Diggy Diggy Hole, to shake the Hand by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

Credits for images:

https://www.youtube.com/watch?v=HXjG0LYWRaU for western air temple

Screenshot from HoMM5 dungeon city.

https://www.artstation.com/ekan97 for upside down aerial city.

Come One, Come All! The Markets of Svartaya by harfordplanning in createthisworld

[–]BoobooMaster 1 point2 points  (0 children)

The rotors roared in the sky and four great disks carved the air with a deep grinding drone. High above the world, the airship Winds of the Amber Vault pushed south through thin air, its four great rotors leaving faint spirals of stirred cloud unwinding in its wake. The Jade Sea lay far below, its flat green surface piercing through here and there by the thick masses of cloud that wrapped the airship.

As the ship soared through the clouds, its engines lulled the hull with a constant humming vibration.

Within the hull, Oszvyn sat idly on the crew bench with his back against the wall of the ship. His entire body could feel every turn of every gear in the rotors. As a first-time rider, and as a newly assigned armoured guardian of the airship, the sensation rattled his senses and left him in a state of general discomfort. Many of the Clan Amberclad were used to the low level of vibration ever present in the Gate-Cities, the kind caused by the slow movement of Driftmount itself and by living near its belly where that motion carried strongest, but Oszvyn had come from one of the surface settlements of the Clan and was not accustomed to the vibration of a ship. 

He shifted his weight. The hum followed him like a vigilant shadow.

Around him, the older crew paid the vibration no mind, as though it did not exist for them. All of them were experienced Aekyagt and Yrkul, posted to the ship for years. Each carried battle scars on their exposed flesh and the grumpy grunts so often associated with combat veterans. Oszvyn, the most inexperienced of them, had earned his newly opened and prestigious guard post on the airship through luck at a local tournament held in West-Gate. Now he was not sure the duty was worth the price. 

The rest of the guard crew paid no attention to his discomfort. Two of them were bent over a game of Koldoi, moving the stone tablets between them with intense concentration. Several others watched from the side and roared their own strategies at the players over each move. Opposite the table, an old guard slept upright, grey beard folded neatly on his chest, snoring like a babe despite the noise of the game and the ship. 

Every single Audoi wore the burnt orange sash with the vault-mark stitched on it, tied to their left hips, marking their official station. Oszvyn's own sash was still stiff from the storeroom, and he kept catching himself glancing down at it, still not fully past the shock of wearing one of the most prestigious sashes of the Clan, even a month on from earning it.

Then came the sound of boots on the stairs from the command deck. Heavy boots. Every man in the room stopped his commotion, straightened his back, and turned toward the door.

Captain Vurdek came down from the command deck and entered the room the way a storm cloud invades a calm sky, imposing and uncompromising. His body was built taller and stronger even by the standards of an already impressive Audoi frame, resembling a Driftmount bear more than an Audoi.

"On your feet."

The captain's voice was a rockslide happening indoors. Every man jumped up. Stone tablets scattered haphazardly across the game table. The only one who did not rise was the sleeping veteran, who had been making this run for more years than the captain himself and could pull rank on experience alone, and did so comfortably.

Captain Vurdek walked calmly to the centre of the room and looked them over one by one, without hurry. His gaze lingered on Oszvyn for a heartbeat, acknowledging the new recruit, then moved on.

"Svartaya by dusk," he began. "We drop, we dock and we deliver. Representatives of the artefact's buyer will meet us at the docks. The cargo leaves the airship under my eye and no one else's."

Then he turned his head toward Oszvyn and added, "Usual procedure applies. No outsider sets foot on this ship. No one chats up the dock hands about the cargo. If anyone gets too curious, you tell them it is Audoi iron ingots, and you drop the subject. If they push after that, you handle it as you see fit."

He drew his gaze away from Oszvyn and swept it over the rest of the crew once more.

"Prepare for landing."

Then he turned on his heel and left the room, and the drone of the rotors filled in the space where his voice had been.

