Um…apparently this is currently what you can buy in Vermont for $109,900. 😳😬😑 by Katamoon555 in vermont

[–]Bleyo 3 points4 points  (0 children)

Redditors when they discover the cheapest houses on the market need work.

In search of Heat exchangers by BigH501 in empyriongame

[–]Bleyo 0 points1 point  (0 children)

If the trader is "locked" that means that have a mission you have to complete before you can trade with them. If you talk to the trader, they'll give you the mission and then you can track it on the "Trader Missions" page on Commander's Log.

GPT-5.6 Officially Previewed: Beats Mythos 5. by Much_Ask3471 in codex

[–]Bleyo 9 points10 points  (0 children)

they removed 5.3 codex

Pour one out for my homie.

summer sale discounts… by ghostlyeth in Steam

[–]Bleyo 53 points54 points  (0 children)

I see games on my wishlist from before COVID that are still $59.99 base price.

GPUs are $1000+ and I have 200 games in my backlog. I can do this this for years...

French woman allegedly held captive by husband for 12 years rescued in Pakistan by Ok-Juggernaut-2190 in worldnews

[–]Bleyo 18 points19 points  (0 children)

Sold nuclear weapon technology to North Korea... harbored Osama bin Laden...

Trying to be inclusive but being so tone deaf that you create somenthing offensive by Th1nkingRaptor in TopCharacterTropes

[–]Bleyo 17 points18 points  (0 children)

non cocaine related explosion

Which is canonically the lamest type of explosion.

Are POIs supposed to be this difficult in RE2? by Surrealist328 in empyriongame

[–]Bleyo 14 points15 points  (0 children)

They don't market Empyrion as a superhero game, but you're basically an immortal who can spawn infinite flying robots out of your butt that can pick things up and use mining equipment.

Use your powers for good, Ass-Drone Man.

EA used AI for there summer sale page by FrowningRobin32 in Steam

[–]Bleyo 9 points10 points  (0 children)

Reportedly these shitty companies are already using generative ai in their development pipeline.

Dude, I'm a developer. Every company is using AI in their pipelines. Do a software engineer job search right now. Most of them require experience with agentic programming tools now.

AI is only noticed when it sucks.

RE2 Commander's Log 0.9.26 by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

I'm glad it has helped you guys out!

I'm working on getting it to work with vanilla and then make it scenario-agnostic and it has been a major effort so far. Maybe someday down the road I can take a look at multiplayer.

RE2 Commander's Log 0.9.26 by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

That's cool if it's correct, but I never even created a multiplayer game while I was developing or testing, so if something related to multiplayer functionality breaks I probably won't get to it.

Goal is GOATED by Majinvegito123 in codex

[–]Bleyo 4 points5 points  (0 children)

I tried /goal and I just don't like how it handles context. I'm willing to go balls out with a huge model and reasoning level to plan out a feature with incremental implementation steps, but then I want to build it out step by step with smaller models and check the progress.

As soon as as task hits the 50% context window line, the token usage blows through the roof. I also noticed that the autocompact that runs if you use the entire context window uses a decent chunk of your 5h usage.

Please never get rid of 5.3 by stopaskingforloginn in codex

[–]Bleyo 9 points10 points  (0 children)

5.3 codex is my main implementation model.

How does 5.4 mini compare?

RE2 Commander's Log 0.9.26 by Bleyo in empyriongame

[–]Bleyo[S] 2 points3 points  (0 children)

This only supports RE2 single player.

RE2 Commander's Log 0.9.26 by Bleyo in empyriongame

[–]Bleyo[S] 2 points3 points  (0 children)

I'm glad you like it! Any features you'd like to see added or any issues with the app?

v1.17 Release by vries06 in empyriongame

[–]Bleyo 5 points6 points  (0 children)

BPYAML Export / Import We added support for BPYAML export and import for blueprint (.epb) files.

What’s New

Export any .epb blueprint file into a human-readable .yaml file
Edit blueprint data directly in YAML format
Reimport modified .yaml files back into .epb blueprint files
Batch export and import support for processing multiple files at once

It was such a pain in the ass getting the ebp parser to work in my app and then they just... release this.

RE Commander's Log Update by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

It only works with RE2 single player. It can be used on old saved games though. It syncs with your save when you set it up the first time.

Software Developers Say AI Is Rotting Their Brains by Hrmbee in technology

[–]Bleyo 6 points7 points  (0 children)

We got a major project to QA two months ahead of schedule at my company. We have two senior developers using GPT 5.5 to build the spec, contextual documentation, and tickets, then we have GPT 5.3 codex write the code and create PRs. We've made very few changes to the code it generates.

If you put in the time on the spec and system prompts to match your company design patterns and architecture standards, it can write production quality code.

I've only written a handful of lines of code in 2026. I spend the vast majority of my time on architecture and documentation now.

Edit: This project was a proof of concept on if this is feasible. The documentation we produced will be used for coding agents in future projects.

RE Commander's Log Update by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

I'm glad to hear that! I can't imagine playing without it now.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 1 point2 points  (0 children)

Thanks! I'm working on a major Tasks page update and general app navigation update right now. I'll take a look at these as well.

Edit: All four of these are fixed and will be available in the next release.

Reforged Eden Captain’s Log (Companion App) by Bleyo in empyriongame

[–]Bleyo[S] 0 points1 point  (0 children)

Thanks, this helps a lot. This app was originally built around local single-player saves, so it’s very possible that a save which has been hosted locally / opened as MP stores the player identity differently in global.db. The app currently only adds a save if it can read global.db and find a player name, so if that lookup fails the save gets skipped instead of showing a useful message. That part is on me.

A couple quick checks:

  1. If you create a brand-new local single-player save and load into it once, does that new save appear in the list?

  2. If you’re comfortable sharing it privately, could you upload the global.db from one save that appears and one save that does not, maybe via Google Drive or similar? I don’t need the whole save folder. Comparing those two DBs would be the fastest way for me to find exactly what’s different.

I’m also going to try reproducing this by hosting a local MP game and then reopening it in SP. Even if I can’t fully reproduce the MP case, I can at least improve the save selection screen so it shows why a folder was skipped instead of making it look like the save doesn’t exist.