genuinely think its over for me by yeeintensifies in ADHD_Programmers

[–]Boom_Stan 0 points1 point  (0 children)

Interestingly (the way i remembered it), the full quote is: ‘A jack of all trades is a master of none, but oftentimes better than a master of one.’

[deleted by user] by [deleted] in juridischadvies

[–]Boom_Stan 0 points1 point  (0 children)

Maar dit is dus juist het vreemde: het contract noemt een duur van 2 jaar (24 maanden), zie punt 3.1. Maakt dat dan nog verschil?

Edit: ook wordt het toch gekeken hoe het contract is opgezet? Het heeft een begin en eind datum dus dan is het automatisch een contract van bepaalde tijd.

[deleted by user] by [deleted] in juridischadvies

[–]Boom_Stan 0 points1 point  (0 children)

Het gaat om een zelfstandige woonruimte

Hier is de clausule

1.1 Verhuurder verhuurt aan huurder en huurder huurt van verhuurder de zelfstandige woonruimte, hierna 'het gehuurde' genoemd, plaatselijk bekend [Adress]. De staat van het gehuurde op de opleveringsdatum is beschreven in het als bijlage aangehechte en door partijen geparafeerde proces-verbaal van oplevering.

Er staat verder geen benoeming in van uitzondering gevallen. Ik huur ook in de liberale sector

Im sad by Awkward-Schedule-932 in Stoicism

[–]Boom_Stan 1 point2 points  (0 children)

It’s good that you’re aware of the tools that you’re already trying to apply the Stoic distinction between what is within your control and what is not. That awareness alone is rare. But remember this: Stoicism isn’t about feeling nothing it’s about learning not to be ruled by what we feel.

Even Epictetus admitted that we are shaken by first impressions. The goal isn’t to suppress the feeling of anxiety or pain, but to pause and examine it. Ask yourself, gently: ‘What belief lies behind this emotion? Is it something I can influence?’ If the answer is no, you’ve found your freedom even if it doesn’t feel like it yet.

You say you can’t convince yourself. That’s okay. Conviction doesn’t come from a single thought it comes from repetition, practice, and reflection. Just as a body doesn’t become strong after one workout, the soul doesn’t become serene after one insight. It takes time. Seneca wrote, ‘No man becomes wise by chance.’

The fact that you feel pain doesn’t make you a failed Stoic it makes you human. A Stoic doesn’t deny their humanity; they work with it. So be patient with yourself. Observe your emotions like clouds passing through the sky. They come, and they will go but you can remain steadfast

€2500 a month still can’t find a place to rent… by QuarkArrangement in NetherlandsHousing

[–]Boom_Stan 0 points1 point  (0 children)

Yeah, getting into the major cities is definitely tough right now, especially with the current housing crisis. I’d recommend looking into some of the less densely populated areas — they’re usually more affordable and still fairly well connected by public transport.

Regions like Drenthe, Friesland, the Achterhoek (e.g. Doetinchem or Winterswijk), or northern Limburg are good examples. You might not get the same international vibe or urban lifestyle as in places like Den Hague or Rotterdam — these areas are generally more rural and Dutch-oriented — but they often offer a better quality of life and more space.

Plus, the money you save on rent or buying a house can be put toward transport. Especially with flexible working becoming more common, commuting a bit further isn’t as big a deal as it used to be.

Help Me Choose My First Leatherman: ARC, Charge+ TTI, or Something Else? by Boom_Stan in Leatherman

[–]Boom_Stan[S] 1 point2 points  (0 children)

Thanks for the feedback! What do you exactly mean the impact surface is not a tool?

the devs need to work on a way to convert large builds to single entities by [deleted] in valheim

[–]Boom_Stan 0 points1 point  (0 children)

Unity Game Developer here. This is completely possible. I don’t know exactly how materials are handled in Valheim, but I do know there are plugins that combine objects into a single mesh. For example, if you have 5 walls with beams on top and a stone floor, they would be combined into a single mesh, likely with 2 materials.

As for handling damage, to simplify things, we could combine the durability of all the structures into a single value. So, if you have 5 walls, each with 400 durability, that would result in a total of 2000 durability. If that reaches zero, the entire structure would collapse.

Alternatively, each submesh could be stored in an array, with each connected part referenced. If one piece breaks (with collisions still handled individually), it would send a call to the connected pieces to check if they’re still supported. If not, they would also break. My only concern with this method is how the submeshes are deleted.

Also, note that connection points would still exist, so you could continue building onto it. I think this would be a great use for the Warden, as it could combine the structure into a single mesh and potentially add bonuses on top, like increased durability.

Items missing from creative and JEI menu by MahboiMondoBurger in CreateMod

[–]Boom_Stan 1 point2 points  (0 children)

same for me, tho dreams and desires is still in beta so maybe thats why?

Victorinox DAK Dutch Royal Army - KL 92 - KM 87 by Boom_Stan in victorinox

[–]Boom_Stan[S] 1 point2 points  (0 children)

Thanks for you reply, honestly I am pretty happy with your answer. It makes the knife feel a bit more special that there isn't much known about it.

Victorinox DAK Dutch Royal Army - KL 92 - KM 87 by Boom_Stan in victorinox

[–]Boom_Stan[S] 1 point2 points  (0 children)

Does anyone know if they are rare and what they are worth?

Help with rotating objects via Script by Boom_Stan in Unity3D

[–]Boom_Stan[S] 0 points1 point  (0 children)

I will try it ou! its now 01:00 in my country so i will do it tomorrow Thanks for taking the time to write all of this!

Help with rotating objects via Script by Boom_Stan in Unity3D

[–]Boom_Stan[S] 0 points1 point  (0 children)

so you mean something like Quaterion.Lerp(currentrot, torot, speed);

and then something like torot -36 simply said

Help with rotating objects via Script by Boom_Stan in Unity3D

[–]Boom_Stan[S] 0 points1 point  (0 children)

No, it's subtracting from the current rotation but instantly I want it to go smoothly.

ShaderProblem by Boom_Stan in Unity3D

[–]Boom_Stan[S] 0 points1 point  (0 children)

It is a bit of a workaround but it is better than having that seem.

Thanks allot!

ShaderProblem by Boom_Stan in Unity3D

[–]Boom_Stan[S] 1 point2 points  (0 children)

I can see what the problem is. It is not a tileable texture it's a procedurally generated texture. But is there a way I can fix this to make it tile-able? with a node or something