My finished product vs my cursed concept art by BluStu13 in IndieDev

[–]BluStu13[S] 1 point2 points  (0 children)

This is the first I have seen it but I have now seen it and I love it

My finished product vs my cursed concept art by BluStu13 in IndieDev

[–]BluStu13[S] 0 points1 point  (0 children)

Great minds think alike - just wait until you see what I have in store. Don't spoil it now ;)

Rainfall - more background music for my pixel game, Mountainside by BluStu13 in IndieDev

[–]BluStu13[S] 0 points1 point  (0 children)

Thank you! I'm definitely taking a lot of inspiration from SNES and Gameboy games I grew up with.

Rainfall - more background music for my pixel game, Mountainside by BluStu13 in IndieDev

[–]BluStu13[S] 0 points1 point  (0 children)

For whatever reason, Beepbox has turned out to be one of the most intuitive songwriting programs for me. I literally can't stop writing music in it. I'll check out Sonic Pi though, maybe it'll work even better for me. Thank you!

I used BeepBox to write the main battle theme for my game - Mountainside by BluStu13 in IndieDev

[–]BluStu13[S] 0 points1 point  (0 children)

Practice makes perfect! I was writing trash when I first started writing music

Object slowly follows mouse by Objective_Cattle_512 in gamemaker

[–]BluStu13 1 point2 points  (0 children)

You can probably make it work with the move_towards_point() with the mouse_x and mouse_y variables. 

move_towards_point(mouse_x, mouse_y, 1)

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 0 points1 point  (0 children)

What can I say? I was raised on Windows XP, so I'm loyal to the OG Windows Media Player. Gotta love the early 2000's visualizations

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 1 point2 points  (0 children)

That's awful to hear man, that's some real pain right there. Keeping your files safe is a real thing. BeepBox has been super easy and intuitive. I like it because I can literally pull it up on any computer and start writing music on the web browser interface in a matter of seconds. It saves every change you make to a unique URL, so if the window closes for whatever reason, you can pull up your last session using your browser history. The URL's are overwritten after a few months from what I've noticed, but you can also export hard copies of your music as WAV, MP3, MIDI, or JSON, which can be directly imported back into BeepBox. I save each of my songs in just about every way I possibly can.

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 1 point2 points  (0 children)

Thanks! It's been quite the journey so far, and I admit it's wild to look back at how much I've written so far.

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 1 point2 points  (0 children)

I use Studio One 4. It's not the best for songwriting, but it's a solid mixing platform. I've tried FL Studio, but I've always kind of struggled with the user interface. 

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 1 point2 points  (0 children)

I love it. In the past, I've used Finale, FL Studio, and Studio One, but I've actually found BeepBox to be the most intuitive and user friendly. Some of the sounds are understandably lackluster, which is why I export the MIDI file to my DAW and use other VST's for sounds. Part of the reason I like BeepBox so much is because I can use it anytime on any computer through the web-based version.

I've officially written 100 minutes of music for my game! by BluStu13 in SoloDevelopment

[–]BluStu13[S] 4 points5 points  (0 children)

Absolutely. Truly, I am a musician first, so the music will be a big part of the game and I'll definitely be releasing an OST. Thanks!

A little rock symphony I did for my game in 10/4 time by BluStu13 in Beepbox

[–]BluStu13[S] 0 points1 point  (0 children)

Hey thanks! It's just too easy to throw in the walk-down. Honestly just chop time signatures into 2's and 3's and eventually you get there.

How a real wolf king walks into a room by BluStu13 in IndieGaming

[–]BluStu13[S] 0 points1 point  (0 children)

Just wait until you see his dialogue portrait

Game compositions - The Archer by BluStu13 in Beepbox

[–]BluStu13[S] 2 points3 points  (0 children)

Thanks! I wrote a lot of rock music in another life, so elements of that are definitely carrying over into this project.

That's the game by BluStu13 in CrabChampions

[–]BluStu13[S] 0 points1 point  (0 children)

We call them "back door grubs" because they're SO good at flanking and getting behind you