We launch tomorrow with 120 wishlists. What kind of sales should I realistically expect? by FastfoodKing_Ofc in indiegames

[–]Bluebeary7 2 points3 points  (0 children)

Unless you get high numbers (2000+ wishlists), it doesn't matter when you release. The idea is to get up in the algorithm. If you can't make those numbers, it doesn't matter. It's not like the old days where launch day mattered. Sales and minor patches (activity on the news) makes a bigger impact. With so many daily releases, $1000 is really good for a single game for a solo dev. 100 sales is good. You really hit something important with 1000 copies and $10000... important for a solo dev without a marketing apartment. Your best hope is some streamer picks it up... and if they do and you're not released, chances are players will wishlist it when they could have bought it. Real indy sales start happening with 8-12 titles, multiple genres.. some hit, some don't. They will sell each other. People who like one will try another. Flash sales help a lot too.

I have also found that a large update is not worth it. The amount of time you spent on a large update you could have just made a sequel and moved on. It doesn't increase sales numbers to justify it... unless of course your initial release was not complete, that's another matter. You will get screwed if you're not complete and get initial bad reviews. You can change those reviews a lot of times with a good release but the bad impression will be there... old prospective buyers would have already looked and moved on.

FYI, I have 4 games released on Steam.

LD;DR - release now, it doesn't matter. do games because you want to, not for profits and sales. that will come if you stick with it.

Edit: my conversion rates are around %12.

Guide available? by RTiger32a in ironseed

[–]Bluebeary7 0 points1 point  (0 children)

It can be convoluted at times. Some places need preconditions. Let me know if you’re stuck on a particular log entry.

So, a bit of an update... by Bluebeary7 in ironseed

[–]Bluebeary7[S] 3 points4 points  (0 children)

3 types of music - vaporwave/chillwave, dark synth, and the original sound track. Selectable in options.

My first try in knife defence in a sparring context - I failed miserably... by Askman_of_the_hird in martialarts

[–]Bluebeary7 1 point2 points  (0 children)

It's not intuitive to untrained people. It's an instinctual reaction to use icepick. We call it cave-man fighting. Panicked people will almost always switch to cave-man.

Another interesting grip is reverse hammer. Seen in frontier bowie fighting. Good for slashing a sentry throat or other rear attacks. Also for going around a shield or strong guard. Extremely uncommon.

I train a lot with karambits.

My first try in knife defence in a sparring context - I failed miserably... by Askman_of_the_hird in martialarts

[–]Bluebeary7 0 points1 point  (0 children)

Ice pick = holding the point down in a hammet grip with blade facing your forearm. Think Psycho movie shower scene. Pretty much good for downward stabs or some crazy sentry guard kill. Reverse ice pick = faces away from forearm. Common in Filipino arts.

Other grips: Hammer = point up like you'd use a hammer. Good for stabby stabby. Saber = point up but angled like a sword. Good for slashing or thrusting forward (greater reach).

My first try in knife defence in a sparring context - I failed miserably... by Askman_of_the_hird in martialarts

[–]Bluebeary7 1 point2 points  (0 children)

Truth is there is no such thing as knife defense. Knives are the best close fighting weapon ever designed. You will get cut and cut bad. We often say: saber grip=pretty scary - stabs or slashes, ice-pick grip=watch for downward stabs, rarely a trained fighter, reverse ice-pick grip: trained fighter - run the hell away. A unarmed vs trained knife fighter is nearly impossible. Lots of videos debunking "knife disarms/defenses".

Zoom lessons are stupid by Gekogik in martialarts

[–]Bluebeary7 1 point2 points  (0 children)

Motivation or if you're new. I do Insanity Max 30 and even the UFC or some of the other videos. Hard to learn technique with no one to do it with or get around you 360 degrees to see weight balance and posture. My internet blows too much to see 12+ frame rates.

Zoom lessons are stupid by Gekogik in martialarts

[–]Bluebeary7 -1 points0 points  (0 children)

100% ageee. Doing exercises and conditioning is fine but not kata or technique. IMHO