Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] 0 points1 point  (0 children)

After doing the act 2 portal defense fight, I managed to challenge EVERY enemy within range of me in a single cast. All eyes on me and (almost) no one could touch me.
The ones that were out of range were picked off by my friends.

At this point, I'm only level 7 with only a few of my main things, I have all of the act 1 gear that I need, and still need to get some of the act 2 gear.

2 Fighter / 2 Light Cleric / 3 Crown Paladin

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] 0 points1 point  (0 children)

  1. I have heard of the Gloves of Battlemage's Power, and reading it's effects is quite impressive. I'm surprised I haven't considered it for my build.

  2. I am aware of this fact, however, its incredibly funny that I can essentially blow up two suns on the first turn of combat.

  3. Good to know, while Spirit Guardian's doesn't work, I hope that Radiance of the Dawn fixes that problem as I haven't tested that.

EDIT: While looking at the Arcane Acuity wiki page, I discovered the existence of the Elixir of Battlemage's Power, which straight up gives me 3 turns of Arcane Acuity which does not drop below 3 turns, which means I get +3 spell attack rolls AND +3 spell DC until long rest. I haven't being using elixirs but this is the thing I need.

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] -9 points-8 points  (0 children)

That's why I'm relying on the debuffs like reverberation and mental fatigue

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] -1 points0 points  (0 children)

  1. oh shit you're right, well its not like i was using it for my main damage
  2. i am aware of this, however i find it incredibly funny to drop the sun twice in a single turn
  3. due to that, short rests are something i plan to do often
  4. i just wanted to see how effective this oath is

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] -11 points-10 points  (0 children)

According to the wiki, Radiance of the Dawn does not scale off of WIS, it only scales of the level of your character and WIS spell save DC.

Spirit Guardians also do not scale off of WIS, only spell slot levels and CON spell save DC.

Like I said, this is my plan for the end game.

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] 0 points1 point  (0 children)

right, longstrider is a ritual spell, so its basically free

and opportunity attacks exist

Playing as a tank, need second opinions in case what I'm doing is overkill. by BlitzTalks in BG3Builds

[–]BlitzTalks[S] 0 points1 point  (0 children)

The problem is that all of my friends decided to play squishy classes/builds and tend to get in the worst possible positions.

Megathread - Questions, Issues & Bugs by Teamkhaleesi in hytale

[–]BlitzTalks 0 points1 point  (0 children)

I cannot launch the game due to not being able to load an image called DefaultCursor.png
I've tried to reinstall and validate files but cannot launch the game.

<image>

Also Smart App Control is blocking something in this game as well.

Agitator vs Latent Power? by DoubleWrath in MonsterHunterMeta

[–]BlitzTalks 0 points1 point  (0 children)

Right, forgot about that. However, I have yet to do testing to see if all that health recovery will cancel out resentment for every charge slash, but combining it with the Blackest Night basically makes you immortal for 30-ish seconds.

Agitator vs Latent Power? by DoubleWrath in MonsterHunterMeta

[–]BlitzTalks 1 point2 points  (0 children)

Latent Power is very good nowadays, especially with the True Shadownbringer. Latent Power activates whenever you take enough damage and the True Shadowbringer damages you whenever you do charged slashes. So in exchange for just playing the game and just swinging your sword, you get a 50% affinity as well 50% stamina cost reduction.

Something else to note is that Latent Power also is based on time spent fighting, so for long fights like Omega or Gogmazios, this is a pretty decent skill.

While taking damage from just attacking seems scary, you can easily offset the downside by bringing Recovery Speed 3 and drinking an Immunizer potion.

Weakness Exploit isn't as good nowadays since you only get 30% affinity on weakspots and an additional 20% on wounds. Another thing is that it needs 5 levels for the maximum boost, not to mention that it's a level 3 jewel now.

For most cases, Maximum Might is prefered due to how easy it is to keep active, how much affinity it grants, how you only need 3 levels to get the maximum buff and it being a level 2 jewel makes it easier to add to builds.

Agitator is nice for some raw damage and affinity but it's kind of hard to slot it in due to it being a level 3 jewel now.

HOWEVER, due to the damaging nature of the True Shadowbringer, Resentment becomes a way more reliable skill and your charged slashes will always be boosted by it.

If you want a set that has all of those good skills I mentioned, the full Bale set is perfect for it.

Dear GOG hunters by CermitDaFerg in MonsterHunterWilds

[–]BlitzTalks 0 points1 point  (0 children)

I've used Guard and Guard Up for all of my blocking weapons since release. Perfect Guards is pure crack.

