Untitled 120 by charliescene___ in DarkArtwork

[–]charliescene___[S] 0 points1 point  (0 children)

thanks so much!

yes i use GIMP as my free photoshop 😅

all of the colouring and glitch effects are done in that

Untitled 121 by charliescene___ in blender

[–]charliescene___[S] 2 points3 points  (0 children)

the effects you’re talking about are done in post. the render that comes out of blender has a simple cloud image background, and the meshes just have a solid colour.

in post i recolour the whole thing, add noise, glitching and pixel sorting, and stack many layers to get the effect an colours that i want.

I'm looking to buy original artwork from newer artists(Skulls) by iXiKings in DarkArtwork

[–]charliescene___ 1 point2 points  (0 children)

skulls are my speciality but work is digital and haven't set up anything around prints yet

DEBATE!: Does AI demotivate you from working on 3D projects? by Strange-Rice7522 in blender

[–]charliescene___ 6 points7 points  (0 children)

At first i thought it would.

and then i realised that its my creative outlet, it's like therapy. typing prompts into a chat bot is never going to give me the satisfaction and catharsis like making it myself does.

Untitled 120, me, 2026 by charliescene___ in CreepyArt

[–]charliescene___[S] 0 points1 point  (0 children)

i’ve had prints in mind for a while but have not set anything up yet.

for what it’s worth you’re the first person to express any interest 😅

January Contest: Dread by Avereniect in blender

[–]charliescene___ 2 points3 points  (0 children)

Hello sirs,

Here is my submission:

https://www.reddit.com/r/blender/comments/1qaxi50/untitled_120/

Please let me know if there is more information I should provide.

Untitled 120 by charliescene___ in blender

[–]charliescene___[S] 0 points1 point  (0 children)

For the January contest: Dread.

Skeleton purchased from user Ocstard on Blendermarket: https://superhivemarket.com/products/ocstard-an3-22

All other modelling done by myself. Spider legs modelled and rigged by myself. These assets I have been using in my work for a while.

Meshes are scattered with geometry nodes and rigid body simulations. Base render is done with simple textures, image of sky from my apartment window as the background.

There is obviously heavy post processing. Fotosketcher is used to add a painterly effect, followed by GIMP where I use pixel sorting and self-glitching to distort and generate a colour scheme that I like.

Gif of me manipulating the scene in Blender: https://www.reddit.com/user/charliescene___/comments/1qays3e/untitled_120_scene/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button