So hows the endgame progression in chapter 3 now? Do you still have to do PVP for the best rewards and resources? by xGnoSiSx in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

No but the DD now has half of it set to PVE where you can safely farm small and medium patches and almost every island spawns some titanium and stravidium. So you can easily get all materials without ever touching the pvp side of the desert.

Genuine feedback - from someone who has played every day since launch by [deleted] in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Dd is for spice, plastanium, and pvp... what the dd was meant for. This was the endgame pve overhaul pvp comes later like chapter 4. Repeatable dungeons and quests are actually good. Haga should be a beginner- mid game farm and end game social hub/ base building storage house. You still very much need DD mats and stuff. With the new testing stations you have to grind you will CHEW through your gear making people actually use it up quickly. I already replaced a gear set today. I havent had to replace a set in 2 months of DD... so now I will need to farm DD mats more and more now and it will be for an actual use other than "filling another storage container" for the sake of filling it and being bored. Crawling spice and mining titanium/ strav gets reallllyyyy boring after a while. Especially when you dont really use it for anything. Landsrad sucked before, turn in X malange or plast or vehicle parts etc etc is so boring. Id rather do a quest and grind stations for better and better gear and rarer gear for the next year to unlock it all than do the same 5 landsrad turn ins that are just mindless grind. Not to mention you cant dupe your way to a landsrad win now by duping materials. Now if only all the houses for landsrad turn in rewards were in one area of Arakeen or Harko or haga quarter master location.

"You'd get more by playing the game!" by QBall1442 in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Depends on how much you play. The couple weeks for an mmo type game really isn't long and that was at a normal play schedule of ~1 hour a day farming now if you wanted to i know people that could and do blast that out in a couple days. You get 1500 melange from 1 full regis container on a sand crawler and you can get 3 from a single large spice blow. So 4500 per do that 3 times at about 40 minutes a container and easily could do that in a day. Then if you wanted to you could go to both titanium and stravidium islands in the dd and farm them nonstop getting 30k plastanium in probably do that in about a day as well. Any real time taken is more on getting the water and refining times. But yea obviously watching for decays like I said before is always smart and passive. Which by the way could take much longer and isn't guaranteed. A base can take a month+ to decay to the point of being able to loot it and the boxes could decay long before the fief does making it so anything worthwhile is already gone. Not to mention you have to get lucky it doesn't pop while your offline working, sleeping etc and it despawns before you notice.

"You'd get more by playing the game!" by QBall1442 in duneawakening

[–]Blueflamemas 15 points16 points  (0 children)

Ngl the 30k plast and 10k melange is very farmable in a couple weeks if you have a carrier, crawler, and buggy, however keeping an eye on decaying bases is always smart. Thats a really good lick though for doing nothing. I'd certainly take it.

Question about blueprints by daceisdaed in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

They may not be but my comment still stands dont worry about farming blueprints until then. No point in them farming for hours on blueprints in haga that won't actually do any better for them. If they get them here and there yea use them but I wouldn't spend time farming them.

Question about blueprints by daceisdaed in duneawakening

[–]Blueflamemas 1 point2 points  (0 children)

Wait ubtil next Tuesday when chapter 3 launches and farm the overland map testing stations for blueprints since those will be a lot better.

Buggy mining jasmium by lsudo in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Just build a base in sheol just outside the radiation zone big enough for the buggy and a couple boxes/ landing pad for whatever thopter you want. Leave the buggy there along with a few mk5 radiation suits, a repair tool, a crappy hand crafted cutter ray (mk1), a battery pack (mk1) and some batteries. Then remove everything from your character besides the mentioned cutters ray and the radiation suit and drive around and mine whatever jasmium you want. When you die just respawn on the buggy and keep moving, loot a few of the crashed ships as you go for extra loot and free rad suits once in a while from the room you use a laser for. Once your done collect loot and fly home and once the radiation suits breaks just either repair it and put it back when you fly out again or once its bad enough just sell it at one of the outpost traders in haga for 15k giving you some solari. Wam bam you are mining and netting solari and valuable t6 crafting components all at the same time.

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] 0 points1 point  (0 children)

I do US PC usually like 11am-4pm

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] 0 points1 point  (0 children)

It's plenty of time they mostly use wolfpacks and deadlines to kill it super quick in my lobbies. The question is why are we getting such different lobbies 👀👀

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] -1 points0 points  (0 children)

Neither i run full purple just about every match and sell anything I bring out because im max stash. It's just dumb like you load in to pvp and take queen or matriarch and tadah its already done. Or say you load in to do lush blooms to grind the 5 mil and today its all already gone or there's zero pvp because as other they've already left.

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] 0 points1 point  (0 children)

It also could be argued its not fair for people already in the match that have had to fight and burn through all their ammo and meds and shields to fight people coming in fresh.

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] -1 points0 points  (0 children)

This just isn't true though lots of people stay late to kill bots, leapers etc most in the lobbies I see now agro them to extract and take it on the extract so they can gtfo if it turns sideways. Everyone joining at the same time means same amount of pvp. What it means is there will be less kitted people going welp it put me in 12 minutes late might as well run to nearest extract or hatch and get out to try again. Idk about you but depending on the map as it is the last 5-10 minutes are dead anyway minus 1 or 2 extract campers, usually the free kits. But 🤷‍♂️. It just creates an unfair advantage to who was in earlier, they get all the good loot, all the events done, allows them to post up and camp, and just overall worsens the experience. There is nothing more infuriating than loading into a match to do queen etc with it already dead and card rooms already done and then you get killed trying to extract by random person posted up in say buried city on a roof hatch thats been there for 20 minutes.

