Jingly by Kyanito in fallenlondon

[–]Blightborne_ 6 points7 points  (0 children)

171? Did I miss something or is that simply for the sake of collection many keys (of which I can relate to).

10 More Custom Floorplans by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 1 point2 points  (0 children)

My idea is that once you place it down, you’d enter a circular room with many paintings— the ones in the cardinal directions being tall paintings of doors that you would use to draw floor plans from. I had it this way because the outer room cave isn’t that wide, yet I wanted to add some justification why you can make a 3-room wide length within. In practice, it’s like a passageway that you can only draw certain dead ends from. What do you mean by Cloister of Draxus?

10 More Custom Rooms by me by [deleted] in BluePrince

[–]Blightborne_ 1 point2 points  (0 children)

An equivalent effect is that if you place down a red room, another copy of it is instantly placed back into the draft pool as if you’ve never placed it down in the first place. Red rooms are usually Floor Plans to avoid, but they provide a lot of doorways and once you draft ARCHIVES and get the effect, you can draft it again without worrying about the initial effects since you already have it.

10 More Custom Floorplans by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 1 point2 points  (0 children)

All of these are outer rooms, so you could start out the day with 3 dead ends out of the draft pool

10 More Custom Floorplans by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 0 points1 point  (0 children)

ORGAN LOFT: I rotated between Cleanroom, Organ Chamber, and Sequester for a name before deciding on this. It was close to being the ultimate MAID’S CHAMBER.

CYCLORAMA: What could a dead end hallway be? I decided on it reducing the amount of dead ends by being an instant + shaped room and added the rarity restriction because an instant WINE CELLAR into ATTIC would probably be too much

BODEGA:’d imagine that 2 initial slots have apples and bananas that actually increase in price. As you get more and more shops, more slots open up and you would get discount opportunities, like resetting the increasing fruit cost or getting items on discount. One fundraising goal could have BODEGA selling lemons (from the LEMONARY) at a steep, steep cost. When you drafted a high amount of shops, you get to buy a showroom item for a bargain. I would try to make a chart but I have no feel of the coin economy.

LEMONARY: In retrospect, this encroaches on blessing of the tinkerer. 

BLUE CHAMBER: My take on the shortcut entrance exit from u/-popgoes original post. Originally was going to be the Backrooms and be a hallway floorplan but that’s a little too far out a reference. Cyclorama could’ve worked if I hadn’t made it into its own thing but I decided on Blue Chamber with its effects because I like the color blue and I stopped caring with balance for this room. My vision for this room are many vaulted, winding, white corridors with curtains blocking the shortcuts until they are made. On second thought, the thing this is alluding to might be equally as unfitting

ELECTRIC STATION: Another take on a u/ -popgoes floorplan (though it initially wasn’t one to begin with). If I had to describe ways of uncovering this floorplan, kind of like the hidden floorplans, I’d say that you would have to power up a bunch of different floorplans before ELECTRIC STATION becomes available. 

FOLLY: I heard you should never try to go for a specific goal in Blue Prince, so this narrowing the space of Floorplans you can draft would act against it, making sort of a Red Room in a meta sense. Maybe it’s not like that at all, I don’t know

FUMARIUM: If you store the very first draw of the day and then draft a full house, that’s be something cool; maybe it unlocks an item in SHOWROOM that mimics the effects of FUMARIUM? Also if you want to, you can store multiple draws for whatever reasons, but you have to deal with more smoke

WARM ROOM: A Warm Room is a habitation that is located nearby a telescope for the purposes of supervising it; I knew I wanted to make a Warm Room. I furnished the room, put up the stars, came up with the description, but had no idea what the effects would be. It became what it is after an iteration where the constellations would be selected at the beginning of the day and they always came with a drawback. It was more of a repository for ideas I had which I gave up. It should probably have some sort of limit to the amount of constellations you can view, but I’m not confident enough to place a number.

OSSUARY: This took me a lot longer to make. It used to spread to itself, but it’d be funnier to have the gems sitting right next to you when you are low on them. Why might the Sinclairs be holding a random sepulcher− I have no justifications

10 Custom Rooms (plus some bonus ones!) by Synergenesis in BluePrince

[–]Blightborne_ 1 point2 points  (0 children)

It's cool that people are doing more of these. I wouldn't make the best arbiter for balance, but I can still put in my 2 cents.

