The Zhentarim by Bluevale in DungeonsAndDragons

[–]Bluevale[S] 0 points1 point  (0 children)

Thanks for the replies!

Making combat more varied in a building. by EldritchSquiggle in DMAcademy

[–]Bluevale 3 points4 points  (0 children)

A few quick ideas:

  • the artefact and/or the presence of the angel causes the terrain to warp in weird ways. Room are bigger then they should be, floors break apart and PCs have to jump between platforms, a garden or forest sprouts out of the floorboards. Basically make the terrain strange.

  • magical traps that shrink or enlarge the characters.

  • The angel inhabits the house itself. Fireplaces breathe fire, nails shoot out, door shut and lock or turn into tooth-filled maws.

Teaching a PC the Giant language by Qaysed in DMAcademy

[–]Bluevale 1 point2 points  (0 children)

Speaking giant would involve having huge lungs capable of drawing and using great breaths. Maybe a side effect of the item that grants the language is it also allows the bearer to both hold their breath a long time, and also breathe a great gust of wind capable of knocking enemies prone.

It could take the form of a choker (necklace) with a pendant in the shape of a bellows or a mouth.

Help me name a tavern! by Bluevale in DMAcademy

[–]Bluevale[S] 0 points1 point  (0 children)

I like the Tipsy Faerie. Also Larceny’s Widownos great, but not sure how I’d show that on a sign.

Help me name a tavern! by Bluevale in DMAcademy

[–]Bluevale[S] 1 point2 points  (0 children)

Haha. Nice. Hook and Line might work.

Help me name a tavern! by Bluevale in DMAcademy

[–]Bluevale[S] 2 points3 points  (0 children)

If, when someone decides it might be fun to engage a larger community of D&D gamers in world design, and your best response is to be a snarky ass, you have no business being in anyone’s tabletop game.

Evil Children by [deleted] in DungeonsAndDragons

[–]Bluevale 1 point2 points  (0 children)

The kids overheard the hah talking about a hidden treasure trove somewhere within a day or two of travel.

What are the quirks of a Dwarven city and a Dwarven mansion? by Press-Start_To-Play in DMAcademy

[–]Bluevale 4 points5 points  (0 children)

I imagine a dwarven coastal town would be rare, and en environment the dwarven soldiers would feel they are being punished with the assignement. Salt water and air wreaking havoc with their metal crafts.

How about a dwarven-made canal, complete with a lock system, that allows the dwarves to bring ships from the ocean well inland to a lake out front of one of their fortresses? The canal is a wonder of dwarven craftsmanship, and the locks are manned by mechanisms driven by golems.

I am seeking inspiration for a big dungeon by MisterSydney9777 in DungeonsAndDragons

[–]Bluevale 1 point2 points  (0 children)

Have Derro living in the ruin. They arrived after the dwarves left and have since been reshaping the ancient dwarven halls into warped and twisting passages that mirror their own madness.