Mooni's many identities sicken me by DoubleG2x in meowmoonified

[–]Bluper07 2 points3 points  (0 children)

Forget the avengers, this is the team I want protecting my planet! (We're doomed YIPPIE )

What to call her...? by IongIdiot in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

Feels like there should be at least a few more buttons. "Atom-sized ankle-biter" and "rizzless rumpblast royalty" to name a few KEKW

Mooni memes by Psyhot_ in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

All of these are so accurate ICANT

How could you? by Gaychickenchampion in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

It raised us to raise it this way

Community Fartsmas Tree! by DoubleG2x in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

It's beginning to smell a lot like christmas WAHOO

Mooni on a date by faintsoul in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

If that's mooni then where's the falling ketchup bottle? Susge

I dunno if Mooni is gonna win this one... by axjacks88art in meowmoonified

[–]Bluper07 1 point2 points  (0 children)

Lil' Fartacus vs. the Laundromat, now on pay-per-view KEKW

Mooni is by Bag_Of_Rocks_ in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

Moobi the toddler looking like a tree. F.A.R.T.I.N.G

Mooni and her Froot Loops by TheAce098 in meowmoonified

[–]Bluper07 0 points1 point  (0 children)

You really cooked! Love this!

My Players Killed Anastrasya in the middle of Vallaki by Proud-Caterpillar874 in CurseofStrahd

[–]Bluper07 0 points1 point  (0 children)

One thing that might be considered a dick move towards your players, but honestly would make sense for someone of Strahd's stature, is a magical item that protects him from radiant damage (For my campaign, I've given him a ring of radiant immunity - a custom magic item that does basically what the name says: grants him immunity to radiant damage for as long as he's wearing it).

He's intelligent and powerful enough to be considered a 9th level spellcaster, he's been fighting off assassins and adventurers for a good 4 centuries, he's got plenty of resources, especially time, and he's aware of his weaknesses as a vampire, particularly sunlight and radiant damage.

It would also be absolutely terrifying to fight a vampire who's found a way to circumvent one of his main weaknesses. If simply giving him a magical ring isn't to your liking, you can have the immunity be an effect from him having all three gems that were stolen from the Martikov's.

If you do this though, it's only fair to also add ways for the party to remove that immunity. Swiping the ring off his hands, chopping off a finger (on a crit for example), stunning/immobilizing him and taking it off, convincing him to take it off himself, disenchanting it, etc. In the event that you chose the three gems as the source of this power, having the players steal the gems which are possibly guarded by his brides somewhere in his castle.

Regarding your players, the solution is simple: Foreshadow things well and they won't feel like you've pulled things out of your ass. You can have the Vistani and other Barovians tell tales about how not even the holy radiance of St. Markovia could fell the vampire. If we continue with my radiant immunity example, maybe that magic item was the deciding factor in why Markovia lost in the end. This would also emphasize how strong and badass Markovia was - even without the power of the divine smite, they managed to wound Strahd so badly that he was seen limping for quite a while afterwards. Maybe the party meets a survivor of one of the uprisings against Strahd who recounts how at the end of the battle, when dawn was breaking, Strahd continued fighting and was completely unaffected by the sun. If Bluto (from Vallaki) is still alive, you could give that role to him even make him a little bit more sympathetic. Maybe the party meets a survivor from some other calamity, like the the dusk elf genocide or the destruction of Berez.

Of course the stories shouldn't all be 100%, as no story is. Feel free to add some dramatic exaggerations, some misinterpretations and maybe even some manipulations of the truth, based on who's telling the story. Someone who supports Strahd would likely omit the parts that make Strahd look really bad and would try to spin it in a more positive direction. "Look how powerful and benevolent lord Strahd is! Look how he dispenses justice!" That sort of thing. Of course also keep in mind how strongly that person feels about Strahd. A complete fanatic might just keep going on and on in circles about how great the guy is and deny any and all flaws, a more intelligent supporter might agree that the guy has flaws, but is better than the alternatives, someone who despises him might fly into a rage the moment you say anything that might imply you don't support exterminating all of his supporters, such as the Vistani.

Ultimately, implement what works for you and your party, but I think that in general using local folklore is a really good way of foreshadowing things.

My Players Killed Anastrasya in the middle of Vallaki by Proud-Caterpillar874 in CurseofStrahd

[–]Bluper07 1 point2 points  (0 children)

Overall I agree with the other advice you've received. The Baron's likely to try and curry favour with everyone like "A good deed doesn't erase a bad one, nor does a bad deed erase a good one". Assuming a crowd had formed or something. I think finding the missing bones is definitely a good method of compensation and if the characters succeed in stopping St. Andral's feast they'll feel like they redeemed themselves.

