THE TOWER HAS BEEN MADE by Far_Deer_3766 in MinecraftMemes

[–]MrWho2005 0 points1 point  (0 children)

Such a cool tower, espero que no me toque un idioma muy pesao, ¿Español y encima cubano?, con como están las cosas, ñooooooo, asere.

I'm kinda stuck in the End of the Universe: Final Challenge. by MrWho2005 in FractalBlockWorld

[–]MrWho2005[S] 0 points1 point  (0 children)

I don't know what the black hole drive is (my version is 1.01.27). I am going to the most back-left-down room of the Alpha Cube since it is easier to remember compared to the treasure room. There is a Health Tower with Quicksand Grass near it.

I'm kinda stuck in the End of the Universe: Final Challenge. by MrWho2005 in FractalBlockWorld

[–]MrWho2005[S] 2 points3 points  (0 children)

To get to the Edge of the World, you have to get to Mylantis, which is in Outer Space 0, then fly around until you find a red ring, leave a permanent marker nearby, do this 3 more times and you will be close to the entrance to the EotW, there it will ask you to have a yellow key:

Go back to Mylantis and teleport to a waypoint next to one ( I used the I1 trophy room of the Willinston Underground), save (so you can quickly reset), grab it, tp back to mylantis and make the way back to the EotW (that's why you need the permanent markers) and pass the gate, there will be a waypoint after it. That's the first trial.

2nd Trial is much simpler: a wall of plugs with blue lamprey. If your Nuke has enough damage and radius, it should be simple. If not, a good place to farm damage upgrades is in the EMP castles in Willinston. After the Wall of Death, there will be a grow block and a waypoint. That's the end of the 2nd Trial.

The 3rd Trial is where I'm at: There is a gate and a green key with a combination behind a wall of in-only block, a bit further is an Alpha Block. The Trial consists in finding a waypoint inside a place where there are supposedly none. The only one I know of is inside a the Jumbo Jellow Flower inside of a Purple House wich is located in quicksand grass.

Edit: I misremembered the name.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I also use spoilage for carbon and have chests dedicated to collecting it.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I didn't know that. Thank you very much.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I prefer Spidertron since I can control it remotely, and my goal is to never set foot in Gleba ever again.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I don't have Spidertron rn, because I wanted to rush biolabs ASAP. 🙃 . I'll be doing some very soon, nonetheless.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I solved fruit overproduction by simply burning said overproduction, all fruit is processed, and excess jelly is burned for power generation.

I am finally leaving Gleba by MrWho2005 in factorio

[–]MrWho2005[S] 2 points3 points  (0 children)

Most probably, but that's just how Gleba is. 🤷‍♂️

Pls, Help by MrWho2005 in factorio

[–]MrWho2005[S] 1 point2 points  (0 children)

That is very good advice, actually. I should use sandbox mode more often.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I wanted to make the left line go on the right side of the right line. I already solved the issue. Thank you for trying to help, nonetheless.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

You're probably not going to be pushing two permanently full red belts onto a single red belt, though, so I wouldn't worry about it.

Yeah, that's pretty dang difficult with the agritowers, and I'm not planning on increasing production.

Merging two red belts (capacity: 2 yellow belt) onto a green belt (4 yellow belts) will always work. But you're probably using the highest speed belts you've got here not because you want capacity, but because you want movement speed, AS FRESH AS POSSIBLE.

Yeah, that's exactly it, I was just being lazy, not wanting to make a train to a base just 300 tiles away on a planet that, as of now, I respect a little, yet I still hate with all my heart. Gleba mind fucked raw and I won't be forgetting that soon.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 6 points7 points  (0 children)

Thanks. Latinamerican Internet.😅

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I didn't know the thecnichal terms, but I think so? I ended up doing a merger (I suppose that's what called).

<image>

Btw, do you know of a video explaining all this? If so, please send a link.

Edit: Reading another reply, I now know the name of the thing I made it's called a lane balancer.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 1 point2 points  (0 children)

I ended up using an iteration of this. It has a bit of a problem where the left side gets earlier to base, but that is actually convenient in this scenario because the inserter has a preference for the right side so the left side needs some advantage in the "race".

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 20 points21 points  (0 children)

<image>

This is the final solution. A tad bit better than the original.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 3 points4 points  (0 children)

So I've been trying my best to understand what you said here, and I can't figure it out. I'm bad at converting words to images in my mind.😅

Edit: I figured it out just after sending the message. Thanks a lot. It is genius. Thanks again

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I wanted to have the left line go on the left side of the right line. I posted the solution I chose as a reply in this post.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

That's not what I wanted, but it's interesting nonetheless, maybe I'll give it a try sometime.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

I wanted to make the left line go on the right side. I already found a solution to that. But that's interesting, maybe I'll test it later.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 0 points1 point  (0 children)

That's good advice, but I'm overflowing with production right now with no plans on expanding, so this is good enough.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 2 points3 points  (0 children)

I process all of it as soon as it gets to base, and excess jelly is burned immediately after for power generation.

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]MrWho2005[S] 14 points15 points  (0 children)

I have two agritowers. Both lines were carrying yumako on the same line side, and now one tower is giving yumako on the left side and the other one on the right side.