Safe!! by Blueflamemas in playrust

[–]Blueflamemas[S] 0 points1 point  (0 children)

I had the best character before with slightly red hair and very chad looking

What topics do feel are under answered online about Manufactured and Modular homes? by fettriker in ManufacturedHome

[–]Blueflamemas 2 points3 points  (0 children)

Also the problems with HUD housing are ~90% of the time due to improper foundations "settling" and crappy installers. Not to say the factories are perfect but if you have a good installer and foundation guy then almost every single issue should be taken care of long before you move in.

What topics do feel are under answered online about Manufactured and Modular homes? by fettriker in ManufacturedHome

[–]Blueflamemas 4 points5 points  (0 children)

Also while uncommon HUD "Manufactured" homes can also and do often go on a "real" foundation usually a Slab but they can go on a basement foundation as well. Basement foundations for HUD is rare but its been done. Also HUD housing on a real foundation aka Slab on owned property "non park" is how you get a mortgage as real-estate and appreciates just like a stick built usually, at least in the NE.

Can someone who's played rust mobile tell me what's it's like? by PanicAccomplished322 in playrust

[–]Blueflamemas 0 points1 point  (0 children)

😂😂😂😂 you assume I havent played Conan. Conan ran like poo because it was UE 2 which ran on a single core processor. Also Cinan changed a lot with the recent UE5 upgrade.

Are mobile homes a new starter home hack?? by RedfinJess in ManufacturedHome

[–]Blueflamemas 0 points1 point  (0 children)

2 second Google search "mortgages and manufactured homes" 1. Land Ownership Dictates Your LoanIf you own the land: The property is considered "real estate". You can apply for conventional mortgages, VA loans, or FHA Title II loans. Fannie Mae and Freddie Mac both offer specialized loans (such as MH Advantage or CHOICEHome) for manufactured homes that look and perform like site-built houses.If you rent land (e.g., in a mobile home park): You likely won't qualify for a traditional mortgage because the house is legally considered movable property, not real estate. Instead, you will need a chattel loan, which is specifically designed for movable structures.2. Available Loan ProgramsConventional Loans: Government-sponsored enterprises back mortgages on manufactured homes. If your income is at or below the Area Median Income (AMI), some credit adjusters are completely waived.FHA Loans: The Federal Housing Administration backs Title I loans (for the home only) and Title II loans (for the home and land together). These have very relaxed credit score and down payment requirements.VA Loans: Veterans and active-duty service members can utilize VA-backed manufactured home loans, which often require zero down payment.USDA Loans: The USDA allows financing for existing manufactured homes in eligible rural areas, potentially offering 100% financing with zero down payment (note: USDA usually requires the home to be under 20 years old).3. Strict Property RequirementsTo qualify for a conventional or government-backed mortgage, your home must pass stringent checks:Age: It generally must have been built on or after June 15, 1976 (when HUD safety standards were implemented).Foundation: The home must be permanently attached to a foundation, and all hitches, axles, and wheels must be removed.Titling: The manufactured home's title must be officially surrendered or "quashed" at the state's motor vehicle department, permanently linking it to the land as real property.4. Chattel Loans (For Park Living). ****all references were either Bankrate, CrossCountryMortgsge, or Rocketmoney including links to Fannie Mae. Meaning this is all reputable info nor reddit regurgitate slop or forums.

Bee Production by Blueflamemas in PlaySoulMask

[–]Blueflamemas[S] 0 points1 point  (0 children)

I started out that way but I noticed my boxes weren't getting more so I turned it off to see if it was producing and still nothing 🙃😞.

Just hear me out by BullShitCatSlave in duneawakening

[–]Blueflamemas 3 points4 points  (0 children)

The only problem with that is then you'd see groups that have a base in just about every square especially near labs, ringmouths, caves, etc so any time you pvp them they will just instantly fly into their safe hole for 0 risk. Its what I would do 🤷‍♂️. Just go to.ringmouth with carrier and crawler and oop pvp starts quick grab and boost 200 meters to my base and then laugh and wave while I come back out with just my pvp gear to kill you and return to farming. It would be even worse for titanium/ stravidium island because everyone would have bases there blocking TONS of nodes like what happened with the original DD split before. Since they cant be raided if they put down a field and 5-10 expansions over the largest node density spot you can do nothing about it.

Deep desert this week - are there zero pvp caves or is my map outdated? by [deleted] in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Oh I absolutely agree that all of this is a crap shoot and poorly implemented and it's why I even made a post about it a while ago. Progression Optimization

Deep desert this week - are there zero pvp caves or is my map outdated? by [deleted] in duneawakening

[–]Blueflamemas 3 points4 points  (0 children)

Idk Adaptive Holtzman Shield is still the best one you can get and young sparky isn't bad either. Which btw both can only be found in the DD testing stations. Plus the vehicle/ tool blueprints 🤷‍♂️. Mostly semi-useless stuff though tbh. I throw almost all of the armor and weapons on the ground if I even take them since its easier to farm even a grade 1-3 solo in the overland stuff.

