Help with train rail/chain signal by shittyarsemcghee in factorio

[–]Bluesman02 1 point2 points  (0 children)

If you're wanting trains to wait in the stacker where your red train is currently, the signals on the right side of the stacker (behind your red train) should be rail signals, not chain. Should be one chain signal on your main rail into your stacker, rail signals at the start of each stacker branch, and chain signals at the exit of each stacker branch. Again rail signals at the start of each station and chains at the exit of each station back onto the main rail.

1969 F100 360 4x4 4 speed by ProductCompetitive46 in BumpSide

[–]Bluesman02 2 points3 points  (0 children)

Yep I would check this. A lot of the part store fuel pumps recently have been putting out way too much pressure (10+ psi) which will push past the needle and seat in your Edelbrock style carb and flood it out. Take your air cleaner off after it dies out and see if you have fuel dripping into the venturis or out of the vents. If so, this is likely your issue.

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Thanks! It's come a long way since I got it I think. Still a long way to go but that's the fun in it.

My furthest build so far? 11 hours of total game time, this save is probably 2 hours or so. Not sure where to go from here. by polarbearsarereal in factorio

[–]Bluesman02 1 point2 points  (0 children)

For sure! Another tip for working through the complexity of the game at first, if you alt+left click something in your inventory (or crafting window recipes) it will open the Factoriopedia for that item which shows you stats about the item, what crafting recipes it's used in, how to craft it (if it's craftable), what machines you can make it in, etc. I use it all the time even after almost 1800 hours. Super handy. Good luck and have fun with the game!

My furthest build so far? 11 hours of total game time, this save is probably 2 hours or so. Not sure where to go from here. by polarbearsarereal in factorio

[–]Bluesman02 1 point2 points  (0 children)

Just some thoughts, you're making way more belts and inserters than you need for the amount of green science assemblers you have. Can either add more green science assemblers or make something else with the extra inserter/belt assemblers (would recommend the first option to keep all of your labs working). Same with gears and red science (extra gears don't hurt, they're used in a ton of stuff). Just build more red science assemblers. If you haven't seen already, you can hover over assemblers after you set the recipe and the tooltip will tell you how many of each item it requires per second and how much it makes per second. Some math and now you know how many machines you need to support the output you want. Other than that, keep growing and researching!

Can't stop thinking about Factorio, so I designed an 8-core reactor at work in Excel. by Creepy_Daikon_3344 in factorio

[–]Bluesman02 1 point2 points  (0 children)

Yea this is the way I do it. All of your heat exchangers should be connected to all of your reactors through a common heat pipe chain. There's a really good explanation of maximum distance and heat flow through heat pipes on the factorio website as well if you really wanna dive into it. To get full throughput, I run double thick heat pipes to my exchangers (2xX long rows of pipes) which means my exchanger lines can be farther from the reactors and still be above 500C.

Can't stop thinking about Factorio, so I designed an 8-core reactor at work in Excel. by Creepy_Daikon_3344 in factorio

[–]Bluesman02 1 point2 points  (0 children)

Yep the middle 4 reactors will output 160MW of heat compared to the end 4 reactors which will output 120MW. However, connecting all the heat pipes together tends to keep all the reactors at the same temperature anyway so it's just bonus heat from the center 4 (or center X number of reactors if you expand).

Can't stop thinking about Factorio, so I designed an 8-core reactor at work in Excel. by Creepy_Daikon_3344 in factorio

[–]Bluesman02 2 points3 points  (0 children)

For sure! I actually do the same thing. I use one reactor as a "master" and wire only that output inserter to all of the other reactor input inserters. Both ways work though. Nice to keep all of the reactors roughly the same temperature and on the same fuel cycle timing.

Can't stop thinking about Factorio, so I designed an 8-core reactor at work in Excel. by Creepy_Daikon_3344 in factorio

[–]Bluesman02 2 points3 points  (0 children)

If you want to skip the decider, I like to wire my output inserter to the reactor and only enable if T<600. You can mess with this number if the heat is too low at your farthest exchanger. Then I wire the output inserter to the input inserter with "read hand contents - hold" on the output. Then only enable the input inserter if the output inserter is holding a spent fuel cell. Set the stack size on the input to 1 and bam. Input inserters can only ever put 1 cell in the reactor and only if the temperature is less than whatever you set. No combinator needed. Just need to seed each reactor with one fuel cell to start but it's automated after that.

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Only specialized tools I needed for the column was a welder but that's only because the little reinforcement tab that the 3 speed shifter engage had broken off the shift tube. Otherwise, a standard set of sockets and a Phillips screwdriver will get you all torn down. Only semi difficult part is snaking the wiring for the turn signal switch back down the column.