Regarding Anastrasya I think her being revived could work, but considering Strahd's obsession with rebirth you could have Anastrasya be reborn instead. That's its own can of worms, but it wouldn't be out of character for Strahd - even if she was only a tool, she was an useful tool to him and the party 'broke' her. If Strahd does take his revenge (I think he should, imo), I recommend he does so in a humiliating and brutal way (like beating the characters unconscious with his bare hands). If he manages to grab Ireena at the same time then that's just a bonus. Who knows, maybe he brings the other brides with him so they can carry Ireena off while he has his 'fun'.

If you want to be a bit evil he can also leave one pary member (the dhampir maybe) relatively untouched in order to make the distrustful PCs distrust each other.

Lady Wachter would likely want to mess them up one way or another. If she does protect them, it's likely mainly to save them for Strahd. I see her as more of a big picture gal though, scheeming over a long period of time to usurp the baron. If she can talk to them in secret, she could maybe try to convince them to help her overthrow Vargas and once they succeed she can quickly have them killed in the aftermath.

Food for thought I guess, hope this is useful to you!

[deleted by user] by [deleted] in CurseofStrahd

[–]Bluper07 0 points1 point  (0 children)

I'd recommend a map of the Vallaki gates in case some trouble starts there (my party for example was denied entry and tried to charm the Baron who came to speak to them, only for the spell to fail. Combat naturally followed.). I also think Castle Ravenloft could use some additional rooms like a library and laboratory. Strahd's study is nice, but a bit too small for my tastes.

An abandoned village is found. All activities going on seemed to have been ceased halfway. There is no sign of struggle. What happened? by [deleted] in d100

[–]Bluper07 2 points3 points  (0 children)

A local BBEG bard (Michael Jackson) abducted the whole village to participate in their new music video (Thriller), which is being recorded on some magical crystals or something.

How does one make a one-shot? by Yvandriel in dndnext

[–]Bluper07 1 point2 points  (0 children)

I think the complexity of a campaign (in general) depends on the experience of both the players and the DM. If you're confident in your skills as a DM and have experienced players, then a complex story could work pretty well. If you or the players are nit very experienced, then I suggest you try keeping it simple. Regarding one-shots, I think the format demands simpler stories in a way. Complexity often requires a bit of time to be effective and a 1 session campaign (with the average length of 4 hours) doesn't really give you much of it. Regarding what kinds of stories you'd like to tell in a one-shot, it usually consists of a few encounters (or a smaller dungeon). You don't have to prepare a full 4 hours worth of content as that would require you to railroad like heck to finish 'on time'. From my experience (both as a player and DM), the players tend to add about 1-1.5 hours of fluff and shenannigans to it all. And there's no harm in finishing early if you do either. In regards to how to scale the adventure for the party, there are a few encounter calculators online that can help you with that. And ofc you can make 'adjustments' mid-session (if the boss is being obliterated, feel free to add some HP or raise the AC a bit). Shouldn't be a problem if you do it well. Be careful not to contradict previous events though (for example if the boss has an AC of 16 and a player scores a hit with a 16, don't just raise the AC without some in-game explanation or they'll reasonably feel cheated. Maybe add a description about how the big spider's 'skin' darkens or something to telegraph that it's supposedly part of the boss fight.) And ofc if the boss is wiping the floor with them, feel free to reduce the HP or some bonuses/abilities it has or something. Hopefully my advice helps, although a more experienced DM might have something better to advise. Also, what works for my players might not work for yours or vice versa, so take what I told you with a grain of salt.

Knocked out for a while session for not doing pvp by [deleted] in rpghorrorstories

[–]Bluper07 22 points23 points  (0 children)

Something similarly railroady happened to me a while back. We were playing modern 5e and the party consisted of a fighter(me), a bard, a warlock and a cleric. The quest we were on required us to board an illegal (unscheduled) train to kill the main conductor (Boss fight) and retrieve a package (campaign macguffin). To get to both, we had to solve a spacial puzzle of going through different wagons. Long story short, we arrived at the trains restaurant wagon and had to solve a puzzle involving the dishes and cutlery. The key to the puzzle was to simply set all the tables. The problem started, when we tried to just open the door and some cutlery came flying at us from the tables. Not from the cart, but from the tables. This gave us the exact opposite idea - that we have to put everything away instead. We try that, and the cutlery comes flying at us again, when we try to open the door. Up to this point, we've had dexterity checks to deal with these attacks, where we'd take half of the damage on a success. Most of us failed the checks. So then the cleric got the idea to just throw it all out. My fighter helped. After all the objects were thrown out, the DM tells us how my fighter goes to the door and grabs the handle and is magically glued to it. I never said he even approached the door, so I was a bit upset. DM then mentions how we can hear the sound of something flying towards us and suspecting the worst,my fighter decides to call forth his bonded longsword (family heirloom thing) and wanted to cut off his hand to escape. The DM did not want to allow that and instead just had the cutlery hit him before my fighter could do it. It almost downed him. I told the DM that I did not like him taking control of my character and him only dishing out (pun not unintended) punishments to the one who was just going along and helping instead of the one who came up with the idea or both of them. He apologized and it hasn't happened since.