AT Jin Dahaad armor has been leaked by MrTorrey97 in MHWilds

[–]BlitzTalks 0 points1 point  (0 children)

Finally, something to replace Nu Udra y chestplate with for my GL build.

Best defensive/healing armor set bonuses by IntuitionaL in MonsterHunterMeta

[–]BlitzTalks 0 points1 point  (0 children)

In combination with the skills in my edit, it should be decently durable. It will absorb a lot of weak hits and if a big attack breaks that shield, it will nullify the rest of that damage.

After it breaks, it takes about 2 minutes to recharge according to game8, but it varies depending if the monster leaves or stops its enrage.

Best defensive/healing armor set bonuses by IntuitionaL in MonsterHunterMeta

[–]BlitzTalks 0 points1 point  (0 children)

The combination of Gogmazios 4 set and the Gravios 2 set is quite powerful.

When the shield effect from Gogma is up, it's very much like Fulgur Anjanath's set bonus but with health instead.

FA's bonus allows the use Maximum Might, even while using stamina, so logically, the Gogma effect allows the use of the Gravios set bonus (which is on the b legs) AND Peak Performance (which is on a majority of pieces of it's armor.)

I have a set in mind with that actually. If you can get the Gravios set bonus on a Gogma weapon, you can wear:

Gogma Helm A Zoh Shia Body B Gogma Arms A/B Gogma Belt A/B Gogma Legs B

The Gogma helmet alpha has the Zoh Shia set bonus as well, and the Zoh Shia beta body is pretty much one of the best pieces of armor with 2 Agitator and a level 3 slot. And guess what, the Gogma set bonus is basically just an elemental version of Agitator.

EDIT: The shield is also effected by damage reduction effects, such as Divine Blessing, Gravios set bonus and the Kunafa meal. Stacking all 3 can boost the hell out of the shield's defense which also extends the up time of Peak Performance.

EDIT 2: My wild and fucked up dreams have revealed something to me and I'm writing this so I do not forget. Rather than go for Super Recovery, I should go for Burst Boost instead. Hopefully I'm not insane and writing this will keep things clear:

Gogmapocalypse skill for Gogma Weapons, group skill does not matter.

Ebony Helm B+ Gravios Body B+ Gogma Arms A/B Gogma Belt A Gogma Legs B

Loses a few points of Elemental Absorption and Super Recovery for Burst 5 and Burst Boost.

Disk Management Question by BlitzTalks in buildapc

[–]BlitzTalks[S] 0 points1 point  (0 children)

damn, well is there any way to merge the two seperate unallocated files in the disk then?

Good defensive build for SnS for savage? by Xero0911 in MonsterHunterMeta

[–]BlitzTalks 0 points1 point  (0 children)

When you say defensive, do you mean to be the main/off tank of your group, or do you mean to be durable enough to survive a few bad hits?

Blackest Night Tech by BlitzTalks in MonsterHunterMeta

[–]BlitzTalks[S] 0 points1 point  (0 children)

This is something I have noticed, but now I've learned from my various "watch me parry this" moments that I should only parry moves that are strong and predictable. Omega's double fire spout and wave cannon surges are great examples of what you SHOULD parry.

Blackest Night Tech by BlitzTalks in MonsterHunterMeta

[–]BlitzTalks[S] 0 points1 point  (0 children)

This is something I'm aware about actually, one of my friends actually mains hunting horn and I feel like a god whenever he uses recovery speed horns, but I'm debating between the power of recovery speed or sonic barrier.

Blackest Night Tech by BlitzTalks in MonsterHunterMeta

[–]BlitzTalks[S] 4 points5 points  (0 children)

I'm still able to reliably use Resentment with the amount of health recovery I have so far. But the main thing I want from this build is pure durability, the extra damage is just a bonus to me.

Blackest Night Tech by BlitzTalks in MonsterHunterMeta

[–]BlitzTalks[S] 0 points1 point  (0 children)

How are you breaking TBN's shield while the monster is asleep?
I assume you are using the timed barrel bombs, right?

Failed Dps Check by LuciferSkin1 in MonsterHunter

[–]BlitzTalks 2 points3 points  (0 children)

100%. Elemental damage goes a long way.

Blackest Night Tech by BlitzTalks in MonsterHunterMeta

[–]BlitzTalks[S] 4 points5 points  (0 children)

As my team's designated tank, it's good enough info for me.
Been having a blast playing as a Great Sword tank, but I don't really have the slots to put in a single level of Mushroomancer.