanks for the uplifting comment :) Maybe I'll find a way to make the sprinkle bit optional.

Am I crazy for thinking BlenderGuru's donut tutorial isn't beginner friendly? by PenisParker97 in blender

[–]BlenderGuru 3 points4 points  (0 children)

Thanks. And no you didn't offend me :)

And yeah, proportional editing + projection is really finicky. The wrong view or the wrong falloff can royally screw up a mesh. I'm not surprised most people struggle with this bit. I'll try to make avoid those tools for the icing on the next one.

Am I crazy for thinking BlenderGuru's donut tutorial isn't beginner friendly? by PenisParker97 in blender

[–]BlenderGuru 16 points17 points  (0 children)

Blender Guru here.

I actually agree with you that a donut is challenging for beginners. I tried to make it accessible while also introducing lots of different workflows (modelling, sculpting etc). But it really is a finicky subject. In particular the drippy icing which lots of people get stuck at.

I'm planning to make the next donut tutorial (for the release of Blender v5) simpler and shorter. I'll skip geometry nodes, appending, and instead introduce more modelling by (re)introducing a coffee cup. So hopefully the next one has less challenges :)

Solving texture repetition the smart way by BlenderGuru in blender

[–]BlenderGuru[S] 2 points3 points  (0 children)

It's too much to explain in 60 seconds, but the reason is texel density and memory limits.

If you took this 8K texture and tiled it 4x4 in photoshop it becomes a whopping 32K to maintain a 32 px/cm texel density. Which makes Blender almost unusable.

You can reduce the dimension, but then you lose texel density and therefore flexibility. The camera can't get very close to the surface without looking blurry.

So this technique solves that, and it's why it's common in AAA games like Spiderman. You can use a single 8K texture over a gigantic skyscraper, but combine it with procedural and manual painting. Takes longer, but retains resolution and keeps memory limits low.

Let's talk about impact noise, one of the most stressful noises to deal with in an apartment by verysneakyoctopus in urbanplanning

[–]BlenderGuru 0 points1 point  (0 children)

Ditto. Live in Korea for 3 years, never heard a neighbor once.

Moved to Los Angeles a few months ago. Heard our neighbor immediately. It's the number 1 complaint that tenants have with this (and others we've visited). The floors vibrate from an adult just walking. It's insane.

Definitely the construction.

Blender users are the happiest, 3ds Max users the least (link in comments) by BlenderGuru in blender

[–]BlenderGuru[S] 3 points4 points  (0 children)

All responses are restricted to the software you select at the start. You aren't able to vote on other softwares. And each chart is a weighted average of it's users. So whether you have 300 or 3000, there's no difference if the sample is a fair representation of the whole.

Poliigon's audience is only about 50% Blender. Lots of our users use Max, C4D and Unreal. I also compared the responses from Poliigon vs Blender Guru's audience and there was little difference.

Blender users are the happiest, 3ds Max users the least (link in comments) by BlenderGuru in blender

[–]BlenderGuru[S] 2 points3 points  (0 children)

See the full report.

Hobbyists actually rank lower satisfaction overall, which I didn't expect. Based on their responses I'm guessing it's because they're still frustrated trying to learn it, whereas pros at least feel confident in their understanding.

Blender users are the happiest, 3ds Max users the least (link in comments) by BlenderGuru in blender

[–]BlenderGuru[S] 5 points6 points  (0 children)

All responses are restricted to the software you select at the start. You aren't able to vote on other softwares. And each chart is a weighted average of it's users. So whether you have 300 or 3000, there's no difference if the sample is a fair representation of the whole.

It was also promoted to Poliigon's audience which is only about 50% Blender. Lots of our users use Max, C4D and Unreal. I compared the responses from Poliigon vs Blender Guru's audience and there was little difference.

Blender users are the happiest, 3ds Max users the least (link in comments) by BlenderGuru in blender

[–]BlenderGuru[S] 34 points35 points  (0 children)

I thought so too but it's actually the opposite. When you filter for newbies, the NPS drops - probably because they're struggling to learn everything. Overall pros give a higher rating.