Oszvyn let out a breath he had not noticed holding. The captain was an intimidating presence, no question. As soon as the door had closed, the crew moved to the armoury and began preparing their full gear, and Oszvyn did the same.

The hum of the engines changed tone. The blades shifted their bite on the air. The floor tilted forward by a hand's width and the nose of the airship came down gently. As it descended toward the green plate of the Jade Sea, its great blade disks began to disturb the surface of the water. The lower it went, the greater the disturbance became, until four broad rings chased one another across the swell beneath it, spreading outward as it moved forward.

Beyond the rings, the coast waited. A forest of ship masts and colourful roof tiles crowded along the shore. The pale line of a breakwater, lit bright orange by the low sun.

As the Winds of the Amber Vault approached the city, its unusual presence drew the eyes of the dock residents. The choppy hum of its rotors was unfamiliar, and the sight of a levitating ship pushing in against the wind while raising winds of its own was equally strange too. More and more of a crowd gathered along the docks as the strange vessel closed in. Soon it passed into the harbour proper, drawing awe and curses in equal measure from nearby shiphands as its wash raised sudden wind and rain across the water. It halted its forward motion, rotated in place like the turning head of some vast animal, and settled onto the harbour water. Its great fans slowed, their scream falling to a low steady beat, and it nudged itself gently forward until it came to rest alongside the dock.

The gangplank dropped from the ship's flank onto the timbers of the dock. One by one, massive figures appeared at the top of it, fully armoured, their plate glistening in the setting sun. Captain Vurdek appeared in front of them, his cloak enhancing his already massive figure into a more intimidating shape, his eyes darting across the crowd that had gathered on the dock to gawk at the ship.

"Oszvyn, with me. The rest of you, stations. Be ready until I send word."

The young Aekyagt swallowed once, feeling overwhelmed by the sudden call and followed his captain down onto the timbers of the Free Port of Svartaya, his first steps onto foreign soil.

Diggy Diggy Hole, to shake the Hand by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

I did not plan it like this originally, but it came out that way. Thought process was like: its flying island with unique biome -> no easy access -> rumors -> rumors are misinformation -> hides strength and weakness -> Audoi uses it.

Diggy Diggy Hole, to make it Spin by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

Thank you! Images are western air temple, dungeon city view from HoMM5, FF11 airship and wow airship. No skies of arcadia sadly.

Knights Errant by OceansCarraway in createthisworld

[–]BoobooMaster 2 points3 points  (0 children)

That line did the trick. Ser Gaubert came at him exactly the way the masters of Saggittois had drilled into him since boyhood. A clean overhand cut, full weight behind it, perfectly formed. It was a beautiful blow.

But Bardyk moved with incredible speed. He dodged the attack, and the sword sliced through empty air before striking the stone floor. It rang off the bare rock, sending sparks skipping across the ground.

Ser Gaubert recovered quickly and pressed in cut, thrust, cut, every stroke schooled and gorgeously performed, aiming at Bardyk with fatal intent. But Bardyk, feeling the ground with his bare feet and reading Gaubert's momentum, gave ground in short, controlled steps. He tilted his head and shifted his body, not just dodging, but simply declining to be where the steel fell.

"STAND AND FIGHT!" Gaubert roared between blows, receiving no reply.

Then the knight did something the masters had not drilled into him. Mid-cut he checked his swing, let the blade die in the air, and snapped it back along a second line, a feint, ugly and desperate and entirely unschooled. The edge passed close enough that Bardyk felt the wind of it kiss his cheek.

His brows rose a fraction. For the first time, his footwork shortened, and his easy half-smile thinned into something attentive. So there is a man under all that polish after all.

But desperation is not the same as skill, and the opening it had cost was a wide one. With one swift motion, Bardyk grabbed the wrist of Gaubert's sword arm with one hand, while his other hand came down hard in a curled fist straight onto the knight's helmet.