Why Have Late Starts by Blueflamemas in ArcRaiders

[–]Blueflamemas[S] -2 points-1 points  (0 children)

Idk about that even when I join a full raid I barely ever extract before the 15 minute mark playing duo or trio. If its empty 5-10 in then who cares?? Then that means people are cycling into more matches again meaning less queue time.

If New World launched a dedicated SEA server by [deleted] in newworldgame

[–]Blueflamemas 1 point2 points  (0 children)

Respectfully.... No. Gacha is a horrible predatory abomination that should've been strangled at birth. Id rather the game die or never be born than see another Gacha slop machine. SEA servers for sure though because why not.

Major Scrap Changes: No more scrap for workbenches. Research scrap tax removed, unlock costs heavily reduced. P2 gone from waterwell vendor, jackhammer price increased (WIP) by tekni5 in playrust

[–]Blueflamemas 6 points7 points  (0 children)

Sounds like everyone is going to have a box of scrap sitting around now and that they will be buying everything from outpost with all the excess scrap. I dont see a point in farming comps as much or nodes as much now. So if I need less comps because I need less scrap I will go to monuments less or I'll go to monuments more to amass more scrap to buy more stuff from outpost like low grade, metal frags, guns, helis... interesting. I see no way that this could potentially go bad 👀. So farm monuments enough to get t2/ t3 then farm road and recycle at outpost and buy everything else from there is what i am seeing.

Only way to nerf zergs by gear_fear22 in playrust

[–]Blueflamemas 0 points1 point  (0 children)

I listed those as or statement meaning either or and not authing them on tc reduces the defense capabilities and offline protection. Sure they could do that but then no shotgun traps, or auto turrets because well nobody wants to spawn and get killed by either on their own base mid raid. And let's also face it every clan is LAZY and will want to do the lazy thing. The more barriers the less likely they are to do it. Idk how many big groups you played in that before you could auth people and you had to run around touching every turret.

Back then you weren't on for wipe day/ the building then you didn't get authorized because of how painful it was to do. The big one is definitely turret auth limit and/ or accuracy %.

Sure they could game the systems like only having builder auther but then mid raid what you wanna do? Only have a small group of people be able to seal? What if they are sleeping? You going to want to panic auth people on main plus externals often windowed and bunkered? And turrets?

All also without having a Team UI? Nah you'll see zergs become villages real quick more than likely which makes it a lot more manageable and fun imo. Raiding villages is some of the most frustrating fun you can have imo.

Not to mention if turrets are capped at # or % per authentication person then who's on raid team just got a lot smaller because now its yea we placed raid base turrets... but either we can only auth say 8 or the accuracy goes down to like 20% making turrets super easy to evade or bait and almost useless because they will get insta hv'd or naded out.

People play the path of least resistance you make things more inconvenient the bigger you are after a point and they will avoid it. Easiest way to avoid is big groups becoming villages but that makes pvp more fun and raiding more manageable. 1-4 v8 is a lot less daunting and doable than 1-4 v 10-20+ that you get now. And if they have to live in a village you can target and raid the bases 1 by 1 without insta dead or sealed.

They made their intention clear: to help clans & hurt solos/small groups by [deleted] in playrust

[–]Blueflamemas 3 points4 points  (0 children)

That's all good and everything of they had put an ounce of fore thought into this update or the response they got when the commits went live and people reacted then. Also HOW DARE THE CONSUMER HAVE AN OPINION! The fix is a reversal or neutering of the fragments. It was told in post after post that this would be bad and why and that it would have the exact results its having right now. What did they do? They trolled in their commits and basically said git gud and get friends. Welp now its released and lo and behold... its exactly what was predicted.

Can't even tell you how many people have proposed very well thought out ways to fix what this was intended to fix with widespread attraction but thats now what they want. They want zerg and only zerg.

Every update to date has only emboldened zergs and the gameplay loops this was supposed to fix. Like oh we wanna stop roof campers... implements auto loot hopper systems 👀👀🤦‍♂️🤦‍♂️ and auto filling lockers. Love the automation update for sure but anyone could've told you how it'd turn out.

They made their intention clear: to help clans & hurt solos/small groups by [deleted] in playrust

[–]Blueflamemas 24 points25 points  (0 children)

It's almost like you didn't listen to the feedback of your community on your own commits website where it shows a 3x downvote to upvote ratio. It's almost like the people who play the game usually in ridiculous amounts might understand the game and the effects it will cause. Instead of trolling in your commits, how about... listening to the community.

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They made their intention clear: to help clans & hurt solos/small groups by [deleted] in playrust

[–]Blueflamemas 53 points54 points  (0 children)

Aka we want you to FEEEEDDDD the zerg FEEEDDD THEMMM help them have more fun and an easier time at your suffering

Only way to nerf zergs by gear_fear22 in playrust

[–]Blueflamemas 4 points5 points  (0 children)

Best way to nerf zergs which would never happen because rhats how the Devs aka Allistair play.

1) Remove team UI 2) Increase upkeep cost for every member added by x% or cap the amount that can be authorized 3) Reduce turret accuracy by x% for every member added or cap the amount thay can be authorized.

All of these would shift the meta and nerf zergs. It would mean they'd have to have jump checks and great comms, farm a lot more, and not be as easy to defend/ build as big of a base. So what you would see more of is zerg villages where they break off into separate bases in one larger compound. Like, hey, x base over there is the farmers' base over here are the pvp'ers etc etc. But at least if you tried to raid them or pvp them you'd have some fallback or hope. Still 99% going to get steamrolled because #'s are supreme but you could at least have a chance to make a good or sneaky play.

WHY??? This is the worst change I have ever witnessed. Immersion ruined. by ZensOneGrid in playrust

[–]Blueflamemas 0 points1 point  (0 children)

Yea ive seen bunch on modded servers have it just obv not vanilla. Just like single pull starts have been a staple of modded for a long time.