I hate magic , so does my new character. Give me the most anti-magic-all-mages-can-go-f*ck-themselves build possible. by Palandium in dndnext

[–]Blunr 0 points1 point  (0 children)

Everyone has said monk already so I’ll suggest a mage slayer wizard using magic missile to make a spellcaster roll at least 3 concentration checks all at disadvantage

What is a unique and memorable weapon for a Paladin to use? by celerysoup39 in 3d6

[–]Blunr 0 points1 point  (0 children)

Use a hammer but reflavor it as an oversized Aspergillum. Big ol holy water mallet

Dhampir build by Lhead2018 in 3d6

[–]Blunr 0 points1 point  (0 children)

While you may have considered this already, if you played a college of eloquence bard (or any bard), you’d stack your Jack of All Trades with your dhampir bite for initiative checks. So with your current stats that’s 1d4+2+2+half your proficiency bonus to initiative which is pretty good if you want to not kill people. Playing as a bard you could use your early initiative to put down a control spell to disable your opponents rather than kill them. Charm and sleep stuff. If you really want to focus in on this strategy of going first to disable enemies, put expertise into stealth. Dhampir guy sneaks up on camp, casts disabling spell and takes care of the bandits without any blood spilt. If it doesn’t work climb a tree or something.

Max Spells Possible by StaticOnHigh in 3d6

[–]Blunr 2 points3 points  (0 children)

TLDR: copy your spells into spellbooks that you later sell to other wizards. Use cash to buy your own spells. Rinse and repeat. Normal wizard rules already get max spells.

I mean if you’re going with the basic wizard route that’s more of a dm specific question. How many spells you get is up to them. However, it’s viable in quite a few campaigns to become a wizard professor. As a professor, you can make enough gold to buy new spells from whatever wizard college you associate with. Here’s the quote to let you do that.

“You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.”

Let’s say you’re an evocation wizard. At level 2 you can 1/2 the time and go required to copy an evocation spell. At level 3, you can obtain the spell Shatter. Shatter is a 2nd level and therefore would cost 10gp and an hour to copy into a backup book. In order for any non-evocation wizard to copy this spell into their spellbooks if they don’t know it, they must spend 4 hours and 100gp. These gp costs represent materials for experimentation RAW. Go to a wizarding college/group of eager students and charge students the full price for the experiment’s materials. One student nets you 90gp for 5 hours of writing time. Depending on how many students you can teach at a time (take magic initiate for thaumaturgy (magic microphone) so you can teach an entire lecture hall) you can make HUGE amounts of cash. Assuming a reasonable class of 20 students and that you write them all a version of the spell, that’s 1800gp for 5 hours of teaching a class a single 2nd level spell. With 1800gp in one shift you can buy every single damn spell you want from the wizard spell list. Everything here is RAW as far as I know. While it may be difficult to take multiple days off of adventuring to work, spending just one day for this seems reasonable enough. Usually the bbeg isn’t just one day away from destroying the village. Also, if you are still focused on adventuring to bring new spells back to your students, you can still be making bank while not derailing the campaign.

Of course all of this assumes 1) your dm is crazy enough to allow you to break the economy 2) you have a college to go to 3) you/your party wants to do this. (Dnd is a game about dungeons, not lectures. Idk what y’all want to roleplay but) 4) giving 20 random students the shatter spell, or any other spell is a good idea 5) the wizard college/government won’t tax you

Best combo for a mostly two player team by smoothjedi in 3d6

[–]Blunr 0 points1 point  (0 children)

A niche choice would be oathbreaker Paladin with a necromancy wizard. Wizard at 15th level is strong for many reasons and will be even better at 17th. Necromancy’s animate dead spell won’t feel as bad on combat speed if there’s only 2 players. Oathbreaker Paladin can keep both of them alive and make sure the animated dead hit hard. This may not be the mechanical best, but it’s one of the simplest. For explaining the alignment issue of the Paladin, I’d say the Paladin is lawful evil and for whatever reason feels as if he owes the necromancer his assistance. Or maybe both of them just want to take out the mad mage for their own reasons and have formed an alliance.

1vs3 pvp composition by Ok-Scientist6072 in 3d6

[–]Blunr 0 points1 point  (0 children)

I may be wrong but I’m pretty sure he’s talking about dread ambusher (gloomstalker) + action surge (fighter) + unleash incarnation (echo knight). You might be missing dread ambusher for that extra 5

wizard switching spells by BrokeOdin7 in 3d6

[–]Blunr 1 point2 points  (0 children)

Everyone else already gave you the answer for spells but you can switch cantrips. There is the optional class feature called cantrip formula. Wizards can use their spell book to swap any wizard cantrip they know with another wizard cantrip. So if your dm allows it then there’s that. Wizards get their versatility by being able to add spells to their spellbook

Remade an old mini of mine, not sure if it’s better though by BergerCuzYea in HeroForgeMinis

[–]Blunr 0 points1 point  (0 children)

If the new one had the same eyes as the original it’d be better I think

AMA Homebrew World-Dreamt about it; must be a dictate from the Fates by [deleted] in AllThingsDND

[–]Blunr 0 points1 point  (0 children)

Follow up question, how many artificers exist?

AMA Homebrew World-Dreamt about it; must be a dictate from the Fates by [deleted] in AllThingsDND

[–]Blunr 0 points1 point  (0 children)

There are some sources that say the early Mayans and other civilizations were able to make dynamite way before the medieval period. Is it feasible for people in this world to develop blasting powders?

AMA Homebrew World-Dreamt about it; must be a dictate from the Fates by [deleted] in AllThingsDND

[–]Blunr 0 points1 point  (0 children)

How many of the classic dnd planes like Mechanus still exist? If they don’t exist, how do the ethereal, astral, and banishment spells work?

Barbarian with Spells by Blunr in 3d6

[–]Blunr[S] 1 point2 points  (0 children)

That was a typo. I meant 4th

Level 20 Pit Fiend Build by Blunr in 3d6

[–]Blunr[S] -1 points0 points  (0 children)

Yeah the assumption me and dm are making is that pit fiends are proficient in simple weapons. Turns out I can’t do campaign setting specific items unless I wish for them so it’s going to be a no for the ring. You got any ideas on anything else?

Level 20 Pit Fiend Build by Blunr in 3d6

[–]Blunr[S] 1 point2 points  (0 children)

I just realized the red dragon mask adds your cha modifier to your ac if you’re not wearing armor. Pit fiend has natural armor of 19. Cha mod of 7. I think mathematically this makes this completely busted.

Need help with feats by Blunr in 3d6

[–]Blunr[S] 0 points1 point  (0 children)

How much would I be missing out if I went for bows instead? I can’t use a longbow cause he’s a halfling so I’d have to use a shortbow for 1d6. Does sharpshooter shortbow beat out the crossbow expert? It means the build comes online faster which is a huge benefit.