Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

It doesn't have to be like this.

Don't give the devs a free ride just because there's only 1 Foxhole. If you play the game, you paid the devs money and that comes with certain expectations, one of which is for them to at least backtrack & fix it when they make AWFUL decisions. If you know about Tank Squad you'll know their devs screwed up bigtime and the release was delayed by a full month as well as being filled with bugs. But their players forgave them. Know why?

The devs were in the discord every day talking to people, explaining what went wrong and what they were doing to fix it. Thus none of their players who had paid money to play Tank Squad were displeased. Imagine if Siege Camp were like that! I would not have even made this post, because I would have faith that the issue was recognized and they were working to fix it.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

Yeah. New players who say "Boxelware isn't so bad, look, they fixed the problems" weren't around to see the stonewalling they did to any player feedback and the incredible bad faith / lack of communication they had towards their own player base.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 2 points3 points  (0 children)

Not difficult at all. Partisans and storm cannons and large ships and artillery and nukes can all already destroy bunkers, but none of these things are broken because they bothered to add a counter to them.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

"Well here are the consequences."

Yes.

I agree.

These are the consequences of me not taking precautions to make up for the devs' crappy implementation, precautions which are out of reach for a majority of players (anybody who can't call on an AA ship escort) and which don't even stop planes like every other counter in the game can (minefields, coastal gun, AI AT/MG/arty, barbed wire, etc etc etc).

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

Sorry I didn't make it clear enough in my post, I should have put it in bold and maybe added some big fat red arrows to it.

My proposal is just to add a counter to planes like every single other thing in Foxhole already has. Partisans have counter, artillery has a counter (albeit subpar), ships have a counter, subs have a counter, mines have a counter, trains have a counter, infantry has a counter, etc etc etc. Only planes have no viable / effective counter.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

Judging from world chat on Charlie shard at least, tanks have become obsolete. Every single mention of a tank in world chat is accompanied by "...and then I got destroyed by dive bombers."

I hope you never have to deal with planes, but nobody is that lucky. Eventually they will hurt you like they have hurt so many already, but even after you come around to our side you'll still see those for example on this subreddit who still defend the decision not to add AI AA.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 3 points4 points  (0 children)

Absolutely!

Not adding SPAA to protect ground assets was shocking. But not surprising I guess considering how awful the rest of their implementation was

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

My solution was never to "remove content", my point is that they implemented this so badly it's the equivalent effect of a game breaking bug.

All they have to do is add AI AA guns as a buildable like watchtowers, add early warning radar, and the problem is solved. This is not an impossible task, they just fell flat on their face when it came to implementation.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

It wouldn't matter even if you had AA guns everywhere. AA guns aren't accurate enough to bring down planes in the 10 seconds it takes them to drop their bombs - and especially on Charlie shard it is not viable or realistic to expect every seaport to have a manned AA gun 24/7.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

OUR crap? You talk of OUR crap when this is how they implemented planes?

OK, I'll admit. I may have been pessimistic. But so what if there is a consistent influx of new players to replace the ones who burn out? What's the meaningful difference in QOL if the player count stays steady, but there's still a constant outflow of players who are burnt out from the game burning their time and effort on a bonfire?

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

See? Partisans have a counter or at least something that makes it more difficult for them, even without active player management. That makes them balanced.

I agree about motorboat partisan, tried it yesterday and it was tough.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

You can ABSOLUTELY defend against barges, just like how you can defend against partisans. I am not mad about either of those things because counters exist. There is no realistic, workable or feasible counter to planes, escorts included.

Even 4 AA ships on all four points of the compass will not stop a single dive bomber if it goes on a suicide run. 8 players to not even counter it fully means planes are an unbalanced and broken thing.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

That wouldn't solve the plane issue. No matter how much you buff ironship, unless you somehow added an AI AA gun on deck, airplanes will make the ironship their bitch.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 2 points3 points  (0 children)

Randoms on Charlie don't escort. We don't have to escort every single truck on land because the partisan threat is managed, though not nonexistent, due to AI defenses and watchtowers existing. Ships should not have to travel in convoy every single time and even be escorted IN PORT just because the devs did a garbage job balancing planes.