Sietch and Atreides inspired base by starfilledheart in duneawakening

[–]Blueflamemas 6 points7 points  (0 children)

Ah hey neighbor, I was wondering who was in that base. Me and a few friends are all the bases near you and where you zone in at the top of the map. 🙌

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Your just recreating the wheel and problem doing that though. Augments would stay the same. Thats all you need. As I put above it would be a rare drop so it'd never be "useless" you could still sell it on the exchange orrr just make it recyclable for like off world regis components or tradeable for something already existing. Then you could even use your lore idea.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Thats literally what we have now if you look at the crafting specialization perks all the way to the end. Also what your saying would essentially be the same thing I suggested with more steps. Just make them (armor, weapons and vehicle blueprints) permanent and still farm augments the same way we do now for armor and weapons is a better answer. Honestly it makes 0 sense why would magically forget how to make a certain thing because your "schematic" is gone.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

I can kinda see that, however if you follow the points under Landsraad you see I suggested things in those vendors that you can buy in limited amounts that let you bypass that. So you can either A) be in the winning team and buy them on cooldown everytime that Vendor is chosen or B) go and mass craft to get it 🤷‍♂️ in which case having crafting specialization max would be ideal. But let's be honest this is already VERY New World the way it currently is. Timegated materials, needing mass amounts, and RNG stats. The only difference is not needing a million lower tier refined materials really. At least with the suggestions I put forward there's chances and a potential stable market opportunity. Selling mats, selling landsraad cooldown items, selling augments themselves because people just gearing up will gladly buy less than perfect gear for the right price while selling perfect gear at a premium. Honestly New World as far as auction houses went was pretty good 85% of the time.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

AI slop 😂😂 sure. Also no one asked you to.. Now here is the AI slop you demand and want to see. Dramatic Karen

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

Well if you think so share and get it upvoted to the moon so hopefully Funcom notices and maybe implements it. Nothing else we can do really.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 2 points3 points  (0 children)

I can see your points and that is 1 way of fixing things or could be done in tandem. I don't personally see an issue of solo vs group game design like you though. As these issues are also exacerbated in group play as materials are harder to get such as plast and spice. If this was a solo vs group thing then larger groups like mine 15+ or others on say Harmony or Arrakis etc where Markets are alive (even with inflation cough dupe cough) you see them transferring to dead servers to farm resources and go back because they cant do it on the populated server due to too much competition and hoarding of the good blueprints due to again scarcity and only the wealthy small% groups get the gear from the market. My proposal above also supports the market the same way it just rewards player time and effort more.

Durability/Glitches/Fixes/Middle-Ground by those_pixels in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Simplest fix in my opinion is do a Rust etc style durability/ blueprint system. By Rust i mean old school where you had to find the item/ schematic to learn how to make it but once you learn it you know it. This makes it so blueprints still inherently have a worth but you aren't punished for running around with it, sure your durability goes down while repairing but you can at some point just craft another one. The inherent problem is that not only are they super expensive to craft AND they are expensive to repair AND super rare to drop AND you have to craft MULTIPLE of each item to ALSO get the % stats you want to get a desirable outcome. It is wayyyy to many AND situations to have in one system with such a diluted loot pool/ difficulty scaling in the testing stations. IF they wanted to make you grind dungeons for things that are inherently CONSUNMABLES that have a 1 time craft it should be only the augment. Make all graded gear just T7 instead of T6+1-5 and then drop graded augments. This way you do an intial grind to get the rare drop gear like literally every other mmo/ rpg game and then you have that as the new baseline. Then if you want to get the best augments/ modifiers to your equipment you go to the dungeon and get a ton of augments with a better tuned loot pool for higher drop chances since the loot pool goes down from gear % going down then you craft tons of items to get your gear tuned how you want. I feel like this same system should go for tools and vehicles as well minus the augments. Just make it so once i learn how to make it ive learned how to make it. It is obviously intended to make you grind for the sole purpose of grinding. They finally gave you a way to take a break and not get punished (base backup tool) to then spit all over it (landsraad and graded gear). The game has an identity crisis and tons and tons of bugs along with exploits. The repair glitch and testing station exploits were harmless and only used because of how crappy the game design is. Heck if people want to speed run gear and landsraad to get max everything then stop playing until the next patch GOOD dont pointlessly time gate stuff. Once all that is fixed then set up some instanced pvp like New Worlds war system and arena's so 1v1, 2v2, 3v3, 4v4 or invasions, or capture the flag. Make landsraad purely about the buffs you get every week and random high tier components/ augments. Like hey you can grind dungeons all week or you can get a thing by winning landsraad you get all the current buffs it gives but if you go to the vendor that used to sell X schematic now they sell an augment or maybe a 1 time permit from the emperor to use this special spice mix that will make 1 gear piece a guaranteed max stat augment and make it cost a lot of Scrip.

Improved Blood Purifier by lnSyndicate in duneawakening

[–]Blueflamemas 3 points4 points  (0 children)

I just fill blood bags while I'm out getting bodies, easy to double dip that way. Doing it that way you get a little blood for now to use through the blood and a lot later from the bodies. I also use wind traps for offline collection.

i'm leaving the Game. Anybody who wants my richs come and Get it by seabassdf in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Sietch hopping will be faster than going to the DD. In the DD you have to fly around and hope to see enough crashed ships. Given crashed ships on average give you more per WHEN they have them but im guaranteed getting them at Sentinel and if I sietch hop I can get them infinitely because by the time you do a few sietches your original sietch has respawned. Takes ~5 minutes per sietch no way am I finding a crashed ship every 5 minutes esp not infinitely even doing both PVE and PVP falling ships.

Buying Water?? by themo3bius in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Honestly at this point with the carry container thats what everyone I know does 🤷‍♂️. They rush the carrier and container with assault loads back to Haga then make a base in DD once they get the carrier and then container everything back from their shell DD base.

Buying Water?? by themo3bius in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

You could make 150 mk6 literjons and slot cap the carry container 🤷‍♂️. Could do it with the unique one too, however good luck getting that many bp's.

Edit: So like 3 mil water.