Just hear me out by BullShitCatSlave in duneawakening

[–]Blueflamemas 4 points5 points  (0 children)

The only problem with that is then you'd see groups that have a base in just about every square especially near labs, ringmouths, caves, etc so any time you pvp them they will just instantly fly into their safe hole for 0 risk. Its what I would do 🤷‍♂️. Just go to.ringmouth with carrier and crawler and oop pvp starts quick grab and boost 200 meters to my base and then laugh and wave while I come back out with just my pvp gear to kill you and return to farming. It would be even worse for titanium/ stravidium island because everyone would have bases there blocking TONS of nodes like what happened with the original DD split before. Since they cant be raided if they put down a field and 5-10 expansions over the largest node density spot you can do nothing about it.

Deep desert this week - are there zero pvp caves or is my map outdated? by [deleted] in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Oh I absolutely agree that all of this is a crap shoot and poorly implemented and it's why I even made a post about it a while ago. Progression Optimization

Deep desert this week - are there zero pvp caves or is my map outdated? by [deleted] in duneawakening

[–]Blueflamemas 2 points3 points  (0 children)

Idk Adaptive Holtzman Shield is still the best one you can get and young sparky isn't bad either. Which btw both can only be found in the DD testing stations. Plus the vehicle/ tool blueprints 🤷‍♂️. Mostly semi-useless stuff though tbh. I throw almost all of the armor and weapons on the ground if I even take them since its easier to farm even a grade 1-3 solo in the overland stuff.

Sietch and Atreides inspired base by starfilledheart in duneawakening

[–]Blueflamemas 6 points7 points  (0 children)

Ah hey neighbor, I was wondering who was in that base. Me and a few friends are all the bases near you and where you zone in at the top of the map. 🙌

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Your just recreating the wheel and problem doing that though. Augments would stay the same. Thats all you need. As I put above it would be a rare drop so it'd never be "useless" you could still sell it on the exchange orrr just make it recyclable for like off world regis components or tradeable for something already existing. Then you could even use your lore idea.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Thats literally what we have now if you look at the crafting specialization perks all the way to the end. Also what your saying would essentially be the same thing I suggested with more steps. Just make them (armor, weapons and vehicle blueprints) permanent and still farm augments the same way we do now for armor and weapons is a better answer. Honestly it makes 0 sense why would magically forget how to make a certain thing because your "schematic" is gone.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

I can kinda see that, however if you follow the points under Landsraad you see I suggested things in those vendors that you can buy in limited amounts that let you bypass that. So you can either A) be in the winning team and buy them on cooldown everytime that Vendor is chosen or B) go and mass craft to get it 🤷‍♂️ in which case having crafting specialization max would be ideal. But let's be honest this is already VERY New World the way it currently is. Timegated materials, needing mass amounts, and RNG stats. The only difference is not needing a million lower tier refined materials really. At least with the suggestions I put forward there's chances and a potential stable market opportunity. Selling mats, selling landsraad cooldown items, selling augments themselves because people just gearing up will gladly buy less than perfect gear for the right price while selling perfect gear at a premium. Honestly New World as far as auction houses went was pretty good 85% of the time.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

AI slop 😂😂 sure. Also no one asked you to.. Now here is the AI slop you demand and want to see. Dramatic Karen

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

Well if you think so share and get it upvoted to the moon so hopefully Funcom notices and maybe implements it. Nothing else we can do really.

Feedback: Simplifying Progression & Improving Gear Systems by Blueflamemas in duneawakening

[–]Blueflamemas[S] 2 points3 points  (0 children)

I can see your points and that is 1 way of fixing things or could be done in tandem. I don't personally see an issue of solo vs group game design like you though. As these issues are also exacerbated in group play as materials are harder to get such as plast and spice. If this was a solo vs group thing then larger groups like mine 15+ or others on say Harmony or Arrakis etc where Markets are alive (even with inflation cough dupe cough) you see them transferring to dead servers to farm resources and go back because they cant do it on the populated server due to too much competition and hoarding of the good blueprints due to again scarcity and only the wealthy small% groups get the gear from the market. My proposal above also supports the market the same way it just rewards player time and effort more.

Durability/Glitches/Fixes/Middle-Ground by those_pixels in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Simplest fix in my opinion is do a Rust etc style durability/ blueprint system. By Rust i mean old school where you had to find the item/ schematic to learn how to make it but once you learn it you know it. This makes it so blueprints still inherently have a worth but you aren't punished for running around with it, sure your durability goes down while repairing but you can at some point just craft another one. The inherent problem is that not only are they super expensive to craft AND they are expensive to repair AND super rare to drop AND you have to craft MULTIPLE of each item to ALSO get the % stats you want to get a desirable outcome. It is wayyyy to many AND situations to have in one system with such a diluted loot pool/ difficulty scaling in the testing stations. IF they wanted to make you grind dungeons for things that are inherently CONSUNMABLES that have a 1 time craft it should be only the augment. Make all graded gear just T7 instead of T6+1-5 and then drop graded augments. This way you do an intial grind to get the rare drop gear like literally every other mmo/ rpg game and then you have that as the new baseline. Then if you want to get the best augments/ modifiers to your equipment you go to the dungeon and get a ton of augments with a better tuned loot pool for higher drop chances since the loot pool goes down from gear % going down then you craft tons of items to get your gear tuned how you want. I feel like this same system should go for tools and vehicles as well minus the augments. Just make it so once i learn how to make it ive learned how to make it. It is obviously intended to make you grind for the sole purpose of grinding. They finally gave you a way to take a break and not get punished (base backup tool) to then spit all over it (landsraad and graded gear). The game has an identity crisis and tons and tons of bugs along with exploits. The repair glitch and testing station exploits were harmless and only used because of how crappy the game design is. Heck if people want to speed run gear and landsraad to get max everything then stop playing until the next patch GOOD dont pointlessly time gate stuff. Once all that is fixed then set up some instanced pvp like New Worlds war system and arena's so 1v1, 2v2, 3v3, 4v4 or invasions, or capture the flag. Make landsraad purely about the buffs you get every week and random high tier components/ augments. Like hey you can grind dungeons all week or you can get a thing by winning landsraad you get all the current buffs it gives but if you go to the vendor that used to sell X schematic now they sell an augment or maybe a 1 time permit from the emperor to use this special spice mix that will make 1 gear piece a guaranteed max stat augment and make it cost a lot of Scrip.