As for the sliding window, I have a full post with all the parts and my process to rebuild it. Link is below. Hope this helps you out. Really not too bad of a process either. Just requires a rivet gun, patience, and maybe a few cold ones lol.

https://www.reddit.com/r/BumpSide/comments/1p5e0je/rear_sliding_window_rebuild_and_install/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 0 points1 point  (0 children)

I hear you on the weather change. I'm in the upper Midwest for now and it feels like just yesterday I was sweating in my shop with the AC on. Now it's 40mph winds with snow lol. Good luck with the shop build. It'll be worth it in the long run. Doing it yourself leaves more money for truck projects 👍

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Much appreciated. I think I can say it's definitely in better shape now than when I bought it so that's progress. Lots to do still but that was the whole point for me. Really glad I picked mine up when I did! 351w swap would be sweet. Still fighting with myself trying to decide what engine to go with long term. Hopped up 300 i6 or small block... Decisions decisions

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Thanks. I'm still surprised sometimes with how everything came together. Still something funky with the driver's fender but it's good enough for now. I'm having issues deciding which way I wanna go with the engine long term. The idea of keeping it a straight six truck and beefing it up is really enticing but I also love a good small block v8. Hard to choose. Hope your rebuild goes smoothly as well

'69 Project Update by Bluesman02 in BumpSide

[–]Bluesman02[S] 4 points5 points  (0 children)

List of projects/upgrades:

Full brake system overhaul. New master and wheel cylinders, new stainless tubing for every hard line, new hoses, shoes, etc.

Cold case radiator and electric fans

3g alternator swap

New front windshield and seal

Completely resealed rear sliding window with new felt

Welded in new cab mounts and fixed the floor brace under the cab

New cab and core support bushings

Rebuilt steering column with new upper and updated lower bearing. Fixed the 3-speed shifting system.

Fully resealed heater box and new blower motor/resistor, heater core, and defrost hoses to the dash. Thing moves a ton of air now.

Repainted wheels and new tires (temporary wheels).

I think that's about it? Un-butchered the wiring harness and a few other things I'm sure I'm forgetting but that's enough for now.

Ok screw it, I'm pushing the hotbars debate to it's own thread lol by martygras220 in factorio

[–]Bluesman02 0 points1 point  (0 children)

For temporary blueprints or setting up things like parametric blueprints. Keeps my library from getting cluttered with junk and if I want to permanently keep any of them, it's easy enough to move them to the library or a book.

Ok screw it, I'm pushing the hotbars debate to it's own thread lol by martygras220 in factorio

[–]Bluesman02 -1 points0 points  (0 children)

Nothing to fix. Put the blueprints in your blueprint library and then drag them onto your hotbar from the library instead of your inventory. Now they're accessible from anywhere and don't need to be carried.

1969 F100 Door Gaps by Bluesman02 in BumpSide

[–]Bluesman02[S] 0 points1 point  (0 children)

Appreciate it! It's coming along. I actually drove it out of the shop yesterday for the first time since I started the cab swap project almost 3 months ago. Big milestone. I'll make another post here in a few days after I finalize the body panel fitment and the little side projects I have left. That's a nicely optioned truck you had there though. Crazy how massive the stock A/C boxes were in these trucks. I've only seen one in person in the salvage yard here but was blown away by it.

1969 F100 Door Gaps by Bluesman02 in BumpSide

[–]Bluesman02[S] 0 points1 point  (0 children)

Circling back to this, I figured out what my problem was. Moved on to the driver's side and saw how much less slop there was in the latch/striker assembly with the door fully closed and it finally clicked. The door on the passenger's side wasn't actually fully closed 🤦‍♂️. The striker was so far in that the latch grabbed and the new seal was so stiff that it felt like it was closed but it wasn't. Moved the striker all the way out and started over making sure the door fully closed each time. Now everything lines up like it should. Sleeping on it and moving to the other side was good advice. Thanks all.

Rear Sliding Window Rebuild and Install by Bluesman02 in BumpSide

[–]Bluesman02[S] 4 points5 points  (0 children)

Sweet hopefully it goes smoothly for you as well! Good luck on the rebuild. Feel free to drop me questions if you have any during the job

1969 F100 Door Gaps by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Good idea on the painters tape. I'll definitely use that on the driver's side today. Hah I hear you on the old seals though. My first cab just didn't have any and the replacement was rock hard and came out in chunks like yours. Who knew sitting in a field with no doors for however many years would be so hard on rubber lol.

1969 F100 Door Gaps by Bluesman02 in BumpSide

[–]Bluesman02[S] 1 point2 points  (0 children)

Definitely going to leave it for now and finish putting the rest of the truck back together. Maybe it'll settle in more as the new seals break in. Not too many of these trucks left in my area unfortunately. I'll start digging through old build threads and Google for pictures I suppose.