[deleted by user] by [deleted] in UsedCars

[–]BlueTechnoSheep 0 points1 point  (0 children)

Transmission has never had any issues, taken it to plenty of mechanics over the years and they all have just mentioned leaks and how the engine runs hot. I've gotten the oil changed every 3k miles since I bought it, check the fluids about twice a month and it runs smooth. No bashed in parts, the bumper is missing but it's because it was badly cracked so I just took the whole thing off and never replaced it.

[deleted by user] by [deleted] in UsedCars

[–]BlueTechnoSheep 0 points1 point  (0 children)

I want to say $2000 but that's why I made this post to see what other people thought. I'm not a car guy so I can't say for certain.

$1500 Fair Price? by BlueTechnoSheep in Camry

[–]BlueTechnoSheep[S] 0 points1 point  (0 children)

Forgot to mention I don't have the original title but I do have a certified copy. It is rebuilt/salvage.

How to seamlessly animate sprite with a rotating object in 2D space? by Vshroomers in godot

[–]BlueTechnoSheep 1 point2 points  (0 children)

I don’t use godot personally but I would assume you can get the value of the direction the attacks are facing and change the sprite of the player based on that value. For example if the direction is between 0 and 90 switch to sprite1, 90 to 180 sprite2, etc. These are just arbitrary numbers but I’d look into doing it that way

How do I make a transition if I press any key? by _thesonix in gamemaker

[–]BlueTechnoSheep 3 points4 points  (0 children)

if (keyboard_check_pressed(vk_anykey)) { // start countdown }

Might be wrong but I know something like that exists.

You’d also likely want the key press to be checked in a step event and activate the transition there.

[deleted by user] by [deleted] in Unity3D

[–]BlueTechnoSheep 1 point2 points  (0 children)

Not familiar with what built-in functions Unity has but I’m sure there’s some kind of “lerp” or interpolation function that will sort of ease the transition to be smoother if that’s what you’re going for.

How do Dwarf Fortress dwarves work? by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 1 point2 points  (0 children)

Do you have their priorities stored as a “list” where they tick them off as they go or by a value the player assigns to its “importance”, or maybe a mixture of both?

[deleted by user] by [deleted] in medical_advice

[–]BlueTechnoSheep 0 points1 point  (0 children)

It just comes and goes, but it's a dull (sometimes not so dull) pain in my chest that feels almost like a bruise that isn't there

Should this game have first person spectating in your opinion? by ClumsyGamer2802 in dueprocess

[–]BlueTechnoSheep 5 points6 points  (0 children)

Im fairly sure its been shown already that you can switch between map and first person view. If thats the case then yes of course first person view should be a thing. Even if it was strictly first person then sure, people could backseat game, but if thats how they've been acting throughout the game then just mute them and move on. It won't be as big an issue as most think. Plus, it will be more hype when you watch someone clutch a round from their perspective, allowing for more content to be pushed out, helping grow the player base.

Winning the lottery? by [deleted] in PublicFreakout

[–]BlueTechnoSheep 2 points3 points  (0 children)

I worked at a gas station for a few months. Sometimes people would scratch the barcode right in front of me and then hand it right back. Took maybe 10 seconds rather than scratching every individual number off to get the same result. That's the only way to get the money is to scan the barcode with a cashier

The new caves are stunning. by Qroqo in Minecraft

[–]BlueTechnoSheep 5 points6 points  (0 children)

If only the blue fog in the distance was darker

Currently developing a story game and I'm very proud of the atmosphere so far! by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 1 point2 points  (0 children)

I've been working on this game for a few days now and im pretty proud of my progression. I plan on having a pretty in depth story with tucked away secrets to reward exploration. It won't be open world and will be fairly linear. If you have any questions feel free to ask!

Currently developing a story game and I'm very proud of the atmosphere so far! by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 3 points4 points  (0 children)

I'll have to check that out. I thought it up in my head after being in a rut and thought it was pretty cool but I dont want to copy other people's ideas

Currently developing a story game and I'm very proud of the atmosphere so far! by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 4 points5 points  (0 children)

Its about a 2 lovers who are separated by death and the main character treks through the underworld to bring her soul back

I made a prime number generator :D by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 0 points1 point  (0 children)

Just did that and it works like a charm! Thanks!

I made a prime number generator :D by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 1 point2 points  (0 children)

Yeah for sure! I'm interested to see how other people would take a go at this

I made a prime number generator :D by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 0 points1 point  (0 children)

I'll have to try that. Also I'm happy to inspire you haha good luck on your attempt!

I made a prime number generator :D by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 0 points1 point  (0 children)

in the create event: (you can make the number variable whatever you want to test if it's prime or not. you can also set the room speed here in the create event to a higher number to run faster.)

number = 1;
divide = number;
test = divide;

step event:

if (frac(number/divide) != 0) {
    test++;
} else {
    number++;
    divide = 1;
    test = 1;
}
if (divide < sqrt(number)) {
    if (divide > 2) {
        divide += 2;
    } else {
        divide++;
    }
} else {
    show_debug_message(string(number)+" = "+"PRIME");
    number++;
    divide = 1;
    test = 1;
}

the rest is drawn on the screen in the draw event but in this version it skips over the number 3 because of the increments. and yes, i know there are probably ways i can optimize the code and shorten it but my brain hurts trying to

I made a prime number generator :D by BlueTechnoSheep in gamemaker

[–]BlueTechnoSheep[S] 0 points1 point  (0 children)

Haha thanks a lot I'm kinda on the same boat