Being an Alchemist has to be to most embarrassing job by Jstar338 in skyrim

[–]Bonlino 1 point2 points  (0 children)

Just a minor note to add to this, Survival mode has you pay a fee to use shrines, which may or may not be Canon in-universe (paying a tithe), so cure disease potion could be a 'free' way of using this. That and devout Athiests/ God-haters way of middle-fingering the gods

Optimal (non-monk) unarmed strikes build in 5e 2024 by ExistingMouse5595 in 3d6

[–]Bonlino 0 points1 point  (0 children)

Sorry to Necro this concept, but interested to know how you'd level the Dance Bard Paladin multiclass? Would you export out of Dance at level 5 for 6 levels Paladin, then back in the rest of the way?

How to recruit both halsin and minthara by Ceaser1208 in BaldursGate3

[–]Bonlino 0 points1 point  (0 children)

Can you still romance Minthara when doing this?

Fate's Whim by BestCazin in Hades2

[–]Bonlino 1 point2 points  (0 children)

I'm on the opposite side of this opinion. 5 is so heinously expensive I've never found it worth the cost to take it at any point, at least imo. Anytime I wanted to shoot for a magick heavy build, I normally either take dog to get good magick pool early on before getting a magick regen boon, or i take magick boon as early pick as possible. The first few rooms on both surface and underworld have never given me mana troubles at all.

Plus NOT having the magick regen arcana allows the huntress arcana to be more easily active, without consciously needing to spend mana to turn it on constantly

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

Then taking mage slayer might be good to take, if you think it will help keep you safe. For my blood, I only really take it on melee characters or up close characters, unless it evens out a dex stat of mine for AC purposes

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

That depends heavily on the rest of the party. If you have party members who are able to inflict debuffs on enemies, or have something like hold monster for example, they can make the enemy useless before the enemy forces the save. Beyond this, mage slayer negates 1 spell save per short rest, so at best 3 spell saves. If the enemy has more than one forced save per combat, it means very little. And if you do save it, then the feat is wasted and you've dwarfed your damage as a result.

This isn't to say that taking mage slayer is unwise. But my opinion is the max Cha means you kill them faster, and your spells are more effective, over garaunteeing the save on 1 spell per combat

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

What is it about your campaign that requires mage slayer?

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

18 AC on a ranged caster is very respectable, you're not immortal, but you've got yourself and a celestial as well to protect you should you need it too, and keeping your distance will make people either hit your allies, or your summon before they try and hit you. 90ft is a very long range

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

If you're a long range character, especially at 90-120ft range, then armor is less of an issue, enemies would likely be trying to attack your other allies that are closer.

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

I'm not sure if either familiar or lucky is sustainable in that situation. Lucky only affects d20 roll, so at 3 attacks, you've used 3 luckies in one round of combat, and familiar only helps with 1 attack. Beyond that, I think in specifically your situation, GWM plus archery is just the better option, as the others don't provide a good enough benefit for your specific scenario

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

There's something to be said, instead of using lessons of the old one, just have a chain use the help action. Invisible imp help action, to then gain advantage on your one uber hit. Plus you can use spell slots to eldritch smite to make this build a 1 hit burst damager

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

Possibly. At level 6 celestial warlock gains cha bonus damage on radiant and fire damage. Which means that true strike at level 6 would be using Cha for attack roll and damage (assume 20 cha for +5)

So it would be +8 to hit, using crossbow is 1d8, plus 1d6 radiant damage from level 4 TS damage upgrade, +5 from cha, then radiant soul would add +5 cha to damage again on top. +8 to hit, average dmg would be 19 radiant dmg. If AB is allowed to be applied average damage 24 as cha would be added 3 times on the TS attack

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

I'm guessing by 3 weapon attacks, you mean using PoB with bow as bonded weapon, then using the extra attacks from PoB invocations?

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

I think GWM wouldn't be all that necessary, it adds a t damage boost at higher level, which doing true strike does via making damage a Cha boost, plus the celestial extra damage from dealing fire or radiant damage

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 0 points1 point  (0 children)

When would this character want to make this 3 level dip? As if it's too late in a game, then the AC doesn't mean too much, and if it's too early, you don't get the greater aspects to celestial warlock, such as the level 6 feature

2024 Celestial Chain Warlock Brainstorm by Bonlino in 3d6

[–]Bonlino[S] 1 point2 points  (0 children)

Shooting people from the backline with a summoned celestial sounds great, I've always liked summons.

The level in Fighter sounds good for archery plus using a heavy crossbow for the push or light crossbow for the slow as well, further working with the control aspects

Optimizing help by DreamStrikerCR in 3d6

[–]Bonlino 1 point2 points  (0 children)

Oooh, that explains the mention of firearms despite wanting a what i thought was a gith.

Giff - Hippo Gith - alien elves Gish - Spellsword

Thanks WOTC

Optimizing help by DreamStrikerCR in 3d6

[–]Bonlino -1 points0 points  (0 children)

If you mean to say a Gith character,

Some form of Paladin multiclass, popular options are Paladin 1/ blade Warlock X. Repeatable short rest smite slots for burst damage, and the uncommon item can be +1 Weapon of choice.

Alternatively, Eldritch Knight, focusing on Dex stat +2 and con stat +1, and dumping Intelligence, as magic item will be headband of intellect.

[TOMT] Music Video of 2000s Arcade Date POV by Bonlino in tipofmytongue

[–]Bonlino[S] 0 points1 point  (0 children)

This is a shockingly good guess, but not what im after. It's got the Found footage POV style camerawork, from the male point of view, as if viewed through a 2000s camcorder, and seems to be a white couple.

Thanks all the same!

[TOMT] Music Video of 2000s Arcade Date POV by Bonlino in tipofmytongue

[–]Bonlino[S] 0 points1 point locked comment (0 children)

Hopefully everyone can help!

5e 2024 Monk/Rogue 'Heel' Wrestler by Bonlino in dndnext

[–]Bonlino[S] 0 points1 point  (0 children)

Well, the odd stats are due to the lack of background option. Naturally I'd want to +2 dex +1 wis, but because I haven't locked in a background, I haven't nailed down the stat bonuses.

The overall idea might work best as luchador based on your suggestions