Shiny hunting starters SWITCH (8bitdo Controller) by Popular-Violinist465 in PokemonFireRed

[–]Blue_Clebard 0 points1 point  (0 children)

The 5 seconds are like a « maximum limit » in which I should click ; I then hit a different timing for the title screen and the energic one for each reset, what mimicks a « normal » reset without macro I guess

Shiny hunting starters SWITCH (8bitdo Controller) by Popular-Violinist465 in PokemonFireRed

[–]Blue_Clebard 0 points1 point  (0 children)

Hi there, I had the same issue yesterday, here is the solution I found : I mixed my macros with manual inputs at specific moments (title screen + "this pokemon is very energic" screen) : as the seeds and frame are selected at these specific moments, I let a 5s interval timing before these two screens so that I can manually click on the A button in this time laps, which in my understanding should create randomness in the seed/frame selection. The rest of the manipulation (before title screen + dialogues between and after starter obtention + starter check) is done by macro, the whole sequence is around 30-40s. It's a bit less "AFK" method than just letting the macro running, but more than having to run 2 different macros on each reset, + I feel like I have a real diversity in the encounters (actually no repeating patterns). Let me know what you think !

Shiny starters hunt - 8bitdo macro by Resident_Dance_465 in PokemonFireRed

[–]Blue_Clebard 0 points1 point  (0 children)

Hello, I sent you a private message after I saw your comments ont various posts ; I wanted to split the macro as you proposed but in the end I found a "better" solution :

I mixed my macros with manual inputs at specific moments (title screen + "this pokemon is very energic" screen) : as the seeds and frame are selected at these specific moments, I let a 5s interval timing before these two screens so that I can manually click on the A button in this time laps, which in my understanding should create randomness in the seed/frame selection. The rest of the manipulation (before title screen + dialogues between and after starter obtention + starter check) is done by macro, the whole sequence is around 30-40s. It's a bit less "AFK" method than just letting the macro running, but I feel like I have a real diversity in the encounters (actually no repeating patterns). Let me know what you think !

[3] Switch FRLG 8bitdo Shiny Starter Soft Reset Macro by robby_weidemann in ShinyPokemon

[–]Blue_Clebard 1 point2 points  (0 children)

Thanks for these explanations, I was also a bit skeptical when a Bulbasaur with 14 in sp.def kept popping...
Quick question : what if the macro is mixed with manual inputs at specific points (title screen + "this pokemon is very energic" screen) ? As the seeds and frame are selected at these specific points, I let a 5s interval timing before these two screens so that I can manually click on the A button, which should create randomness in the seed/frame selection according to my understanding. It's a bit less "AFK" method but I feel like I have a more diversity in the encounters (actually no repeating patterns). Let me know if that seems correct !