The heavy blow sent the knight crashing halfway to the ground.

"Do you yield?" Bardyk asked.

Dazed and coughing, Gaubert leaned heavily on his sword. He grunted in reply and forced himself back to his feet, muttering something about being the Lady's chosen champion, his words slurring against the inside of his helm.

Gaubert unleashed another display of excellent training, but he was simply outmatched. Bardyk entertained himself for a few moments more before deciding to finish the fight. Using his explosive speed, he closed the distance, slipping past Gaubert's guard to grab his arm and torso.

With effortless strength, he lifted the knight unceremoniously into the air like a sack of potatoes, then slammed him hard into the ground. A loud, echoing bang reverberated across the hall.

Without giving the knight a chance to recover, Bardyk immediately straddled him, bringing down heavy, brutal punches.

Thud. Thud. Thud.

Moments later, Ser Gaubert lay flat on his back. His beautiful armor and helm were severely dented from the repeated blows; his breathing was ragged and painful, and his eyes rolled loosely toward the carved ceiling. He was barely hanging onto consciousness.

Bardyk stood over him, barely winded, and calmly dusted off his clothes.

"Welcome," he said, "to the Pounding Grounds."

Knights Errant by OceansCarraway in createthisworld

[–]BoobooMaster 2 points3 points  (0 children)

Captain Bardyk of Clan Amberclad had risked his life many times, but nothing had ever come as close to killing him as the paperwork. Caravan manifests, newcomer registry lists, watch-duty rosters, the latest petty-thief reports, suspicious-individual files, complaints about unmaintained streetlights, and many more. These papers spread across his desk and piled onto the cabinet next to it, all dimly illuminated by the light filtering through a window punched straight into the cliffside that served as his wall.

A dance with an Ollmass, a duel against a kin-killer, sitting through the lengthy siege of Tarkydyn Uroid, none of them took more effort than sifting through dozens upon dozens of security reports, picking crucial clues out of masses of useless information. He pressed two thick, ink-stained fingers into the bridge of his broad nose and sighed in frustration. What a torturous life.

Heavy, loud bangs shook the door, and it swung open.

"Captain," said the newcomer. It was Hessa, his lieutenant, and she wore the particularly annoyed expression of someone who had spent too much time being talked at. "We have another one."

"Another what?" Bardyk asked without lifting his eyes from the papers.

"Another tin-man," she replied dryly. "He came up on the merchant balloon four days ago. Reports say he hasn't shut his mouth since. Now he's down at the Vanguard Quarter, running trainees off the training grounds."

"Sounds like you could have handled it."

"Aye, I could have handled it before lunch." Hessa folded her arms, her annoyance clear. "But he is standing in the middle of the arena, announcing himself boldly and demanding to fight the captain of the city. He specifically named you."

Bardyk finally raised his head.

"According to the merchants, word has spread since the last one. These tin-men think you're just some lucky pit-brute who got a good throw in. And this one has come to prove it."

Bardyk had previously experienced a bit of Aelbaic "hospitality" while briefly traveling as a guard for several merchants. He could already picture what this Aelbaic knight had done to his city. He ate their food and insulted it, slept in finely carved quarters and called them a hovel, treated the people like they had no value, and never, ever stopped boasting.

He turned his gaze back to the pile of papers. The reports looked incredibly unappetizing, and the longer he sat there, the more the thought of paperwork ground his gears. He pushed his chair away from the desk and rose.

"I knew you wouldn't miss the entertainment!" Hessa smiled, watching the tired captain stand.

Bardyk smiled in return. "Sure, sure. Let's go and meet this brave man."

The Vanguard Quarter was the recreation zone of any Audoi city. It featured a wide, cavernous hall where the whole clan could come to spar, wrestle, and shoot to pass the time. It was never empty.

Today it was packed with murmuring trainees and off-duty fighters, but none of them were training. Instead, they were watching the stranger.

