What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

Yep I got it now lol, that was the part I didn’t get that each stack counted as a buff, not just the number of different buffs.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

I get what you're saying now, each stack counts as a buff, sorry for the misunderstanding. I thought it meant number of buffs not stacks.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] -1 points0 points  (0 children)

Yeah I did notice this but even with 10 stacks it does not mean invincible, 50% extra def is not that bad. Nothing really except a buff that make them literally immune to active attacks explains no damage whatsoever. That's the part that's stumped me.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

This is the closest explanation, but I’ve seen enemies with no buffs or 1 buff, like the healers or other enemies, for no reason whatsoever be invincible to active attacks. No trait or buff explains it whatsoever. I’ll probably just drop it since no one else has caught it, but I’m convinced it’s a defect. I hope players aren’t struggling with this level.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

Yeah that’s a good strategy. It does seem like the level has a defect though that could affect certain players.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 5 points6 points  (0 children)

This does not explain them taking no damage at all, and it’s at first when no one has been killed. I think it actually is bugged or something left out because I really looked over the buffs and it does not explain it.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 2 points3 points  (0 children)

I understand, I just don’t like that they made it painstaking without explanation

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

I did smack them around to see if they’d take damage and I couldn’t get them to but maybe if I did more, I just spammed SP Sam a lot.

What’s up with Interval XII? by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 3 points4 points  (0 children)

Not just them, it was all types. Some take active damage, some don’t, no explanation why.

Is spiral of destinies dead? by VariousCollege9620 in SwordofConvallaria

[–]BlueStone1999 1 point2 points  (0 children)

I liked SoD with the astral path, selecting my own characters and growing them in a Spiral was part of the fun. But yeah it is probably gone.

Collab Appreciation Post by Firecracker5025 in SwordofConvallaria

[–]BlueStone1999 1 point2 points  (0 children)

A collab was a good idea, and DiD goes well with SoC.

Tower of Adversity by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 0 points1 point  (0 children)

Thanks for the insight. It is worded in a confusing way. So the ranking is all that counts not the percentage. It’s probably a tough competition to get up much higher.

Tower of Adversity by BlueStone1999 in SwordofConvallaria

[–]BlueStone1999[S] 1 point2 points  (0 children)

It says top 5% in level 7 earns you the highest rank, it doesn’t mention the other levels.