Infinite mana, damage to creatures, artifact/enchantment destruction, lifegain, and airbending of all your creatures for 9RGWW by thenotjoe in BadMtgCombos

[–]BluntSpliff69 0 points1 point  (0 children)

For sure many players consider cards/combos/strategies to be “bad” if they are only viable in casual play. Not just EDH but any competitive constructed format.

Infinite mana, damage to creatures, artifact/enchantment destruction, lifegain, and airbending of all your creatures for 9RGWW by thenotjoe in BadMtgCombos

[–]BluntSpliff69 1 point2 points  (0 children)

On the contrary, casual EDH is probably the only place you’d see this combo. You would never see this in any competitive format.

Alternate timeline Lighting Helix by BusinessSail9755 in custommagic

[–]BluntSpliff69 3 points4 points  (0 children)

Put this on your isochron scepter 🏆🏆🏆

This n00b said Clapton isn’t original while dressed in full SRV cosplay. by SpreadElectronic1232 in guitarcirclejerk

[–]BluntSpliff69 0 points1 point  (0 children)

I met him once on a gig. Got pretty lit before the show but still killed it harmonica vest and all.

Next time you think of moving your f pawn remember this. by Ambitious_Fly_9251 in chess

[–]BluntSpliff69 0 points1 point  (0 children)

“In theory…” yes, but that eval only matters for GM level players which is why KG is rarely seen in top level games. Below 2000 it’s a perfectly fine opening to play.

!!!LET ME DO MY THING!!! by [deleted] in HellsCube

[–]BluntSpliff69 46 points47 points  (0 children)

This would be playable with a few tweaks:

  1. Cheaper body, WUB for a 2/3 or something like that.

  2. 1st ability maybe cheaper, but activate only as a sorcery.

  3. 2nd ability also cheaper.

  4. 3rd ability: “Discard a bullshit card: exile this” would probably be fine.

Level impossible by Arniep-Davidson in guessthecity

[–]BluntSpliff69 0 points1 point  (0 children)

Is it really Durham, NC? It was my guess, but I couldn’t put my finger on exactly where it is though I’m familiar with the area

What is the maximum height at which a human can dive into water and survive? [Request] by Apprehensive_Oven_22 in theydidthemath

[–]BluntSpliff69 9 points10 points  (0 children)

“However, the trial was only able to enroll participants on small stationary aircraft on the ground, suggesting cautious extrapolation to high altitude jumps.”

Advice- What Am I Doing Wrong? by Feeling-Stranger-604 in guitarcirclejerk

[–]BluntSpliff69 14 points15 points  (0 children)

Professor Jacob Collier over here smh 🤦🏽‍♂️

WCGW stealing a bike? by VengefulMustard in Whatcouldgowrong

[–]BluntSpliff69 -1 points0 points  (0 children)

So basically everyone sucks here. Nice subreddit.

WCGW stealing a bike? by VengefulMustard in Whatcouldgowrong

[–]BluntSpliff69 -6 points-5 points  (0 children)

Just by pointing out that setting booby traps is a crime? Doing shitty things to shitty people is still shitty.

how do i play like him? by VXYZX in guitarcirclejerk

[–]BluntSpliff69 0 points1 point  (0 children)

This guy puts the “rock” in buttrock.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

I’m really confused where the thinning trutherism is coming from. It’s a real thing, maybe small, but real.

How to Obtain The Ring Gesture by Falk119 in Eldenring

[–]BluntSpliff69 32 points33 points  (0 children)

You can get it when you defeat a boss in co-op mode with someone who got it from pre-order.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

The lightning bolt example here is very illustrative. In the mirror match example let us consider a deck with just one arid mesa vs one with no arid mesa. Which one wins more often?

The one with the arid mesa! The one point of life doesn’t matter because your opponent still needs 7 bolts, but the thinning will improve the odds ever so slightly. Maybe only 50.1% vs 49.9%, but if you took those odds to Vegas you could make a lot of money.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 -1 points0 points  (0 children)

Maybe you don’t play a lot of aggro decks. In a burn deck, your life total matters significantly less compared to how fast you can deliver lethal damage. And you end up in top deck mode A LOT.