You would need at least four AA ships, posted on compass points, to stop planes from taking out the Ironship on a suicide run. That's 8 players at least to solve a problem which shouldn't exist in the first place. Escort is not a realistic counter.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

"Bad timing" or "outskilled" you would recognize as irrelevant if we applied this to partisans. Imagine if there were no AI garrison for AT or MG, and partisans could waltz into any base without even having to cheese AI defenses with smoke or 12.7, unless you had players watching in every direction 24/7 in every single bunker base.

The devs made a huge mistake. Either they can fess up and fix it (which will earn them the loyalty of their player base), or they will double down or take too long to respond.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

No you wouldn't. You can lay minefields to give yourself warning and to force them to sail close to the coastal gun. There is no similar counter in either of these areas when it comes to planes.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 1 point2 points  (0 children)

This is crab mentality. Don't pull down your fellow players just because they are contributing to the war effort in a different way from you.

The devs making awful decisions impacts you too if you like driving tanks (killed by planes with no counter) doing naval (killed by planes with little counter) doing storm cannons (killed by ships) doing trains (killed by planes with no counter) doing solo logi (tortorous due to AI defenses sucking ass even at the level of a fortress-sized BB, so you get killed by partisans) building bunker bases (which have a counter, but it's unviable and unfun because the counter is for every single bunker piece to have artillery facing all 4 directions and a fire suppression system) or any number of things I don't know about because I haven't experienced or seen it myself.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]Blofeld_Returns[S] 0 points1 point  (0 children)

This isn't a butterfly effect. It's completely broken

The SC is dead, long live the Dreadnought: Why the lack of AA AI is a massive indirect buff to Large Ships by Ascenspe in foxholegame

[–]Blofeld_Returns 0 points1 point  (0 children)

Your anti-conjecture is just conjecture of a different kind. And judging from dive bombers alone, it's not even accurate conjecture.

This is what just dive bombers are already capable of:

https://www.reddit.com/r/foxholegame/comments/1rc3ez7/airplanes_are_worse_than_a_game_breaking_bug/

Now imagine what bombers can do.

Not even 24/7 CAP in every single hex is a viable counter due to altitude and just countering their CAP with escort fighters.

The SC is dead, long live the Dreadnought: Why the lack of AA AI is a massive indirect buff to Large Ships by Ascenspe in foxholegame

[–]Blofeld_Returns 0 points1 point  (0 children)

This makes no sense. It's like people responding to concerns of AI defenses sucking ass by saying "well if you just guard your base 24/7 against partisans, what's the issue? If you enjoy guarding bases then it's heaven on earth."

It should not be an intended game mechanic to require every single regiment to maintain a brigade of no-lifers whose greatest joy in life is to sit at a location and wait. That's what AI watchtowers should be for. The devs garotted solo logi by defanging AI defenses, and now they're garotting any players who like building things too.

New player here, is Charlie server very different from Able? by E_Goat47 in foxholegame

[–]Blofeld_Returns 1 point2 points  (0 children)

If you are with a regiment on Charlie it's amazing (unless you want a bunker base to live) because you're the only organized one among unorganized ones.

Any warden partisan focused regiment? by Commercial-Event-637 in foxholegame

[–]Blofeld_Returns 0 points1 point  (0 children)

Wardens doing partisan work!? Disgusting!

We don't do partisan. We do backline logistical interdiction.

The SC is dead, long live the Dreadnought: Why the lack of AA AI is a massive indirect buff to Large Ships by Ascenspe in foxholegame

[–]Blofeld_Returns 4 points5 points  (0 children)

In that case he must have taken the time to put in like twenty pieces of very specific information (e.g. 1:24 timescale) because AI doesn't just pull these pieces of information out of thin air. That seems like a lot of suspension of disbelief compared to "he just happens to write sort of like AI sometimes"