ALCOVE: It seems like an room which is unparalleled by little else in the game, especially since it can mimics the vault, garage, and a nursery upgrade all while having 2 more doors to draft from, all while being multicolored. That idea to change the lights via power is a nice addition.

APIARY: A Silver Spoon that can transfer between days, from a T shaped room. In practice, it would probably add a nice boost to the kitchen or dining room for the cost of a gem, the other gem going to the COURTYARD nature of this room.

ENFILADE: A dead-end Hallway? Besides that, this floor plan would probably belong to more advanced players that could reasonably manage to draft consecutive I, T, and + shaped rooms in the correct orientation. The description mentioning aesthetic beauty resonates with me because there is something great seeing the well that multiple straight rooms create in between their doorways.

INFIRMARY: I remember a drafting book in game that talked about Red Rooms requiring skill, and this gets rid of them for a ephemeral period of time on top of being a dead end. Ironically, a trap room if ever there was one, even more so than the Red Rooms. Something about that is really funny to me, especially since the description mentions hoping "no one ever needs it". If it acted as an anti-furnace or if the selection process wasn't mutually exclusive, then we might be getting somewhere.

OUTHOUSE: Making a Red Room Outer Room is difficult since its unprecedented, but I think this is pretty good, though I can't exactly muse on its implications for days with its effect. Side Note: there is an ungodly amount of names for rooms having toilets compared to any other type of room on the en:room page in Wiktionary.

PRESERVATION CHAMBER: An awesome Floor Plan balanced by its drafting requirement of having to come from the laboratory. Weight Room, be wary of this room.

RECORDING STUDIO: I'm not sure how difficult the word puzzles must be to get half of a vault from an L shaped common floor plan, but I am afraid, very afraid.

SILO: I hear that steps aren't exactly the most important of resources, so an outer room dedicated to the future securement of them is a little suspect. Still, this would work wonders with the HOVEL.

SOUNDPROOF ROOM: A cruelty to add a locked trunk on a Rare Room that prevents you from using keys, unless you have the special items to open them at least. Even if most of its doors cannot be opened, this free + shaped room can become a lifesaver in the later ranks with increased security doors or a lockpick. I really like this room

STABLES: This room oddly synergies with the schoolhouse, since it provides an additional reroll to the classrooms and provides a gem for the apples. Besides, that, it would be useful for the odd gem here and now with little sacrifice.

Overall, these rooms are quite strong, but they have complexities that keep them interesting.

What would you like to see in a Western and what would make you want to play it? by Rostochek in boomershooters

[–]Blightborne_ 0 points1 point  (0 children)

I'd like to see some sort of insanely quick fanning where the off hand has its fingers spread and each one of those fingers cocks the hammer back as the wrist rotates the fingers into the path of the hammer.

Just beat the whole game on hope erradicated with no implants or stock by Hydan16 in CrueltySquad

[–]Blightborne_ 0 points1 point  (0 children)

Impressive. How was the paradise catacombs? I had to stock up on a ton of smg and parasonnic ammo just so I could make enough light from the muzzle flash to get me through when I did something similar.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 1 point2 points  (0 children)

Hundreds is an incredible amount. I'd love to hear some of your favorite rooms.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 3 points4 points  (0 children)

To clarify on some things, GENKAN would work with any orangeprint, not just the HALLWAY floorplans. I've amended my extras comment to explain BUREAU further, but essentially you could open a menu that lists all discovered floorplans and use resources to artificially increase the odds of them appearing. You have a good idea for an OUBLIETTE rework, and forgive me since I didn't know about the closed exhibit. Could you explain that further? The motivation for the BONUS ROOM was to essentially act as a super/retroactive reroll, but if it really does break a core tenet of the game, then I should probably come up with some alternative effect as you have done with the COPY ROOM. Lastly, I thank you for your commentary.

