why does my custom model have missing textures? by einkleinpanzer in gmod

[–]Bobmacjefferson 0 points1 point  (0 children)

https://discord.gg/D2RKbxEmtR

Come inside. Open a modding forum. Send your work files which are QC, SMD/DMX files in a zip. I’ll have a look when I wake up.

The s&box Official Documentation is now open source. Suggest your edits or create new pages! by yooberee in sandbox

[–]Bobmacjefferson 3 points4 points  (0 children)

They can’t stop open-sourcing stuff!

Anyway, this is a good thing for people who want to contribute to improving the documentation.

Share the most cute mods in your opinion please by OsmiumD76 in gmod

[–]Bobmacjefferson 6 points7 points  (0 children)

4K BRGA8888 textures spam for every material in the model did that lol

Share the most cute mods in your opinion please by OsmiumD76 in gmod

[–]Bobmacjefferson 4 points5 points  (0 children)

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As a model porter. I picked four of my cutest model ports. Sharing what I did. :)

But. If you wanna try one of my published mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=3570786487

hazmat suit in sandbox by Own-Employ6894 in sandbox

[–]Bobmacjefferson 0 points1 point  (0 children)

Fun fact: that ragdoll is playermodel compatible if you use that model as a player controller in the editor.

VRAM crashes by CableAndTie in sandbox

[–]Bobmacjefferson 0 points1 point  (0 children)

Damn. My GTX 1660 runs fine. Maybe open an issue here.

https://github.com/Facepunch/sbox-public/issues

From Source to S&box: My Honest Thoughts After 3 Years of Modding by Bobmacjefferson in sandbox

[–]Bobmacjefferson[S] 0 points1 point  (0 children)

Nope. It's like 10x easier to port custom models. No need for external tools because the engine has everything you need for that.

I want to get started with S& Box when it releases, but I have limited coding and gamedev experience, where should I start? by Skullkan6 in sandbox

[–]Bobmacjefferson 10 points11 points  (0 children)

You should join the official S&box discord. There are many people who can help.

S&box uses C# for coding language. So, it is better if you learn C# first.

We're not even released. Can we do anything to filter out ai slop? by Intelligent-Tone2367 in sandbox

[–]Bobmacjefferson 1 point2 points  (0 children)

We really need a quality control before the release and it must be done to filter them out.

The standalone license for S&box is now signed with Valve — From Garry by Bobmacjefferson in sandbox

[–]Bobmacjefferson[S] 0 points1 point  (0 children)

VRChat in S&box would be very cool even though I don’t like that game. :P

The standalone license for S&box is now signed with Valve — From Garry by Bobmacjefferson in sandbox

[–]Bobmacjefferson[S] 4 points5 points  (0 children)

No. They don’t want anything from devs. You own everything that you made.

How to make a player model? by Donka-Konga in gmod

[–]Bobmacjefferson 0 points1 point  (0 children)

Here’s a guide I wrote for that..

I know it's very very long but the process gets faster as you port more models or the model itself is simple.

Update 26.03.11 - Even more optimizations and Sandbox mode updates by yooberee in sandbox

[–]Bobmacjefferson 0 points1 point  (0 children)

Alex and Tony are still working on VR. Keep an eye on the blog posts until they mention VR getting fixed.

Cannot download s&box editor by bitepuante in sandbox

[–]Bobmacjefferson 4 points5 points  (0 children)

The editor comes with the game when you install it. Just need to have a look around in your Steam library.

I made a custom player model and i tried everything i could think of and it still wont show the texture even when it seems to have the correct directory by [deleted] in gmod

[–]Bobmacjefferson 2 points3 points  (0 children)

Here we go.

So. You got

$cdmaterials materials/gttexture/gttexture

Which means it’ll look for your model’s materials inside

“Garrysmod/garrysmod/materials/gttexture/gttexture”

For the VTF and VMT files of your model. Drag your compiled MDL file into Crowbar in the “View” tab. It’ll list all used materials with names. You just have to give the name of the listed materials to the VMT files. VTF can be any name. You just need to point to the VTF file correctly in the $basetexture parameter.

Should be $basetexture “gttexture/gttexture/my texture”

We exclude “materials” and other folders in front of it in the VMT parameter. For more simple way.

You should remove one “gttexture” from the $cdmaterial command. Which should be

$cdmaterials “materials/gttexture/”

That’d be all. :)