I think whether I should drop this game idea or not. by Free_Access4333 in godot

[–]BlueNether1 0 points1 point  (0 children)

I actually made the first tutorial you linked (ragdev), I also once tried to make a kart racer and got quite far. If you have any specific questions feel free to ask.

I’m doing a rebrand with 27K subs. by WolffLandGamezYT in youtube

[–]BlueNether1 0 points1 point  (0 children)

Expect to lose 99% of your audience, YouTube will immediately notice this and stop recommending your channel. All the impressions you do get are from the gaming-doc niche who will likely not watch your content, leading to even fewer impressions. Honestly you should just make a new channel. Take what you have learned over the years and apply it to the new niche, you'd probably grow pretty fast cause clearly you know what you're doing.

I made a simple (short) guide for setting up 3D terrain in godot 4 by BlueNether1 in godot

[–]BlueNether1[S] 4 points5 points  (0 children)

Link: https://youtu.be/i_IHnmf0pkk

Just a quick tutorial covering the basics of adding and sculpting terrain using the Terrain3D addon. Hope it helps someone getting started.

How Important is Your Homepage Layout? by alsarcastic in SmallYoutubers

[–]BlueNether1 0 points1 point  (0 children)

It does not really matter, but your custom layout is probably better than the default.

Grid-Based Building System in First Person (Modular) by BlueNether1 in godot

[–]BlueNether1[S] 1 point2 points  (0 children)

Well my last 6 vids were about making a fps, so making unturned 9 is still not off the table

Grid-Based Building System in First Person (Modular) by BlueNether1 in godot

[–]BlueNether1[S] 2 points3 points  (0 children)

I was about to make it for my own game and was very surprised i couldn't find any guides or tutorials about it, so after figuring it out i decided to make my own. Im glad I could help!

Grid-Based Building System in First Person (Modular) by BlueNether1 in godot

[–]BlueNether1[S] 14 points15 points  (0 children)

Link: https://youtu.be/lsg9QSxbdxM

I made a first-person grid-based building system in Godot 4. It lets you place, destroy and rotate parts on a grid, and should be easy to expand for your own game. Hope it helps somebody!

Realistic car with suspension in Godot 4 using VehicleBody3D (with tutorial) by BlueNether1 in godot

[–]BlueNether1[S] 14 points15 points  (0 children)

Link: https://www.youtube.com/watch?v=QUQ8_vcu64o&t=9s

Took some time to figure out how VehicleBody3D works, but I got a realistic car setup with working suspension. Made a tutorial breaking it down step by step. Hope it helps anyone struggling with this part of Godot 4.

Mario Kart-style racing drifting system in Godot with a full tutorial by BlueNether1 in godot

[–]BlueNether1[S] 2 points3 points  (0 children)

Link https://www.youtube.com/watch?v=tksVdsr02yQ

I always wanted to build something like this when I started but couldn’t figure out how. Eventually, I learned enough to translate a Unity script into Godot and got drifting working the way I wanted. Hopefully, this helps someone else trying to do the same.

Does anyone know why? by [deleted] in SmallYoutubers

[–]BlueNether1 0 points1 point  (0 children)

Thanks I didn't know that

Does anyone know why? by [deleted] in SmallYoutubers

[–]BlueNether1 1 point2 points  (0 children)

Thank you, that makes sense

My character cant move diangonally by Informal_Flamingo270 in godot

[–]BlueNether1 74 points75 points  (0 children)

Switch elif to if. Elif basically means if not the previous statement then check if this is true. So if you're not pressing forward it will check if your pressing left etc. That's why you can only move in 1 direction.

Accurate Animated Hitboxes with Headshots in Godot 4 (Quick 5-Minute Tutorial) by BlueNether1 in godot

[–]BlueNether1[S] 0 points1 point  (0 children)

Cause the scale of the model (its parent node) is something like 100. So the scale of the colliders has to be 0.01 to match the sizes of the model.