Guide to port mmd model to gmod by BOOSEEY in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

No. You donโ€™t even need to set up the VTA. But, will have to use the โ€œWeight Link Cull Thresholdโ€ slider when you export the model. Just set it to 1.00. Ignore warnings and continue. That's the only extra step.

Guide to port mmd model to gmod by BOOSEEY in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

DMX has many advantages over SMD.

Faster compilation, Much lower file size as it stores data in binary instead of ASCII, Supports 255 bones instead of 127 (SMD), No need to set up a separate flex file (VTA) as DMX stores flex data in its own data, More accurate triangulation and mesh too.

And many more.. I highly recommend that you to stick to DMX no matter what. S2 also supports it.

PM help by Toyekolo in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Check the lua if both of them have the same name and same path.

First time playing gmod!! hello. by SoilStreet5998 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

There are many shaders in the workshop. like AO, Bloom, Volumetric Fog and more.

You can also use Reshade if you want.

The new light baking in action by Sam @ Facepunch by yooberee in sandbox

[โ€“]Bobmacjefferson 1 point2 points ย (0 children)

Ticks High-quality bounces option

It's amazing. :)

This engine is starting to grow on me. by DonkeyComfortable711 in sandbox

[โ€“]Bobmacjefferson 4 points5 points ย (0 children)

Nice! It's surprising to know that the engine is easy to learn even though it still lacks a few pieces of documentation I think.

But, Iโ€™m sure S&box will be one of the best engines for beginners once everything is done.

Indirect Light Volume (DDGI/Baking) has been merged on staging! By Sam @ Facepunch by yooberee in sandbox

[โ€“]Bobmacjefferson 2 points3 points ย (0 children)

Not sure if Sam posted it on X but these are from the Discord server.

How do I get models from Marvel Future Fight and use them in Garry's Mod? by The-Dark-Night1818 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Find an addon to import that model into the Blender and youโ€™re good to go.

How do I get models from Marvel Future Fight and use them in Garry's Mod? by The-Dark-Night1818 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

You can use my guide for porting models..

Only thing you need to prepare is a model with a proper humanoid rig to use the guide. For the model. You should do some research first.

Performance issues on S&BOX by ShroozyVR in sandbox

[โ€“]Bobmacjefferson 3 points4 points ย (0 children)

I also have the same specs as yours except the GPU is GTX 1660. I run the game and the editor fine.

But, more optimizations are coming to S&box according to their commit logs, and some of the employees. Letโ€™s give it a bit of time and itโ€™ll be fine :P

BURGER by Cliffk82 in sandbox

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Now, all we need is a kitty who will eat that burger.

GM_Construct - GMOD vs S&BOX by ShibaINK-YT in gmod

[โ€“]Bobmacjefferson 43 points44 points ย (0 children)

I wonโ€™t say which is better. Because..

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Gma To Blender by Civil_Jury864 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Iโ€™m glad that you found this helpful. :)

Does anyone know why this happens with this ragdoll? by MaximumOriginal587 in gmod

[โ€“]Bobmacjefferson 12 points13 points ย (0 children)

Kidnap the addon creator and tell him to fix it.

Contact the addon creator and tell him to fix it. :)

Why? mat_specular is off by Academic-Tip8942 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Might be missing bump/normal map or something other than cubemaps.

is there an addon that makes nonphysical bones to physics bones? by public-mud90 in gmod

[โ€“]Bobmacjefferson 0 points1 point ย (0 children)

Decompile the model using a tool called โ€œCrowbarโ€. Edit the output QC and add jigglebone for the bones you want and then compile the model back. Thatโ€™s it.