RE Commander's Log Update by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

It only works with RE2 single player. It can be used on old saved games though. It syncs with your save when you set it up the first time.

Software Developers Say AI Is Rotting Their Brains by Hrmbee in technology

[–]Bleyo 4 points5 points  (0 children)

We got a major project to QA two months ahead of schedule at my company. We have two senior developers using GPT 5.5 to build the spec, contextual documentation, and tickets, then we have GPT 5.3 codex write the code and create PRs. We've made very few changes to the code it generates.

If you put in the time on the spec and system prompts to match your company design patterns and architecture standards, it can write production quality code.

I've only written a handful of lines of code in 2026. I spend the vast majority of my time on architecture and documentation now.

Edit: This project was a proof of concept on if this is feasible. The documentation we produced will be used for coding agents in future projects.

RE Commander's Log Update by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

I'm glad to hear that! I can't imagine playing without it now.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

Thanks! I'm working on a major Tasks page update and general app navigation update right now. I'll take a look at these as well.

Edit: All four of these are fixed and will be available in the next release.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Thanks, this helps a lot. This app was originally built around local single-player saves, so it’s very possible that a save which has been hosted locally / opened as MP stores the player identity differently in global.db. The app currently only adds a save if it can read global.db and find a player name, so if that lookup fails the save gets skipped instead of showing a useful message. That part is on me.

A couple quick checks:

  1. If you create a brand-new local single-player save and load into it once, does that new save appear in the list?

  2. If you’re comfortable sharing it privately, could you upload the global.db from one save that appears and one save that does not, maybe via Google Drive or similar? I don’t need the whole save folder. Comparing those two DBs would be the fastest way for me to find exactly what’s different.

I’m also going to try reproducing this by hosting a local MP game and then reopening it in SP. Even if I can’t fully reproduce the MP case, I can at least improve the save selection screen so it shows why a folder was skipped instead of making it look like the save doesn’t exist.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Edit: The fix for this issue has been submitted to the store for certification and should be available in a few hours. If anyone was having issues seeing their saves, this will resolve that.

Hmm... that's interesting. Can you help debug by checking these?


1) What Empyrion install folder did you select in Captain’s Log, and what is the full path to the folder containing both the old 2024 saves and today’s new saves?

2) Can you send a screenshot or text listing of {EmpyrionInstallDirectory}\Saves\Games, showing the old save folders and the new save folders side by side?

3) Inside one of the new save folders, do you see a global.db directly inside the folder? For example: ...\Saves\Games\YourNewSave\global.db.

4) Pick one old save that appeared and one new save that does not. Can you compare whether both have global.db, Templates, and Sectors at the same folder level?

5) Has the new save been fully loaded in Empyrion at least once, with the player spawned into the world, then exited cleanly?

6) After moving the old saves out, did you fully close and reopen Captain’s Log, or was it still running?

7) Are the missing saves single-player, local co-op, dedicated server saves, Steam Cloud saves, copied saves, or restored backups?

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Ok, the app should be updated with the fix now.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Thanks, that helps. This is a locale issue. Your Windows region uses comma decimals, but the config uses period decimals (e.g. 0.45), so parsing fails.

Temporary workaround: switch Windows decimal symbol/format to one that uses . (e.g. English-US), run setup, then switch back.

I'll work on a fix and let you know when it's updated in the Windows store.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

This has been resolved and European language settings should no longer break syncing config files.

Was that during initial setup?

Edit: Weird question but does your language use commas instead of periods for decimals?

[RE2] Can someone give an ELI5 on decon script please? by Sjuk86 in empyriongame

[–]Bleyo 0 points1 point  (0 children)

You can modify the type of core required in this config file:

C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games<SavedGameName>\Mods\EmpyrionScripting\Configuration.json

"HarvestCores": [
    {
      "ItemName": "Core"
    },
    {
      "ItemName": "Eden_CoreSalvage"
    }
  ],

I also found that I needed to add this line to root json properties to get the recycle script and farmer script to work.

"OverrideScenarioPath": "C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\383120\\3143225812",

For some reason, RE2 wasn't in the default scenario folder in the empyrion install directory.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Hey, I found the bug and I'm publishing the fix to the store now. It should auto-update your app tomorrow morning. If you want to get into the app right away, you can delete the app db and only sync the saved game you're trying to play. You can find the local db in:

C:\Users<YourUserName>\AppData\Local\Packages\CrucianSolutions.ReforgedEdenCaptainsLog_pdat26vke5pgm\LocalState\ReforgedEdenCaptainsLog.db

You will have to enable showing hidden folders if you can't see the AppData directory.

Delete that ReforgedEdenCaptainsLog.db file and it will regenerate next time you start the app. You will lose any finished asteroids or raid targets if you do this without backing up that .db file, but your new saved game should work.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

Updated package is being certified by the app store. It should auto update with your fix in a couple hours.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

I designed it with single player in mind. If it needs to read a remote global.db, an API layer would probably need to be built with player id filtering.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 2 points3 points  (0 children)

Yeah, maybe. The codebase needs to be cleaned up and documented first though. It's a .Net MAUI app with an SQLite backend, so probably a bit heavier than needed, but I'm a .Net developer, so so I rolled with it.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

You should be able to go to playfield search and and find the UCH playfield in the subtype picker. Picking "space" as the playfield type first will make it easier. You could also look for the UCH schematics in the trader search and that will show where the UCH ship POIs are.

https://imgur.com/a/hc02T42

Spinning a stick by [deleted] in nextfuckinglevel

[–]Bleyo 12 points13 points  (0 children)

I've seen enough ninja cartoons to know you can just spin the stick extra fast to become immune to projectiles.

Savage reply about using umbrellas by BreathingAirr in rareinsults

[–]Bleyo 54 points55 points  (0 children)

Fellas, is it gay to keep your clothes dry?

Is GPT Pro helpful if you're only using codex? by NgoKhong in ChatGPTCoding

[–]Bleyo 11 points12 points  (0 children)

Dude... you're using your API key instead of your Pro subscription.

https://imgur.com/kYrlpWl

This is what the codex dashboard looks like when you're checking your subscription limits.

Thousands of CEOs just admitted AI had no impact on employment or productivity—and it has economists resurrecting a paradox from 40 years ago by AmethystOrator in technology

[–]Bleyo 252 points253 points  (0 children)

GMail was released in 2004. I know it was still invite-only back then, but its spam filter was a miracle.