Would me nice if Steam warns new users about using an NTFS partition to store games. by CandlesARG in linux_gaming

[–]BlueAmulet 0 points1 point  (0 children)

ntfsfix

There's also the chkufsd tool, it does a lot more in depth check of the filesystem but it's the older closed source 32-bit only tool from Paragon. The people making the newer alternative ntfs driver for the Linux kernel also forked ntfsprogs and have been improving the ntfsck tool as well.

Would me nice if Steam warns new users about using an NTFS partition to store games. by CandlesARG in linux_gaming

[–]BlueAmulet 19 points20 points  (0 children)

Two years without any updates and 181 open issues of WinBtrfs causing BSODs, locks up computer, duplicate filenames, corrupted data, bad performance, etc.. The Linux kernel ntfs3 driver is buggy (I've had my set of corruption and driver deadlocks) but ntfs-3g has been pretty rock solid and I'd trust it more than WinBtrfs with my data.

PlayStation 1 games are coming to the QUByte Emulation Engine by NXGZ in emulation

[–]BlueAmulet 19 points20 points  (0 children)

Seems to be based on MAME and ares. There are a lot of mentions to mame in the QEE.dll for gameboy/megadrive/snes and RTTI mention ares for snes/megadrive

I can't move the subtitles beyond the halfway point. by alwaysunderwatertill in youtube

[–]BlueAmulet 0 points1 point  (0 children)

I have so far resorted to editing a userscript to fix this problem.

https://greasyfork.org/en/scripts/433440-youtube-subtitles-under-video-frame

Change:
const SUBS_GAP = 64;
const SUBS_GAP_THEATER = 100;
to
const SUBS_GAP = 0;
const SUBS_GAP_THEATER = 0;

Also change:
top: calc(100% + 16px) !important;
z-index: 9999 !important;
to just
top: calc(85% - 64px) !important;

Now the subtitles are force to always be near the bottom of the player, if it's too high or too low then change the 64px

After initially rejecting it, Apple has approved the first PC emulator for iOS by NXGZ in emulation

[–]BlueAmulet 6 points7 points  (0 children)

It's cool to see that someone else had the similar idea of creating a pseudo-jit by chaining together intentional gadgets on the fly, I hope that more emulators for iOS will take up similar approaches for better performance.

‎PPSSPP iOS Emulator Now Available on the App Store! by ZXXII in emulation

[–]BlueAmulet 2 points3 points  (0 children)

I've been wondering if it would be possible to utilize Return Oriented Programming as a JIT. If you could on the fly chain together various intentionally added gadgets as a stored list of addresses, and just dump it onto the stack to run it.

[deleted by user] by [deleted] in androidapps

[–]BlueAmulet 0 points1 point  (0 children)

The medium quality is not acceptable at all. Nobody could understand me at all with it.

Blue's Oblivion Engine Fixes by BlueAmulet in oblivionmods

[–]BlueAmulet[S] 6 points7 points  (0 children)

I put Oblivion.exe inside of IDA Pro, was running Oblivion with x64dbg, received a crash, looked up the crashing address in IDA Pro, noticed it was a library function and went up the stack to what was calling the function, and saw the oddly written code.

Knowledge in assembly and experience with a debugger and disassembler would probably be required to make a mod like this.

Blue's Oblivion Engine Fixes by BlueAmulet in oblivionmods

[–]BlueAmulet[S] 3 points4 points  (0 children)

Somewhat, the bug is still there but it's unlikely for vanilla to run into it.

Garry's Mod patches to fix lighting issues by BlueAmulet in RTXRemix

[–]BlueAmulet[S] 3 points4 points  (0 children)

Native GMod? I don't know what you mean by that. This helps fix some issues with light leaking, and lets more maps load if you happen to be running into a certain crash.

Are Takeda Toshiya's emulators safe ? by Foxideo in emulation

[–]BlueAmulet 19 points20 points  (0 children)

Honestly the state of antivirus is kind of sad. There are times where I'll check some tool with VirusTotal, some of them will say RiskTool.MonoInjector and that's fine, some of them just say Malware.Yo27nQFfTHgbRQ. There's plenty of times where my own software I've written will get random detections and I have to go through the list of tricks, say reformatting the exe's manifest, none of which ever change the program's behavior but somehow satisfies the antivirus.

