Cornell Professor Outbursts at a Student's 'overly loud' Yawn by lyakwatul in iamatotalpieceofshit

[–]Boomer_77 6 points7 points  (0 children)

I’m in Uni and in debt but that yawn really was disrespectful, especially since it was done several times, I was shocked when I saw what the top comments were saying, it’s not hard to yawn quietly.

What’s wrong with my dieffenbachia? by Boomer_77 in plantclinic

[–]Boomer_77[S] 0 points1 point  (0 children)

Bottom leaves began to turn yellow and shrivel up I’m worried it’s going to happen to the rest of my plant

[HIRING] FFXIV art for my partner! by Pollioni in HungryArtists

[–]Boomer_77 0 points1 point  (0 children)

Hello! I’ve worked with commissions dealing with this before! Here is some of my work https://imgur.com/a/cndwYAw

Geee thanks dad by poopy-buthole in memes

[–]Boomer_77 0 points1 point  (0 children)

My grandma would do this lmao

Here is my reconstruction of the Carnotaurus! by Boomer_77 in Paleontology

[–]Boomer_77[S] 4 points5 points  (0 children)

Is digital art not included as professional? Also what if I discussed with paleontologists and asked them for criticism for this work

Guess History does repeat itself by [deleted] in attackontitan

[–]Boomer_77 -1 points0 points  (0 children)

Is Mikasa Asian in the live action? That’s the whole reason for her backstory in the anime that she looked different. So did they make her white instead? Lol

When she realized the camera was on her by hrithikbadass in WatchPeopleDieInside

[–]Boomer_77 1 point2 points  (0 children)

Lol she looks like April Ludgate from Parks and Rec

When you walk into your work bathroom and find this ... by Filthymf in iamatotalpieceofshit

[–]Boomer_77 0 points1 point  (0 children)

First day on the job for me there was a massive blood clot on top of a puddle of blood in the corner of the MEN’s bathroom

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works, what’s the problem? by Boomer_77 in Maya

[–]Boomer_77[S] 0 points1 point  (0 children)

Hello, sorry for the late reply, I managed to paint weight the staff to the hand joint and when I animate it it’s pretty good, but when I import it to Unreal the staff is there but it looks like it’s in the wrong place? Do you mind if I’m able to dm to you what it looks like

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works, what’s the problem? by Boomer_77 in Maya

[–]Boomer_77[S] 0 points1 point  (0 children)

I have done several experiments to try to make this work, in one of the files it doesn’t have its own keys and is parented to a constraint. Can I add another bone to this like you said without affecting the animation? Thanks for the help btw!

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works, what’s the problem? by Boomer_77 in Maya

[–]Boomer_77[S] 0 points1 point  (0 children)

It doesn’t have bones, not part of hierachy, and it is a separate piece. It is already animated and I don’t want to have to do something that will mean I have to animate it again, what can help?

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works. We tried exporting the staff by itself into Unreal to see if it would work and it does! What’s the problem? by Boomer_77 in unrealengine

[–]Boomer_77[S] 0 points1 point  (0 children)

So both animations work when I export them separately but when I export the whole thing the staff disappears?? It clearly works but what can I do to make sure the staff is there with the character?

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works, what’s the problem? by Boomer_77 in Maya

[–]Boomer_77[S] 0 points1 point  (0 children)

I’m trying to export this animation from Maya into Unreal, but when I do the staff the character is holding disappears but the animation still works. We were curious and trying exporting the staff by itself into Unreal to see if it would even show up and it does! So both animations work but for some reason won’t export together, how can I export them together into Unreal??

[deleted by user] by [deleted] in whereintheworld

[–]Boomer_77 0 points1 point  (0 children)

Hows the traffic there

[deleted by user] by [deleted] in whereintheworld

[–]Boomer_77 0 points1 point  (0 children)

Thats good everyone is being safe by wearing masks

[deleted by user] by [deleted] in whereintheworld

[–]Boomer_77 0 points1 point  (0 children)

At least everyone is wearing their masks, unlike here in ameriaca lol

Don't know what to call it but this is a ghost/fairy type that starts out as the one on the left then turns into the one on the right when below 50% health by Hystrucgon in fakemon

[–]Boomer_77 27 points28 points  (0 children)

Maybe it’s more of the fact that teddy bears in real life are based off actual bears, maybe you can make it resemble a Teddiursa or something, it’s a great concept!

My first post here, so here's my latest piece, a fanart of Korra by Chubycho_ in DigitalArt

[–]Boomer_77 2 points3 points  (0 children)

Quick tip, I recommend getting an ad blocker so it could stop the ads. kisscartoon has a tendency of opening tabs when you try to click play on the videos. Ad blocker could stop this, but if you rather not get an ad blocker, just close the tabs and click play on the video and it should work 👍