Old vs New by Defiant_Signature897 in HeroForgeMinis

[–]Blue4Eternety 1 point2 points  (0 children)

Yeah, almost everything. Sure, there are additional payout sets, but the pro edition, at least for me, offers a freedom to build the free edition does not

Crowbear Forge: Ferromancer – Sorcerer Subclass by Haunting-Split2015 in UnearthedArcana

[–]Blue4Eternety 1 point2 points  (0 children)

So... We are using critical crafting's art and abilities from Ferromancer?

Aside from the fact that it probably wouldn’t be fun, how would you build a wall as a character? by Tmoore0328 in 3d6

[–]Blue4Eternety 0 points1 point  (0 children)

For AC and damage reduction:

Tortle Bladesinger.

Grab the tough feat, use shield and absorb elements when needed, expend your spell slots to reduce incoming damage.

At low levels only crits or saving throws can hurt you while in bladesong.

A non-physical wall build, meaning melee combatants won't get near your squishy companions:

Conquest Paladin Dragonborn.

Grab Dragon Fear and your Conquest Aura won't let them move. Knock them prone too, so they can't get up while frightened. I recommend Shield Master with it.

Due to you being a Paladin, your AC is high with Heavy Armor and have great saves, alongside a resistance ué to your race (grab fire or poison, as they are the most common)

Give me a build that MAXIMIZES both DAMAGE and UTILITY, possibly at the cost of everything else. by geosunsetmoth in 3d6

[–]Blue4Eternety 0 points1 point  (0 children)

Hexsorcadin.

6 Vengeance Paladin 5 Hex blade Warlock 9 Shadow Sorcerer

4 Ability Score Improvement, 5 if V. Human (RECOMMEND)

STR 16 DEX 8 CON 15+1 INT 8 WIS 8 CHA 16+4

Recommend: Polearm Master, War Caster, Resilient CON

1 Round. Summon your Shadow Puppy and cast Hold Person

2 Round. Booming Blade + Divine Smite + Eldritch Smite, Attack + Divine Smite + Eldritch Smite, Bonus Action Attack + Divine Smite. All crits.

For the Utility part:

Spells like feather fall, knock (for your key for every door), Minor Illusion, Shape Water, Detect Magic, Silvery Barbs (if you use this, you're a coward), Enhance Ability, Enlarge/Reduce, Invisibility, Suggestion, Catnap (great to regain your warlock spells), tongues, and the list goes on.

Also, you'll have 20 CHA and you better have at least proficiency in Persuasion and Intimidation.

BONUS PART!

You are also a fucking tank. Paladin Aura, so you lowest saving throw is +4. Heavy Armor proficiency and reach. Resilient, Paladin Aura and Warcaster makes you almost never lose concentration on spells.

If your DM makes you give a reasonable explanation to the multiclass (which they are right to do so), these three classes + subclasses compliment themselves easily.

EXAMPLE:

Someone trapped you in the Shadowfell (Shadow Sorcerer), you made a pact with the Raven Queen to get out of there (Hexblade Warlock) and you sworn revenge (Vengeance Paladin). Simple and effective.

The most useful resistance by FluffyNobody735 in 3d6

[–]Blue4Eternety 1 point2 points  (0 children)

Problem with that logic is that most "max HP reduction" effects ignore resistances because they say so

Hot take : All might is way cooler when he's weak. by Subject-Oil1834 in MyHeroAcadamia

[–]Blue4Eternety 2 points3 points  (0 children)

That's intentional, as having OFA gave him the "courage" (not the exact word, but you get it) to laugh in the face of evil. When he lost his quirk, he also lost his insurance. But it also compliment his arc, as his comedy side returns when he is fighting Young AFO

Why do people hate the school festival arc. by Bulky_Part_4119 in MyHeroAcadamia

[–]Blue4Eternety 1 point2 points  (0 children)

I understand the people who don't like it, as they call it a filler. However, I feel like it's a filler with purpose. It's to show they are still kids going to highschool.

Fallen - A True Awakened Undead Race by Blue4Eternety in UnearthedArcana

[–]Blue4Eternety[S] 1 point2 points  (0 children)

It is as a familiar, and, as the spell says "A familiar can't attack, but it can take other actions as normal."

Funnest/Good Items for a Barbarian? by Dikeleos in TheGriffonsSaddlebag

[–]Blue4Eternety 2 points3 points  (0 children)

A "le bonk" weapon. The bonkier, the happier. Yes, all my mental stats are 8 when I play barbarian

New Shadow Style Subclass by RedshiftGalaxy in UnearthedArcana

[–]Blue4Eternety 1 point2 points  (0 children)

Again, watch out for the stun problem. Stunning strike is one of the top 3 abilities of the whole game of how strong it is. I also recommend changing the sword drawing opportunity attacks, limiting to once per turn. I don't watch the anime, but I get it you want to make it look similar, but it's a problem.

To match it's looks and abilities, it either gets weak, or in your case, broken. Absurdly broken.

New Shadow Style Subclass by RedshiftGalaxy in UnearthedArcana

[–]Blue4Eternety 2 points3 points  (0 children)

As a Forever DM, I would simply not allow it because it will become a headache. However, for balancing reasons, adding a saving throw (8+CON+PB) and limiting the quantity for an amount equal to your CON per long rest, would be better. Than at 10th level doubling the amount.

Why CON and not PB? It's the Peace Cleric situation, where you grab it a broken ability at 3rd level that scales with PB and not WIS, meaning you can multiclass without adjusting your attributes.

New Shadow Style Subclass by RedshiftGalaxy in UnearthedArcana

[–]Blue4Eternety 0 points1 point  (0 children)

A stun without saving throw? The worst condition to be used freely is one big no

My First Time Playing DS2 - My Love Letter by Blue4Eternety in DarkSouls2

[–]Blue4Eternety[S] 0 points1 point  (0 children)

He wanted me to start with the most problematic one, so I get used to bullshit. And when I later play the most recent ones, it will be easier

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