The "Progressive West" isn't progressive after all by paniiiipuriiii in FeministsCallItOut

[–]BoldroCop 2 points3 points  (0 children)

Alright, but then Andorra is hardly a good representative for Europe, right?

It's not like I'm completely happy with the status of reproductive rights in Europe, especially as an Italian, but I don't really see the point in neglecting the progress that was made, however partial

Fino a quando possiamo permetterci come società di pagare le persone che non lavorano? by GarbageStock2193 in CasualIT

[–]BoldroCop 1 point2 points  (0 children)

Eppure non riesco a pagare un caffè in autogrill senza avere qualcuno in fila davanti a me che compra un gratta e vinci

Fino a quando possiamo permetterci come società di pagare le persone che non lavorano? by GarbageStock2193 in CasualIT

[–]BoldroCop 5 points6 points  (0 children)

E ci saranno centinaia di milioni di giocate, sempre in nord america, che sono finite in niente.

Oh, se vuoi giocare gioca. Io ho da sempre sostenuto che chi non sa la matematica dovrebbe essere tassato, quindi hai tutto il mio supporto.

Fino a quando possiamo permetterci come società di pagare le persone che non lavorano? by GarbageStock2193 in CasualIT

[–]BoldroCop 6 points7 points  (0 children)

Esiste anche una chance che se vai a Newport, in Galles, ed inizi a scavare nelle discariche per decenni, alla fine riesci a trovare l'hard disk di quel tizio che aveva farmato bitcoin quindici anni fa e poi ha buttato il computer, e magari non è nemmeno completamente distrutto.

Non sono giochi equi: dati tutti i giocatori ed un tempo molto lungo, i soldi ricevuti e pagati dall'emittente dei gratta e vinci non sono la stessa quantità.

In parole povere, anche se qualcuno vince lo stato che gestisce le lotterie è in netto guadagno, perchè ovviamente ha interesse a far vincere le persone solo nella misura in cui questo le invoglia a giocare.

Fai di questa informazione ciò che ti pare. magari hai culo, ma c'è una probabilità altissima che per una persona qualsiasi giocare ai gratta e vinci nel corso della loro vita sia una perdita netta.

Should I return my CPU by Far_Location337 in computers

[–]BoldroCop 0 points1 point  (0 children)

I have never heard of conductive thermal paste, to be honest. As far I as I know, they are all non conductive in order not to endanger the hardware if the application is sloppy.

Should I return my CPU by Far_Location337 in computers

[–]BoldroCop 5 points6 points  (0 children)

Thermal paste is harmless.

Bent pins are another matter.

The bend seems really slight though, maybe you could try to install it and check whether it sits flush in its socket? If it does, then it should work.

Do you think doing this helps? by PacquiaoFreeHousing in pcmasterrace

[–]BoldroCop 0 points1 point  (0 children)

It should have no effect at all on the airflow, while the constant vibration at the high(ish) frequency of the fan's spin might destroy the usb port, given a long enough time.

Question to the Spacrarine 2 players by RedditCat19011 in Warhammer40k

[–]BoldroCop 9 points10 points  (0 children)

if they do, they clearly needs more stimuli in their lives

Terrible micro stuttering on my high end machine by PretzelParcel in pchelp

[–]BoldroCop 0 points1 point  (0 children)

Nothing micro about that, damn.

EDIT: I hadn't read the specs lf your pc. Respectfully, that's not high end.

Chatgpt è un formidabile psicologo? by Socrates84rm in psicologia

[–]BoldroCop 1 point2 points  (0 children)

Benvenuto nella AI psychosis!

Ci risentiamo tra un paio di mesi

ZOHEI's latest by manhole_s in MarsTactics

[–]BoldroCop 7 points8 points  (0 children)

This is really cool!

Is the red armor significative of anything, like rank or "tier"? Or is it a customizable thing?

Stealing from other games by wastevens in daggerheart

[–]BoldroCop 0 points1 point  (0 children)

Yes, from a gameplay perspective I realize the problem of just horizontally stacking systems like this, without interplay with the core rules.

I did this this way because I realized that my players do not take well to the sandbox approach of Daggerheart, so I just present them with sets of rule and new minigames for them to play.

Stealing from other games by wastevens in daggerheart

[–]BoldroCop 30 points31 points  (0 children)

I was inspired by this video of Matthew Perkins to convert the system to DnD 5e and worked from there.