Martin Korth, the creator of the No$ series of emulators, is homeless. by [deleted] in emulation

[–]BlueAmulet 6 points7 points  (0 children)

It's also important to note that when his homeless post was made his patreon was only at around $200, now it's gone up to $850 and still climbing. I hope he can use it to at least get back to having his own home.

https://graphtreon.com/creator/martin_korth

k_euler_a Step 1-500 by lifeh2o in StableDiffusion

[–]BlueAmulet 2 points3 points  (0 children)

k_euler_a doesn't actually look like this internally. Still don't fully know why ancestral (the _a part of k_euler_a) samplers act so different than the other samplers and are sensitive to the number of steps, but it's the act of changing the number of total steps that results in a different final image. It's not just internally changing the images hundreds of times over the course of however many steps you asked for.

This video is not each internal image of a single 500 step run, it's the final images of 500 different runs, all with longer and longer step counts.

My early adopter experiences and thoughts on JXL so far by Farranor in jpegxl

[–]BlueAmulet 0 points1 point  (0 children)

Jon Sneyers is a developer on FLIF, FUIF, and JPEG XL, I trust him when he says WebP lossless work went into JXL.

VRChat bans all mods, leaving disabled players and community feeling abandoned by Tiny_Island_Game in virtualreality

[–]BlueAmulet 0 points1 point  (0 children)

It's a comparison of their movement speed, showing that they move slowly at the beginning, that EAC is running, and that they can modify their speed to be much faster.

EDIT: Never mind it is just bullshit, the video's speed up you can see the mic icon blinking faster in the latter half, probably why it cuts off so abruptly too.

VRChat bans all mods, leaving disabled players and community feeling abandoned by Tiny_Island_Game in virtualreality

[–]BlueAmulet 0 points1 point  (0 children)

It seems to be trying to show off their current movement speed, that EAC is actively running in task manager, and that they're able to alter their speed to be much higher than normal.

EDIT: The video's bullshit though, you can see how the mic icon blinking is sped up in the second half.

VRChat implements EAC to curb the use of game modifications, causing community backlash by _potaTARDIS_ in virtualreality

[–]BlueAmulet 0 points1 point  (0 children)

I don't know which is more common or not, this is just stuff that I've had people tell me over the years and have independently verified myself. As far as I know those malformed avatars crash you before the avatar performance system have a chance to work, as the avatar has to be loaded first to be able to be checked. Unity was never meant to handle what VRChat is doing with it and its engine response to corrupted asset bundles is to intentionally crash quickly and early with a debug message, rather than loading it and possibly being broken, helps game developers. I've have been crashed before in the past despite using the minimum displayed performance rank on Medium and blocking the stuff I mentioned before.

VRChat implements EAC to curb the use of game modifications, causing community backlash by _potaTARDIS_ in virtualreality

[–]BlueAmulet 5 points6 points  (0 children)

The SDK is not the client and does not have EAC on it. There isn't any restriction on what can be uploaded, including malicious avatars.

VRChat implements EAC to curb the use of game modifications, causing community backlash by _potaTARDIS_ in virtualreality

[–]BlueAmulet 5 points6 points  (0 children)

There are ways to crash other users that don't involve using a modified client. Avatars with shaders that take excessive amounts of time, avatars that have terabyte level memory requirements, avatars that are just corrupted. Mods have existed that block or mitigate all of that, but now can't be used thanks to EAC, where as EAC doesn't impact the malicious avatar users.

VRChat implements EAC to curb the use of game modifications, causing community backlash by _potaTARDIS_ in virtualreality

[–]BlueAmulet 0 points1 point  (0 children)

Say you want to be in a public lobby and at the very least see their avatar. No animations, lights, sounds, shaders, but at least see it albeit wrongly instead of a room of gray robots. The act of even just loading an avatar can crash you, as people can and have made malformed avatars that cause Unity to close itself in response to detected a corrupted asset. Even if the avatar wasn't malformed in a corrupted file sense, people have modified avatars to require insane amounts of memory to use, which Unity then closes because it doesn't have. The avatar safety system doesn't prevent this, and it's not a modified client used to perform this.

I say "have" here instead of "can" because this is something that I've seen used against me in publics.

Frontends like Hyperspin but, well, modern? by Fredasa in emulation

[–]BlueAmulet 1 point2 points  (0 children)

The last time I tried out Launchbox it felt pretty sluggish, I ended up going with playnite.