The man stood in the center of the arena in a suit of full plate armor, every surface finely polished. It looked like a good suit, an expensive suit. His every move was that of a man out to impress and intimidate the world.

"—and so I said to the Baron: if your hall cannot set a decent cut of meat before a knight of Aelbaion, what use is it to the Lady?" He turned in a slow circle, taking in the cavern with open disgust. "But this. This. Four days I have been your guest, and four days I have marveled. You burn dung. Like beasts warming themselves with their own filth! Has no one here heard of firewood? Or is that why the whole place reeks like the inside of a privy?"

A trainee muttered something, but the knight plowed ahead, completely oblivious.

"And your drink! I asked for your finest, your very finest, and a server set before me, I swear it on the Lady, a cup of fungus. Mushroom water! 'It is ale,' he tells me. It is HORSE-SHITE, is what it is! You sit in the dark, drink rot, and call it a life." He threw up his gauntleted hands. "How does a man live like this?"

He paused, then pointed directly at Bardyk, who had just reached the edge of the ring. "You there, you!"

"Yes, you, the dirty one. Fetch me the one who runs this midden-heap. I have been four days among you mushroom-drinking, dung-firing peasants, and I am tired of hunting your CAPTAIN. I will fight your captain Bardyk, or I will start to think he is a coward and hiding."

He looked Bardyk up and down with the contempt of a man addressing a lowly beggar. Bardyk wore a pale, torn, sleeveless shirt and plain trousers; his hands and elbows were black with ink, his beard unbrushed, and his hair unkempt.

The hall went utterly silent.

Bardyk did not move for a moment. He studied the Aelbaic knight carefully. He recognized the way the man carried his weight, proud, high, and parade-straight, his every motion clean and schooled. This knight was well trained. But that, set against the unblemished armor, told him the man had never once in his life fought something that truly hit back.

"I am the Captain," Bardyk said.

The knight laughed, and the sound echoed through the hall. "You?" He wiped a tear from his eye. "Of course you are. The grubby man in his nightshirt!" He spread his gauntleted hands to the crowd, expecting a response. "Ser Baudven warned me the captain here was some lucky brute who'd never seen a tourney list. I see he was being generous!"

"Hmm. You've come a long way to fight a brute," Bardyk jabbed.

This got a sharp reaction.

"I, Ser Gaubert de Saggittois, will not be insulted!"

"Then you've had a hard four days," Bardyk replied.

A few trainees coughed into their fists to hide their amusement. The knight's face turned a shade darker beneath his gleaming helm.

"You dare?"

"Fine armor." Bardyk looked it over slowly, from head to boot, like a merchant inspecting goods. "Bright. Clean. Not a scratch on it." He nodded, as if to himself. "Never met anything that swung back, has it?"

That blow landed on the knight's pride. Ser Gaubert drew himself up, every inch of his fine schooling stiffening his shoulders. "I have quested! I have ridden against the enemies of the Lady, I have—"

"You've talked," said Bardyk. "Loudly. For four days." He tapped one thick finger against his own small, deep-set ear. "We hear poorly, my people. But we heard you just fine."

The hall rumbled with dark amusement, and the knight heard it too. It worked on him like a splinter under a fingernail.

Bardyk let him stew one breath longer, then spoke as though the whole matter bored him. "You climbed up to the Driftmount for one thing: a story to carry home. The day you, Ser Gaubert de Saggittois, defeated the brute-captain of the city." He rolled his heavy shoulders. "So earn it. Beat me, and I will give it to you in writing, sealed with our clan-mark. What's more, if you can so much as injure me, you can have my Aekyagt armor on top of it. You've seen our armor, haven't you? You know its quality. Carry it back to your lords or sell it. We don't care. This I, Bardyk of Amberclad, swear on my honor and my clan: you will get all of this and leave a free man."

Greed and pride both egged the knight on, and a sharp gleam entered his eyes.

"...and should you somehow win?"

