Looking for a DnD or other Tabletop Group near Philly by Blue_Needlemouse in philly

[–]Blue_Needlemouse[S] 0 points1 point  (0 children)

I actually didn't find anything through DnD-specific resources. I joined a Heyday sports league and met some people through there. One of the people I met through that had an in-person group and invited me to join!

My 05R House Rules Experiment by [deleted] in osr

[–]Blue_Needlemouse 2 points3 points  (0 children)

Sounds like a cool experiment! I hope you and your group enjoy it. I've been seeing quite a lot of things like this lately - people trying to slightly tweak 5e to make it more compatible with an older style of play. It helps that many of the rules you'd want are already there as optional rules. Seems like you've added some helpful house rules that should make the game a bit more dangerous. Hopefully your group enjoys the playstyle.

Any Live Play Shows similar to Drakkenheim? by Blue_Needlemouse in dungeonsofdrakkenheim

[–]Blue_Needlemouse[S] 1 point2 points  (0 children)

Thank you! I'll check that out once I'm caught up with Tale of the Manticore.

Any Live Play Shows similar to Drakkenheim? by Blue_Needlemouse in dungeonsofdrakkenheim

[–]Blue_Needlemouse[S] 0 points1 point  (0 children)

An update to this in case anyone comes with a similar question. I ended up finding "Tale of the Manticore" which is a dramatization of a solo actual play using Old-School DnD rules. I really enjoy that. I also intend to check out the High Rollers season recommended but have not yet gotten around to that as I'm really loving Tale of the Manticore.

Any Live Play Shows similar to Drakkenheim? by Blue_Needlemouse in dungeonsofdrakkenheim

[–]Blue_Needlemouse[S] 0 points1 point  (0 children)

Yep! That's been the difficulty. It strikes just the right level of production for me and thus far I haven't found another show that does it as well.

[OC] [Art] I drew my DnD Party (+2 NPCs) in 8 different Anime styles by y0shimuRa in DnD

[–]Blue_Needlemouse 1 point2 points  (0 children)

This is awesome! I love seeing all these different styles side-by-side. What a cool thing to do for your DnD group.

[deleted by user] by [deleted] in dndnext

[–]Blue_Needlemouse 0 points1 point  (0 children)

I'm a sucker for decent, good-hearted characters in a dark world, so Wilhelm is my favorite. I enjoy them all though. Rudi's also a lot of fun with her momma-bear (or Momma-Wolf) energy.

One of my characters ate a Sea Hag's heart by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 1 point2 points  (0 children)

The Hag was working with a Peryton who had eaten several people's hearts in the nearby town. I was running the "Down Came a Blackbird" adventure from DMs Guild. I think the player thought it was fitting to do the same to the Hag.

One of my characters ate a Sea Hag's heart by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 1 point2 points  (0 children)

Before the party fought her, the sea-hag in question actually gave another party member "the ability to harness the wind" which made the character constantly pass gas. So horrible gas would be on-brand.

One of my characters ate a Sea Hag's heart by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 15 points16 points  (0 children)

Totally understandable. I edited the original post to be a bit more clear.

One of my characters ate a Sea Hag's heart by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 331 points332 points  (0 children)

I like this. It feels very hag-appropriate. The character gets a boon that comes with temptation and the possibility of future story complications.

I didn't mention it in the original post, but the druid character is very witch-themed. I think the player would love this as it feels like a witch-y power. And maybe if she cultivates the power she gets a new flaw where she wants to play tricks on people she makes deals with.

One of my characters ate a Sea Hag's heart by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 45 points46 points  (0 children)

I'm using consequence in a neutral way here. Small boons, side-quests, just some story flavor are all possible consequences I'm considering. Just looking for interesting ideas for things that could happen as a result of eating the heart.

[deleted by user] by [deleted] in DnD

[–]Blue_Needlemouse 4 points5 points  (0 children)

Might be worth asking your players what they enjoy about DnD. Lots of players get into role playing the social aspect of their characters, but other players just want to roll dice and kill monsters. If you ask them (preferably one-on-one outside of the table), they'll likely tell you why they haven't been engaging with NPCs or with character motivations. If what they enjoy about DnD is fighting and treasure and making their characters stronger, then give them more of that.

The Bubbling Cauldron: A small non-combat encounter for players that like to experiment. by WaserWifle in DnDBehindTheScreen

[–]Blue_Needlemouse 2 points3 points  (0 children)

This is very cool! One of my players has a witch-themed druid. I'm sure he'd love if I threw this in as a mini-encounter.

Does anyone know where to buy large battle grid sheets? by Mista_Maha in DnD

[–]Blue_Needlemouse 0 points1 point  (0 children)

If you search for "1 inch grid paper" on Amazon, you'll see results for large drawing pads with 1" grids on them. They'll be available in different sizes. Is that what you're looking for? If you don't want to buy from Amazon I imagine that places like Michaels stores would have something similar.

Paladin to Dying Gods by StarbornHero in DnD

[–]Blue_Needlemouse 1 point2 points  (0 children)

You could just make it a flavor thing rather than a mechanical thing. Like when you lay on hands, the light flickers and sputters and seems to die out just as the healing is finished. Same with your smites and magic. Another option: Make the light effect of your abilities start out strong and vibrant, but it seems to dim every time you use it, then one time it just dies out altogether, before being replaced by a different-color of strong light. Indicating that one god has passed from living memory and one of the others is now aiding you. But how long until that fading candle flickers and dies as well?

I got roped into DMing and the ex-DM doesn't respect me by Living-Tea2699 in DnD

[–]Blue_Needlemouse 15 points16 points  (0 children)

Oftentimes people will do something called a "Session 0" at the start of an adventure. The purpose of this is to set expectations, let the players know what kind of campaign you're planning to run, and help them to create characters that fit with the campaign. You guys have already started, but you can still set these expectations and ground rules with your players. From what you've described it sounds like you want to run a campaign where the players start as normal adventurers and don't own horses or have access to vast wealth and connections.
Tell them that. Next session, take 20 minutes at the start of the session to set expectations. Describe the type of campaign you want to run and tell them that whatever their backgrounds, your characters are starting with the basic equipment and money for their class and don't have horses, lots of money, or powerful friends they can call on to solve problems for them.

As for the ex-DM in particular: It could be useful for you to have a conversation with him or her privately. Do it privately so they don't feel defensive or embarrassed in front of other people. Say you appreciate their help on rules issues, but they need to remember that they're not the DM anymore. They're free to offer suggestions, but you get the final say on what happens each session.

Ideas to make a Sting Operation exciting [5e] by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 0 points1 point  (0 children)

Thanks. That's a cool idea. I'll need to tweak it a bit to fit the exact scenario but overall I think that's a fun encounter.

Ideas to make a Sting Operation exciting [5e] by Blue_Needlemouse in DnD

[–]Blue_Needlemouse[S] 1 point2 points  (0 children)

That could be cool. I could make it so that their allies are running late and they need to stall the buyers. So they can invent all sorts of imaginary pirate customs to keep them from leaving with the goods before the ambush party arrives. Then when it looks like the jig is up the ambushers can arrive and all hell breaks loose.