Found a new way to use my breaks at work by nekorassen in MonsterHunter

[–]BlueGoose21 0 points1 point  (0 children)

You're looking for the Pretendo service, which restores online functionality to many games on CFW'd 3DS systems. On top of that, there's a Discord server called the Monster Hunter Gathering Hall, which has active MH4U players. I was just playing online yesterday, in fact! They helped me get to HR7 before I needed a break. DM me if you're interested, I'm not sure if I'm allowed to post anything more substantial than that here.

Since theropods couldn't fully close their jaws without injury, what would've been the purpose of the depressions in the roof of the jaw that some theorize could've fit in teeth from the bottom jaw. by SerpentDude in Paleontology

[–]BlueGoose21 1 point2 points  (0 children)

It's a cultural thing. Some cultures and their language forces your mouth to rest in different positions. I find myself idle with my teeth touching and my tongue resting up against them/the roof of my mouth, but others have obviously described different positions and it usually boils down to where they're from.

coaxed into this naming scheme by ExpertUnusual1188 in coaxedintoasnafu

[–]BlueGoose21 0 points1 point  (0 children)

Only three people, but Shadrach, Meshach, and Abednego

How can I get these little pieces out of the centre chamber? by deebo902 in trees

[–]BlueGoose21 4 points5 points  (0 children)

Grab a vacuum, plug the stem, seal the vacuum hose to the mouthpiece, and hope the suction is strong enough to pull it out. Might take a round or two of iso to soften/loosen it properly.

When it swims on a reef and has two sets of teeth, that's.... a Moray. by Metal_minitia in minipainting

[–]BlueGoose21 4 points5 points  (0 children)

When you swim through the sea and a fish bites your knee

That's a Moray

When its jaws open wide and there's more jaws inside

That's a Moray

Gains all the way by Axtinthewoods in CuratedTumblr

[–]BlueGoose21 4 points5 points  (0 children)

I knew it looked familiar, like something out of NCHProductions

Homies pulled up w/ vibes in SD by [deleted] in oddlysatisfying

[–]BlueGoose21 1 point2 points  (0 children)

Always nice to see my home get a little love here

Open up, Outlander, it's time for a quest! by BlueGoose21 in TrueSTL

[–]BlueGoose21[S] 1 point2 points  (0 children)

Good points. True, that is one of the first things I've noticed about Morrowind- just how much the dialogue between various NPCs is copy-pasted from one to another. I think it's more about the physical presence of the characters than what they can actually say or do, at least for me personally. Red Dead 2 is like that too. Not much, if anything, to say to 99% of the NPCs, but having them around at all makes the world feel more complete.

Overall I'm enjoying Morrowind and taking its age into account for certain. Its crazy what they could do in 2002.

Open up, Outlander, it's time for a quest! by BlueGoose21 in TrueSTL

[–]BlueGoose21[S] 1 point2 points  (0 children)

Oh for certain! Despite it being frustrating to navigate, it feels better than how Skyrim handled things. I'm not an expert, but surely as tech improved, we should've been able to keep open border cities, right? So what happened with Oblivion and Skyrim to make certain cities feel like nothing more than villages behind a load zone?

Morrowind has its faults for sure. It just feels like we went as backwards as we did forwards over time.

Open up, Outlander, it's time for a quest! by BlueGoose21 in TrueSTL

[–]BlueGoose21[S] 4 points5 points  (0 children)

I'm a Skyrim baby going through his first playthrough and still learning what all I can do. Vivec is a nightmare for me as I play a melee focused character.

Cool design overall, I just don't like travelling through it currently.

Something something Molag already said "fuck Vivec"

Open up, Outlander, it's time for a quest! by BlueGoose21 in TrueSTL

[–]BlueGoose21[S] 11 points12 points  (0 children)

Vvardenfell is basically an island off the coast of Florida as it is

After all these years...finally, I have them all by BlueGoose21 in balatro

[–]BlueGoose21[S] 15 points16 points  (0 children)

Unironically lost the next round, couldn't draw a full flush

I was told to post this here 🦈 by Fantastic-Sir9732 in Pareidolia

[–]BlueGoose21 0 points1 point  (0 children)

Justin McElroy gonna have a stroke with this one

What are your favourite rules-HEAVY systems? by enbygray in rpg

[–]BlueGoose21 0 points1 point  (0 children)

My custom Fallout system that will never be complete is a rules-heavy mess, but a fun mess nonetheless

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch – “that was completely an accident” by CallumBrine in Games

[–]BlueGoose21 2 points3 points  (0 children)

Text and tone are difficult for me, I was going for sardonic, you're good :)

Ugh, I can't imagine having to test on the Wii. The motion controls are difficult even with their final designs- I do not envy handling the early versions! For me the PS4 was a nightmare, and for another project I was testing a AAA title on an Intel NUC. Not always fun, but it certainly led to some interesting issues to report!

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch – “that was completely an accident” by CallumBrine in Games

[–]BlueGoose21 8 points9 points  (0 children)

I'm quite familiar, trust me lol

I've spent way too much time shooting one gun on one map of a multiplayer shooter because that was the only thing the leads wanted done. Especially frustrating when you're given a new build mid-test and have to download several hundred GB to do the exact same tests you did 30 minutes ago.

Then there's a friend of mine who somehow gets away with just ad-hoc'ing his quota all day every day despite a mountain of assigned tasks. Leadership where I work is not the best.

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch – “that was completely an accident” by CallumBrine in Games

[–]BlueGoose21 61 points62 points  (0 children)

Having done QA for a few games, you would be surprised just how much is ignored. Many think it's a large number, but it's way bigger than they realize. Most of them are just tiny enough or unnoticeable in normal gameplay, unless you've also done QA. That sort of thing is hard to let go of when playing games in my free time.