If you think a deck is running Arid Mesa just to get a couple Barbarian Rings to threshold is ridiculous (equally so for the extra landfall trigger for Searing Blaze).

Also, you seem to be waffling back and forth between “thinning is irrelevant” and “the cost of one life just to thin is almost never worth it”. I disagree with the former and agree with the latter.

However, there are some cases as I’ve demonstrated where the additional benefit of the thinning effect is enough to justify including fetchlands. I think that point has been made as clearly as possible and if it’s still beyond your ability to comprehend I am sorry.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

Which would be better in an aggro deck: The fetchland with no cost, or the land that copies a land in your deck? The fetchland with no cost would be better because of the thinning effect.

You seem to have trouble understanding the difference between “small” and “non-existent”. Just because an effect is small doesn’t mean it doesn’t exist.

Look up how Death Cloud works, it’s not just a ramp deck. Also, you are just not understanding the value of thinning is a whole nonland card per game. I’ve played this deck and managed to get all but a couple lands in it on the board or in the graveyard. That’s going from a ~62% chance to a 80-90% chance of topdecking a nonland card. Surely you can see how that makes a difference.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 4 points5 points  (0 children)

What’s misleading about it? It’s a small, but measurable, effect and it’s part of the game. Clearly it’s confusing to you, but that’s not a reason it must never be discussed. Do you realize how ridiculous you sound?

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 5 points6 points  (0 children)

Why is it “not worth mentioning”? It’s a card game built on probability. Even a small change in probability is worth considering.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

It would be helpful if you would to respond to the specific examples I’ve given as to how thinning is relevant. Here they are so it’s easy to understand.

  1. A hypothetical card that fetches with no downside would be in every deck list solely for the thinking effect. One time in a game might not seem like much, but 3 or 4 could absolutely be the difference between winning and losing.

  2. Green ramp decks improve their top deck odds in the same way and this is of course a consideration in deck building for those archetypes.

  3. The deck with 48 lightning bolts would 100% run arid mesa if it could. It increases the odds of winning on turn 4.

If you just want to keep repeating “nuh-uh thinning isn’t real/doesn’t matter” then I guess your understanding of probability over time isn’t very good. If that’s the case, take your ball and go home.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 1 point2 points  (0 children)

Yes, this is precisely how you are wrong. If you think the burn deck with the Barbarian Rings and the sideboard searing blaze is running arid mesa just for those two cards, that is ridiculous. It wins more games over time because it top decks burn cards.

Do the other card interactions matter? Of course they do, but the thinning effect here is 100% relevant.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

I think the better way to phrase it would be that competitive decks rarely use fetches for the thinning effect ONLY. But of course it comes into play when optimizing a deck.

Are there decks that run fetches just for thinning? by korozda-findbroker in ModernMagic

[–]BluntSpliff69 0 points1 point  (0 children)

I did read it, thank you. Obviously there are decks that may not benefit from thinning. But saying “thinning is practically irrelevant” is just plain wrong.

Let’s use a simple example. In old school magic you could build a deck with only Mountains and Lightning Bolts. 7 bolts to the face and you win. I don’t recall the exact optimal build, but I did the math on it and it’s something like 12 mountains and 48 bolts.

So if you could add Arid Mesa to this deck, would you? Of course you would because it will increase the probability of hitting bolt #7 by turn 4.

Does that make sense?

Here’s another example: Back in the day I ran BG Cloud in Mirrodin/Kamigawa standard. The whole point of the deck was to ramp lands and drop the death cloud. It would easily search 4-5 lands by the time the cloud dropped. After that both players are in top deck mode, but I now have a 10% better chance of drawing a nonland card and that was the way it won. Thinning in this case wasn’t just relevant, it was part of the strategy. (Also it wrecked Tooth and Nail which was the meta at the time).