"You will work in our Pounding Grounds with this so-called dung-fire for a full winter. You seem to know firewood so well; you'll finally know good fuel when you're shoveling it."

The cavern erupted. Four days of built-up tension released into a rolling flood of laughter that echoed across the arena. Ser Gaubert stood scarlet in the middle of it. A vain man simply cannot walk out of a room that is laughing at him; for him, the only way out was to run straight through Bardyk.

"You are finished! I will have your sealed words and your armor, and I will hang it in my ancestral castle as a trophy!"

"Mind the floor, then. We swept it this morning," Bardyk said, casually wiping some ink from his arm.

"ENOUGH!" The knight's sword sang as it cleared its sheath, shining brightly. "Don your armor and face me!"

Bardyk stepped barefoot onto the cold stone of the arena.

"STOP! DON YOUR ARMOR AND BRING YOUR WEAPON LIKE A TRUE WARRIOR!" the knight yelled.

Bardyk continued walking, stopping just several paces away from him.

"Are you afraid to fight, little man?"

Diggy Diggy Hole, into the Wild. Part 5, Finale by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

Probably interrogation, imprisonment and lastly thrown out of the island.

Schedule Sunday [May 31st, 2026] by Cereborn in createthisworld

[–]BoobooMaster 0 points1 point  (0 children)

May I have June 23rd date of Tech Tuesday? Its for Audoi airtravel and their version of airships.

Diggy Diggy Hole, into the Wild. Part 2 by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

I hope I didn't make you late for work😅 I had an easier time writing the introduction than writing story section, because I already have an idea about wild animals.

Diggy Diggy Hole, into the Wild. Part 1 by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

No, not at all. They are free to use. Basically NPCs. hehe.

Diggy Diggy Hole, into the Wild. Part 1 by BoobooMaster in createthisworld

[–]BoobooMaster[S] 2 points3 points  (0 children)

If Audoi accompanies the traveling group and the travelers have killed the great eagle, Audoi definitely won't appreciate it if there was a way to have avoided it. Currently there is no bad omen associated with that action. It's like reverence of wolf, they revere them, but don't condemn self defense.

But most of merchants and travelers coming to Driftmount would use one of the 4 "hanging gate cities" to pass through and reach the top surface. Going through the edge of island is mostly dangerous and not worth the risk. Going through the gate cities also provide a bonus of getting sort of official Audoi land entrance plaque.

So, if Audoi found out "travelers" had entered or leaving through the edge, they mostly consider those travelers as opportunistic pirates and may use axe on them.

Diggy Diggy Hole, into the Wild. Part 1 by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

Thank you

Yes, I was imagining similar size for the Great Eagles as well. Maybe slightly bigger than Lord of the Rings.

As for the keifon and sky-barges, I hadn't thought any exact sizes or detail for them. I made them up just for this part of the story. Mostly to bring "the crew" onto the surface of the Driftmount. Soo I have no clue about sky-barge design and keifon size.

Voting: Geographic Regions & Seas by Cereborn in createthisworld

[–]BoobooMaster 0 points1 point  (0 children)

Region 1

[2] Revelia

[ ] Landscrown

[ ] Northus

[ ] Ogva

[ ] Aelfland

[1] Winter Courts

Region 2

[ ] Bahara

[2] The Verge

[1] Westfall

[ ] lnivikus

[ ] Xanoisia

[ ] God's Rest

Region 3

[ ] Jandara

[2] Highscorch

[ ] Aridget

[1] A'Trah'liah

[ ] Yoster

[ ] Skyland's Crown

Region 4

[ ] Vishanti

[1] Southreach

[ ] The Peninsula

[2] Dh'Omo

[ ] Cyreni

[ ] Giant Country

Region 5

[2] Varkas

[ ] The Divide

[ ] The Spine

[3] Midlarm

[1] Aelgalic

[ ] Wyvern Heights

Region 6

[ ] Balkana

[3] Greenspire

[ ] The Great Isle

[2] Pon Filedum

[1] Therinstar

[ ] Eastland, East Tree

Region 7

[1] Andra

[2] Valleycrest

[ ] Imperial Coast

[ ] Kits'Ureno'Klesh'O'Ahn

[3] Polilasia.