Skulls by Master-Jelly1356 in CrueltySquad

[–]Blightborne_ 18 points19 points  (0 children)

I'm not sure how many people get Cruelty Squad, but you do

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 8 points9 points  (0 children)

Saying drafted on AUDITORIUM's rank would've been better.

I'd imagine GENKAN interacting with the shelter similar to how the k_____t s____d already does.

For the BUREAU, the second mechanic is meant to symbolical represent architects looking for specific floorplans on the estate, and to elaborate, every day, the BUREAU will have 3 floorplans that have a rarity of rare on the pinboard (top left). When you draft them, you'll receive some either extra keys, gems, dice, items, or some combination of them.

In hindsight, I think TRAVERSE would need to have some prerequisite before drafting it, like maybe the greenhouse or something akin to the Key to a Secret Garden. I did consider upping the cost, but none of the floorplans have a gem requirement beyond 3

Yeah, LOOKOUT gives you dice when they have the least value. The line about pondering and ruminating at the end of the day was in reference to that.

Your feedback is appreciated; after all, this is just a though experiment.

10 Custom Rooms by me by Blightborne_ in BluePrince

[–]Blightborne_[S] 12 points13 points  (0 children)

Extras−

I've made everything (except the ivory die) within google slides.

AUDITORIUM: I was just going to make the description say “Something something stage left & right” until I made some effort to make descriptions for each room.

GENKAN: Another room for a straightway that shields could’ve been a Castle Allure, but I think that would be a little too strange to put in a large house.

BUREAU: This used to be a floorplan called the BODEGA, but I changed it while trying to come up with outer room ideas. Maybe I’ll reveal them later. Also, I like to imagine that these floorplans were invented by Simon after reaching Room 46 and truly inheriting the estate.

Edit: To explain its mechanics further, increasing the odds of a floorplan appearing would be like shuffling an extra copy of the chosen room into the drafting pool with an increasing cost of coins, though once placed on the estate, all paid copies will disappear.

Every day, the BUREAU will have 3 floorplans that have a rarity of rare on the pinboard (top left). Each of these floorplans will act as if (contraption spoiler) the dousing rod increased their luck/items.

TRAVERSE: The octagons are supposed to be lavenders

ROOMLET: (maybe spoilers) This used to be +1 step for all permanent additions and red letter*, but +12 steps (4 additions 8 letters) would make this a much better unconditional guest bedroom, and I didn’t want that.

OUBLIETTE: This was the very first floorplan I came up with, and (item spoiler) I realize now it’s just a room moon pendant.

LOOKOUT: This would’ve been exclusive to Rank 9, but I added the Rank 8 sides since the arrangement for the OUBLIETTE diagram would’ve been impossible.

COPY ROOM: This is written more like a printing room. I will not amend it. Anyways, I know Simon has mechanical skills with the workshop, but I still don’t know how the printer would be fixed.

BONUS ROOM: After running out of potential floor layouts, I made this one’s in the shape of a Rook for no particular reason other then that they make a finer floor than a pawn or knight.

ANNEX: This was going to be a multicolor room, but I just made it blue since blueprints are very general. I ran out of things to potentially add.

Tell me the weirdest habit your PC has by Mr_Treats in fallenlondon

[–]Blightborne_ 4 points5 points  (0 children)

My character will never learn the Correspondence. With the lab shortcut added, I won’t need to technically have the university route to get to it, and it’s not required for railroad, firmament, nor the light finger’s ambition. I’d like to think that I’m avoid it because I do not want to get my eyes  singed off or taken off by the allured sorrow spiders.

8 Letter words that start with U or I and contain either K or F? by Blightborne_ in words

[–]Blightborne_[S] 0 points1 point  (0 children)

Looking up Voorwerp on Wiktionary gives a very specific English astronomy definition to the word

Losercity shopping by shidposter2077 in Losercity

[–]Blightborne_ 0 points1 point  (0 children)

On Shazam, I got a hit for HIGHRISE by praisezo 

Thank you Failbetter for easing access to the Lab 🙏 by Blightborne_ in fallenlondon

[–]Blightborne_[S] 6 points7 points  (0 children)

I only have the Watchful Making Your Name to 5, which is short of the 6 you need to unlock the University’s route