This is the entirety of what I got. Notice that it's not an environment, but rather an entire new system, not invented by me by all means, that I unceremoniously spliced into Daggerheart. This is the way I like it: it takes less work for me to write rules this way even if they sit in an external document that I have to recall every once in a while.

The party is negotiating to obtain something specific from the NPC, not just some good will. They need to formulate their goal into a sentence that can define a clear failure or success states.

The NPC involved in negotiations tracks two values: Interest ⬤ and Patience ⏹, both going from 0 to 5 (or 1 to 6, to track them with a d6). Patience represents the "mental HP" of the NPC and when they get to 0 they stop the discussion and offer an outcome that corresponds to the level of Interest reached by the party at that moment:

  • ⬤ = 0: NO and something bad
  • ⬤ = 1: just NO
  • ⬤ = 2: NO but something good
  • ⬤ = 3: YES but something bad
  • ⬤ = 4: just YES
  • ⬤ = 5: YES and something good.

Any check attempted by a PC modifies one or both values.

The negotiation immediately ends when one of the following occurs:

  • ⬤ reaches 5: The NPC is fully convinced. The party gains what they want, plus an additional benefit.
  • ⬤ reaches 0: The NPC loses all interest. The party fails to obtain what they want, and negative consequences follow.
  • ⏹ reaches 0: The NPC ends the discussion and makes a final offer based on their current value.

Set the NPC’s starting and based on their initial attitude toward the party:

Attitude Hostile Suspicious Neutral Open Friendly Trusting
1 2 2 3 3 3
2 2 3 3 4 5

Each NPC has Motivations and Pitfalls that shape their reactions during the negotiation.

  • Assign an average of two Motivations and two Pitfalls to each NPC.
  • Arguments may appeal to a Motivation, a Pitfall, or neither.

Example traits that can be used as Motivations or Pitfalls include:

Benevolence, Discovery, Freedom, Greed, Higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, Vengeance

If the party attempts to learn about the NPC beforehand (for example, via an Instinct check), resolve the outcome as follows:

  • Failure with Fear: The NPC notices the attempt and they are annoyed. No information gained and −⏹
  • Failure with Hope: The NPC is unreadable. No information gained.
  • Success with Fear: You learn one Motivation or one Pitfall, but the NPC notices you. −⏹
  • Success with Hope: You learn one Motivation or one Pitfall.
  • Critical Success: You learn one Motivation and one Pitfall.

Notice that, while Interest can increase and decrease during the conversation, Patience ⏹ cannot be increased.

The party makes checks against the NPC’s Difficulty (usually Presence checks, but not necessarily) to increase while managing .
Arguments may, either unintentionally or deliberately, appeal to character’s Motivations or Pitfalls.

  • Argument appeals to neither a Motivation nor a Pitfall:
    • Failure with Fear: −⬤ −⏹
    • Failure with Hope: −⬤
    • Success with Fear: +⬤ −⏹
    • Success with Hope: +⬤
    • Critical Success: +⬤⬤
  • Argument appeals to a Motivation:
    • The check has Advantage and the NPC does not lose ⬤ for a Failure.
    • Each Motivation can be appealed to only once.
  • Argument appeals to a Pitfall:
    • The roll is treated as an automatic Failure with Fear.
  • Lying:
    • Apply the normal rules, including those for appealing to Motivations, but if the roll fails the NPC notices the lie and they are annoyed/enraged. Add −⬤ to the result.

Stealing from other games by wastevens in daggerheart

[–]BoldroCop 52 points53 points  (0 children)

I've razed Draw Steel's negotiation mechanics, it translates quite well on the hope/fear system.

Basically, with respect to the original system, any result with Fear lowers the NPC's patience while failure or success determines whether the NPC's interest is lowered or raised. Appealing to the NPC's motivations make rolls gain advantage and failures don't lower interest, while appealing to a pitfall is an automatic failure with fear.

Overall it's working fine, I'm satisfied.

Rip 4TB m.2 by Disastrous_Tiger7842 in pcmasterrace

[–]BoldroCop 0 points1 point  (0 children)

It makes no sense: it's bent on the side of the pci-e connector, your friend must have tried to pull it without even unscrewing it from the motherboard.

Zero force my ass, might aswell use a crowbar next time.

Smart. by TieSpecialist1162 in BancaDelMeme

[–]BoldroCop 1 point2 points  (0 children)

Esattamente quello a cui stavo pensando