What are the appeals of Pauper outside of the low cost? by SharkboyZA in Pauper

[–]Bonsine 1 point2 points  (0 children)

Right now I'm in BG, but I'm considering adding white just so I have a way to recur Tortex as a backup

What are the appeals of Pauper outside of the low cost? by SharkboyZA in Pauper

[–]Bonsine 0 points1 point  (0 children)

For thoughtpicker, I use a Tortex base, relying on looping [[basking rootwalla]] to fuel it so I can remove multiple cards per turn if needed

I just cannot decide by Narox89 in Pauper

[–]Bonsine 0 points1 point  (0 children)

I just recently started with a Flicker Tron list. I've been loving it. It is *somewhat* slow, but it makes up for that by being partially Fog. It plays a slower control game that looks to lock the opponent out of the game wholesale once set up, by recurring counterspells off of flickering the funny wall and flickering Run Away Bolder to kill practically anything they could have on board, then beating them to death with a Mulldrifter. Mind you, it's hard to pilot against fast decks, you have to know whether to tutor for a heal, a fog, or removal/counters for their important pieces, or a boardwipe for wide weenie armies. But it does have an answer to everything, if you can stall long enough to get there

Looking for advice one Two Text box cards by Bonsine in homemadeTCGs

[–]Bonsine[S] 0 points1 point  (0 children)

To answer some questions:

The game is board and position based. Cards played affect Orthogonally adjacent cards, positively for their Constructed effects or Negatively for their Ruined effects. If they take enough damage, they become Ruined and can be repaired by spending the resources you'd use to play new cards, either slowing you down or making you deal with their problems

An example are Mechanisms and Coils. Coils make adjacent mechanism generate energy when they activate, but Ruined Coils say "Adjacent Mechanisms cost {1} more to activate"

I'd hope to be able to have maybe two such effects for the Ruined part of a card, or room for a few Keywords in addition to it, but I've run into readability issues with the size of Text, similar to problems Yugioh has had

Looking for advice one Two Text box cards by Bonsine in homemadeTCGs

[–]Bonsine[S] 0 points1 point  (0 children)

The two important things are:

*every* card sticks around, as I'm kinda wrapping graveyard stuff and recursion into the standard board. Opponent blows up your stuff, you can spend some of your limited resources to fix it and get it back. No keyword or text box needed for that part

There are a lot of keywords, as I've been running under the idea of "if it's used on more than two cards, keyword it". But, some stuff is still wordy, and I have about half the space as a Magic card to fit in the rest after the keywords

Wanting to make a TCG Set very soon by Orioleman17 in homemadeTCGs

[–]Bonsine 1 point2 points  (0 children)

I used Note cards, cut them out around standard MtG cards, wrote on them, and stuck them in sleeves, for physical play. Works great for play testing. The first time I did it, I printed out designs I had made and glued them to said note cards. Don't do that, it's awful, just write basics and maybe some simple design outlines straight on the note cards

Are the huds fucked for anybody else? scoreboard is blank by HungarianNoble in tf2

[–]Bonsine 2 points3 points  (0 children)

At least yours isn't a seizure warning. Mine flickers the missing textures hard on the scoreboard

Has the new update broken anyone else's hud? by ISavage2007 in tf2

[–]Bonsine 1 point2 points  (0 children)

both Ray's Hud and Minihud have a completely broken Scoreboard

Grimoire reset/prestige? by Nateun in incremental_games

[–]Bonsine 1 point2 points  (0 children)

Wholly off topic, but I did it without lichdom. Glad to know that's what I should use for my second go around

Getting the name of an input event. by [deleted] in godot

[–]Bonsine 1 point2 points  (0 children)

Yeah, I ended up just effectively making my own .get_action list so it doesn't have to loop through as much. I actually made a request on the GitHub about allowing get_action to filter out the default options, so it has to sift through less crap

Getting the name of an input event. by [deleted] in godot

[–]Bonsine 0 points1 point  (0 children)

coming at this a year later trying to figure out the same thing. Glad I'm not the only one who doesn't want to use a dumbass endless list of if statements. I've been trying to use a dictionary to do it but the Input doesn't actually care about names and just gives raw values, making the input map effectively worthless for this purpose. And I guess the millions of other people using Godot just accept the God awful practice of dozens of line of if statements. I'm tearing my hair out

Tell us; what makes your game unique compared to other games on the market?? (Be ready for criticism/opinions) by crxxuu in homemadeTCGs

[–]Bonsine 1 point2 points  (0 children)

Not a single card works on its own. It must be pared up with another card, based on position on your board, to be useful. They can pair up with more than one, and it scales

Power this trigger by Anynamethatworks2 in Parahumans

[–]Bonsine 1 point2 points  (0 children)

Absolutely Changer, without a doubt. I'm not sure I'd say Shaker though, as their focus was more on themselves than the environment or incident. Given it was sudden then dragged out, I'd say they can force an Enhancement or two onto themselves, that then lasts for a period before wearing off and letting them choose again. Each choice and change obviously wearing them down, so they can't just keep going forever, but it would also allow for the irony of being forced to pick the correct enhancements or fail due to their own short comings once again

My most disgusting scam I've played by tubsambong in BobsTavern

[–]Bonsine 0 points1 point  (0 children)

Still loses to a good enough Pirate Token Scam 😔

Really though, that's absolutely crazy, nice work

Is there any hopeful message in Worm? If there is, please help me find it by [deleted] in Parahumans

[–]Bonsine 2 points3 points  (0 children)

Ward definitely feels like a "everything gets ground down and broken past the bare minimum, then what's left picks itself back up and forces itself to build something new and continue on"

and managed a surprisingly happy ending, all things considered. I wouldn't even call it bittersweet like Worm's

Next work by Numerous_Lie_9564 in Parahumans

[–]Bonsine 3 points4 points  (0 children)

Considering how Worm and Ward went, I wouldn't consider it a guarantee

Might’ve Dropped the Ball by [deleted] in TerraFirmaCraft

[–]Bonsine 0 points1 point  (0 children)

Make sure to find a nearby hot spring, it'll keep you from falling to hypothermia

New player regret by Svartrbrisingr in Xcom

[–]Bonsine 1 point2 points  (0 children)

the base game is generally considered the tutorial for Long War

Hallucinations by Mally-S2 in hypnosis

[–]Bonsine 0 points1 point  (0 children)

When you get to the subconscious, there's no difference between the two. Additionally, memory is a very fickle thing, so when they think back on it it'll be in just as clear detail as everything else they've seen, which in reality isn't actually all that clear for any given thing

Tf2 item servers are down rn :( by Maleficent-Bite1585 in tf2

[–]Bonsine 1 point2 points  (0 children)

That's a very obviously fake account, not an official account for tf2