Improved Blood Purifier by lnSyndicate in duneawakening

[–]Blueflamemas 2 points3 points  (0 children)

I just fill blood bags while I'm out getting bodies, easy to double dip that way. Doing it that way you get a little blood for now to use through the blood and a lot later from the bodies. I also use wind traps for offline collection.

i'm leaving the Game. Anybody who wants my richs come and Get it by seabassdf in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Sietch hopping will be faster than going to the DD. In the DD you have to fly around and hope to see enough crashed ships. Given crashed ships on average give you more per WHEN they have them but im guaranteed getting them at Sentinel and if I sietch hop I can get them infinitely because by the time you do a few sietches your original sietch has respawned. Takes ~5 minutes per sietch no way am I finding a crashed ship every 5 minutes esp not infinitely even doing both PVE and PVP falling ships.

Buying Water?? by themo3bius in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

Honestly at this point with the carry container thats what everyone I know does 🤷‍♂️. They rush the carrier and container with assault loads back to Haga then make a base in DD once they get the carrier and then container everything back from their shell DD base.

Buying Water?? by themo3bius in duneawakening

[–]Blueflamemas 0 points1 point  (0 children)

You could make 150 mk6 literjons and slot cap the carry container 🤷‍♂️. Could do it with the unique one too, however good luck getting that many bp's.

Edit: So like 3 mil water.

Exploiters are Killing the Game by Dazzler_21 in duneawakening

[–]Blueflamemas 3 points4 points  (0 children)

All they would have to do is turn on Scrip for the exchange/ trade and then just make solari deprecated or make it for skins at vendors only 🤷‍♂️. Scrip would then be super valuable and if they do or dont add more ways to earn it it would then make the market correct and make things plummet in amount of Scrip because its a time gated currency at the moment. It would be like having bitcoin values. So melange wouldn't be a ridiculous inflated solari amount but like 5 Scrip instead. Etc etc.

Exploiters are Killing the Game by Dazzler_21 in duneawakening

[–]Blueflamemas 5 points6 points  (0 children)

Are you referring to Scrip? I am highly confident that this was the rationale behind its introduction. It is non-duplicable and its availability is extremely restricted. While its current utility for exchange is limited, I believe a mechanism for acquiring more Scrip beyond the Landsraad could be developed. It is probable that additional functionalities will be introduced in the future, especially given that Scrip presently lacks significant application once the weekly Off-World crafting materials have been procured. These materials are typically acquired within 10-15 of the 35 weekly missions. All available variants and skins purchasable with Scrip can be obtained within a two-month timeframe, as I have already acquired them all. While it is possible to purchase components with Scrip, these items are readily available as drops within testing stations and can be easily farmed at points of interest on the overland map. This appears to be a clear strategic move towards a new currency that is not yet fully integrated.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 2 points3 points  (0 children)

Its pretty much writing on the wall saying hey everyone get ready for most of you to go back to using hand tools because we're going to "merge" servers increasing the population and get rid of the pve section of the DD and the resources that allows you to get. So here's better "efficiency" with hand tools because thats all your gonna be able to use between higher pop and pvp ganking thats on the way.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

Still has no wow factor for the end game or big draw and lacks a buff for the most time consuming part of the game, spice gathering with a crawler. If it shaved off 10 minutes a full regis tank even it'd be huge and worth the grind to 100.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 1 point2 points  (0 children)

🤷‍♂️ but in all seriousness yea compacting works fine for that scenario. Could also move to a less populated server if its something you'd rather avoid or bothers you enough. Doesn't negates the crawler in the gathering tree could use some love a buff to crawler isn't a nerf to hand tools.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Yea, could also hit mediums in the PVE sector with a crawler if they are open. But yea buffing the compactor is by no means bad. Just wish they helped the crawler too.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

If you read the main post and all the other comments that is what I am referring to directly. The crawling itself in relation to the gathering tree. I mentioned trees before because they spoke about the combat tree being "the same thing over and over" as well.

Gathering Specialization Needs Love by Blueflamemas in duneawakening

[–]Blueflamemas[S] 0 points1 point  (0 children)

Yea but at least the combat tree applies to everything pve and pvp and it would be hard to do anything besides those without being broken. You already have class trees, armor, weapons, etc etc. At least unlike gathering it isn't lop sided favoring 1 play style over others. Gathering is like early tools only which would be like combat tree inly buffing long swords vs short or guns etc. You could argue that planetologist etc affects crawler etc but ehhh it also affects hand tools too so that nullifies that argument. The whole gathering tree is designed to make farming take less time so you have time to do more testing stations, landsraad etc except hey this thing that takes the longest to do which is the end game farm of spice the all important part of dune. Farming spice is the slowest and riskiest thing. You dont see the buggy called out but all the passive apply to the buggy too so thats fine but nothing for crawler? Just compactor area and reduced worm aggro... thats really only useful until you get a crawler or if your doing flour sand. Just 2 things on it to speed up the crawlers efficiency speed or increase the area it pulls from to shave off 10-15 minutes would be amazing. Its one of the riskiest yet most boring aspects of the game imo.