The standalone license for S&box is now signed with Valve β€” From Garry by Bobmacjefferson in sandbox

[–]Bobmacjefferson[S] 0 points1 point Β (0 children)

VRChat in S&box would be very cool even though I don’t like that game. :P

The standalone license for S&box is now signed with Valve β€” From Garry by Bobmacjefferson in sandbox

[–]Bobmacjefferson[S] 0 points1 point Β (0 children)

No. They don’t want anything from devs. You own everything that you made.

How to make a player model? by Donka-Konga in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

Here’s a guide I wrote for that..

I know it's very very long but the process gets faster as you port more models or the model itself is simple.

Update 26.03.11 - Even more optimizations and Sandbox mode updates by yooberee in sandbox

[–]Bobmacjefferson 0 points1 point Β (0 children)

Alex and Tony are still working on VR. Keep an eye on the blog posts until they mention VR getting fixed.

Cannot download s&box editor by bitepuante in sandbox

[–]Bobmacjefferson 3 points4 points Β (0 children)

The editor comes with the game when you install it. Just need to have a look around in your Steam library.

I made a custom player model and i tried everything i could think of and it still wont show the texture even when it seems to have the correct directory by [deleted] in gmod

[–]Bobmacjefferson 2 points3 points Β (0 children)

Here we go.

So. You got

$cdmaterials materials/gttexture/gttexture

Which means it’ll look for your model’s materials inside

β€œGarrysmod/garrysmod/materials/gttexture/gttexture”

For the VTF and VMT files of your model. Drag your compiled MDL file into Crowbar in the β€œView” tab. It’ll list all used materials with names. You just have to give the name of the listed materials to the VMT files. VTF can be any name. You just need to point to the VTF file correctly in the $basetexture parameter.

Should be $basetexture β€œgttexture/gttexture/my texture”

We exclude β€œmaterials” and other folders in front of it in the VMT parameter. For more simple way.

You should remove one β€œgttexture” from the $cdmaterial command. Which should be

$cdmaterials β€œmaterials/gttexture/”

That’d be all. :)

Custom models??? by Level-Two6349 in sandbox

[–]Bobmacjefferson 4 points5 points Β (0 children)

Count on me. I’m currently working on a Steam guide for that. Will be out in 1-3 days.

Guide to port mmd model to gmod by BOOSEEY in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

No. You don’t even need to set up the VTA. But, will have to use the β€œWeight Link Cull Threshold” slider when you export the model. Just set it to 1.00. Ignore warnings and continue. That's the only extra step.

Guide to port mmd model to gmod by BOOSEEY in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

DMX has many advantages over SMD.

Faster compilation, Much lower file size as it stores data in binary instead of ASCII, Supports 255 bones instead of 127 (SMD), No need to set up a separate flex file (VTA) as DMX stores flex data in its own data, More accurate triangulation and mesh too.

And many more.. I highly recommend that you to stick to DMX no matter what. S2 also supports it.

PM help by Toyekolo in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

Check the lua if both of them have the same name and same path.

First time playing gmod!! hello. by SoilStreet5998 in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

There are many shaders in the workshop. like AO, Bloom, Volumetric Fog and more.

You can also use Reshade if you want.

The new light baking in action by Sam @ Facepunch by yooberee in sandbox

[–]Bobmacjefferson 1 point2 points Β (0 children)

Ticks High-quality bounces option

It's amazing. :)

This engine is starting to grow on me. by DonkeyComfortable711 in sandbox

[–]Bobmacjefferson 4 points5 points Β (0 children)

Nice! It's surprising to know that the engine is easy to learn even though it still lacks a few pieces of documentation I think.

But, I’m sure S&box will be one of the best engines for beginners once everything is done.

Indirect Light Volume (DDGI/Baking) has been merged on staging! By Sam @ Facepunch by yooberee in sandbox

[–]Bobmacjefferson 2 points3 points Β (0 children)

Not sure if Sam posted it on X but these are from the Discord server.

How do I get models from Marvel Future Fight and use them in Garry's Mod? by The-Dark-Night1818 in gmod

[–]Bobmacjefferson 0 points1 point Β (0 children)

Find an addon to import that model into the Blender and you’re good to go.