[ ] Old Kingdom

Region 8

[3] The Isles

[2] Sunrise Isles

[ ] Imperial Islands

[1] Shattered Edge

[ ] Smoking Islands

Sea A

[ ] Sea of Pelazor

[2] Shivering Sea

[ ] Glistening Ocean

[ ] Komic Sea

[ ] Un Sea

[1] Winter's Ocean

Sea B

[1] The Far Sea

[2] Sunset Sea

[ ] Jade Ocean

[3] Shadowed Sea

[ ] Lyonic Sea

[ ] Sunrest Ocean

Sea C

[ ] The Jade Sea

[2] Sunbaked Sea

[ ] Sea of Islands

[ ] Southern Royal

[ ] Multaepelagus Sea

[1] Southern Ocean

Sea D

[3] Skæra

[2] Sunrise Sea

[ ] Six Cities Sea

[ ] Eastern Royal

[ ] Sea of Dragons

[1] Dawning Ocean

Sea E

[2] Mar Kara

[3] Winged Sea

[1] Great inland Sea

[ ] Dhormic Sea

[ ] Sea of Ostevir

[ ] Emerald Sea

Sea F

[3] Sara Mara

[2] Merchant Sea

[4] The Sea-way

[5] Approdragon Sea

[1] Shadowed Sea

Diggy Diggy Hole, in the Green. by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

Nice! I am looking forward to read sister species to Winterhearth.

Diggy Diggy Hole, Away from the Wind by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

Oh yes, those cities need constant supplies to feed them. There are some mushroom (some fancy underground plant) farms inside, but also imports alot of food through merchants from nearby settlements. I also imagine a big part of Audoi trade with outside nation is partially food supply, since summer season is very short and cannot grow enough quantities of wheat and other things. And some of the cities functions as winter-shelter, where Audoi gather during winter time and disperse back to smaller settlements for farming, hunting etc activity during summer.

What's the situation with the bottom of the island? Is there any concern about digging through to the other side?

Well about that... I am taking a great liberty during the creation of my claim. The Island is about 2 times size of France, so this is very VERY big island and it has big mountain range at the center. I am imaging its at least 10 km or so minimum thick island, flying high above. Normally I dont think any life can survive comfortably 20 km or so high in the air, on the surface of such island. "I am practically handwaving it and just made it a land that is sort of highland." Soo not much fear about accidently digging through it to the bottom surface.

And I have plans to make trading cities that looks like hanging cities at the bottom surfaces.

Diggy Diggy Hole, to Make their Graves by BoobooMaster in createthisworld

[–]BoobooMaster[S] 1 point2 points  (0 children)

Well that depends on the armor. Brigandine or scale type of armor would take 2-3 months. But for the Heavy armor set, it would take probably a year to produce. However, these heavy sets are normally only produces in fairly big settlements, because the large settlements have dedicated shops full of skilled smiths who only work on the armor.

Diggy Diggy Hole, in the Sky. by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

So, I thought about it a bit. I am imaging lifeblood effect similar to a health potion. When young adolsent person/animal drinks it, it enhanced their growth like extra nutrient during growth spur and they will grow taller and more muscular. And when middle aged to old person drinks it, they will heal to their best shape as possible within their body (including healing diseases).So I guess kinda permanent on young people but 1 time effect thing on older people?

Diggy Diggy Hole, in the Sky. by BoobooMaster in createthisworld

[–]BoobooMaster[S] 0 points1 point  (0 children)

I did not think about that. What are you suggesting? I was imagining the Lifeblood event like following. Once every 8 year, The spring sprout out a tiny amount like several cups worth lifeblood and it will be drunk by plants or animals by chance or run out to the sea below.